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Old 05-07-2010, 01:54 PM   #1 (permalink)
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Default [VIDEO] new hitboxes-test. See for yourself! + SECOND NEW VIDEO NOW!

So here it is.
The editing is poor and I made the whole Video really quick.

YouTube - Battlefied: Bad Company 2 R8/R16 Hitbox-test!

YouTube - Bad Company 2 R8 Hit registration
(SECOND VIDEO FROM
"Deloeks"!!!!)

As you can see, the Hitboxes don't get as big as an elephant

(you die behind cover more often in R15.
in R16 its actually better then prepatch (R12/R7)!
So make sure to play on a R16-server at least once and test it there.)

And before you hate on this or anything, please do it yourself better.

watch in 720p

The hitbox technique stays the same, doesn't matter if I am on a server with 32 players or 10 like in the Video.


Last edited by South_P; 06-07-2010 at 02:59 AM. Reason: update
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Old 05-07-2010, 01:58 PM   #2 (permalink)
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Thank you for the video.I am curious to see what the hitbox whiners are going to say now.

EDIT:Probably they will say ''It's only working for you,blah blah hitboxes are bigger than elephants when enemies shoot me''
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Old 05-07-2010, 02:01 PM   #3 (permalink)
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Nice vid and nice test.
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Old 05-07-2010, 02:01 PM   #4 (permalink)
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Originally Posted by VodkaGR View Post
Thank you for the video.I am curious to see what the hitbox whiners are going to say now.

EDIT:Probably they will say ''It's only working for you,blah blah hitboxes are bigger than elephants when enemies shoot me''
they will always find something

You can create a 100% perfect game and they will find something.
(I don't say BC2 is 100% perfect.)
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Old 05-07-2010, 02:03 PM   #5 (permalink)
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I could kiss you! Thank you so much for doing this! I wonder what the whiners will say now.
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Old 05-07-2010, 02:03 PM   #6 (permalink)
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Interesting, maybe they ninja-fixed it properly in R16.
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Old 05-07-2010, 02:04 PM   #7 (permalink)
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This is a senseless test, because he is not suffering from the elephant hitbox, do the test on a full server. It was stupid to waste your time. We know, there are the problems.
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Old 05-07-2010, 02:05 PM   #8 (permalink)
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Originally Posted by OCCip1983 View Post
This is a senseless test, because he is not suffering from the elephant hitbox, do the test on a full server.
There is no elephant hitbox!!!!!!!!

Hitboxes do not change size depending on lag! You have lag problems plain and simple or you are seeing things that aren't there! Check your connection or Learn to Play!
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Old 05-07-2010, 02:05 PM   #9 (permalink)
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New hitreg cry-babies got more excuses for their deaths than DICE at releasing a patch...
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Old 05-07-2010, 02:06 PM   #10 (permalink)
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Originally Posted by OCCip1983 View Post
This is a senseless test, because he is not suffering from the elephant hitbox, do the test on a full server.
8-12 people were playing in it.
also, the technique stays the same.
Why should you hitbox get bigger @ more populated servers?

this prooves how the haters have no idea >.>
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Old 05-07-2010, 02:06 PM   #11 (permalink)
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Quote:
Originally Posted by MasterDex88 View Post
I could kiss you! Thank you so much for doing this! I wonder what the whiners will say now.
I have seen this post somewhere else in this thread

Quote:
Originally Posted by OCCip1983 View Post
This is a senseless test, because he is not suffering from the elephant hitbox, do the test on a full server.
You got owned,stop the excuses.They are not alone in the server,helis are flying,shots can be heard etc
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Old 05-07-2010, 02:08 PM   #12 (permalink)
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First off. I think the hitboxes are fine now. I really do.

In the video I was expecting to see more of an enemy crossing in front of you. Situations where you would lead a target in real life, etc.

I don't really expect the hitbox to get wider when a person is running straight towards me. You can't tell if the box is lagging behind someone or extending ahead of someone when they're running towards you. In fact most people won't care, since that situation is an easy shot.

I would like to see more of the running across scenario, because that's what really counts. This is harder to test, and would take a lot more time to show really close misses, etc.
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Old 05-07-2010, 02:09 PM   #13 (permalink)
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Quote:
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I could kiss you! Thank you so much for doing this! I wonder what the whiners will say now.
Fag..

btw nice test.
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Old 05-07-2010, 02:12 PM   #14 (permalink)
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Originally Posted by South_P View Post
they will always find something

You can create a 100% perfect game and they will find something.
(I don't say BC2 is 100% perfect.)
Ok, thousands of people are wrong there and you right! FAIL!

Did you hide behind a corner? Did you get hit and cower then? No, you didnt!
Please, stop doing such stupid tests.
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Last edited by OCCip1983; 05-07-2010 at 02:26 PM.
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Old 05-07-2010, 02:12 PM   #15 (permalink)
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Originally Posted by el_Bodido View Post
First off. I think the hitboxes are fine now. I really do.

In the video I was expecting to see more of an enemy crossing in front of you. Situations where you would lead a target in real life, etc.

I don't really expect the hitbox to get wider when a person is running straight towards me. You can't tell if the box is lagging behind someone or extending ahead of someone when they're running towards you. In fact most people won't care, since that situation is an easy shot.

I would like to see more of the running across scenario, because that's what really counts. This is harder to test, and would take a lot more time to show really close misses, etc.
I was just trying to proof that the "actual" hitbox did not get bigger.
Trailing hitboxes are in the game now and they were there before the patch but R16 made it better then before the patch.

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Originally Posted by OCCip1983 View Post
Ok, thousands of people are wrong there and you right! FAIL!

Did you hide behind a corner? Did you got hit and cower then? No, you didnt!
Please, stop doing such stupid tests.
then tell me exactly where the difference is when you hide behind a corner.
oh yes, right. the game sees when you hide behind a corner and in this case it makes your hitbox bigger. haha. I can only laugh about you.
thanks for trying anyways.
Also I said I made this Video in 3 minutes. So why don't you just do it?
and at last. it aint thousands of people. It are always the same trolls spamming every thread with it.
Thousands of people say it improved actually.

Last edited by South_P; 05-07-2010 at 02:17 PM.
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Old 05-07-2010, 02:13 PM   #16 (permalink)
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I didn't test it myself, but hitboxes are supposed to be elongated in the direction of movemement. From the pre-patch position behind the model up the actual player model. So maybe elephant is the wrong comparison, maybe more like snakes? All this assuming that the patch note actually told the truth.
The test where you run towards the shooter are pretty pointless. Try more from the side and where you can hit a player running or driving a quad bike.
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Old 05-07-2010, 02:15 PM   #17 (permalink)
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New hitreg cry-babies got more excuses for their deaths than DICE at releasing a patch...
hahahaha, when I look at your accuracy on guns I see clearly now why you like the patch

Battlefield: Bad Company 2 - Stats Verse

Who is the hitreg cry baby.....
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Old 05-07-2010, 02:18 PM   #18 (permalink)
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next video you do ,if you do one, you need to be at farer range and also have the enemy run left to right or right to left, and use mg36 or an assault rifle on full auto, you know spray and pray tactics, then do your zoom in thing and see how many hit markers you get then
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Old 05-07-2010, 02:28 PM   #19 (permalink)
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Ok, thousands of people are wrong there and you right! FAIL!
Thousands? Is that a documented fact or are you simply pulling that out of your a**??? Hell, you can't show me hundreds - you FAIL.

Quote:
Originally Posted by OCCip1983 View Post
Did you hide behind a corner? Did you got hit and cower then? No, you didnt! Please, stop doing such stupid tests.
Man up and deal. Shouldn't you be in school anyway?
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Old 05-07-2010, 02:32 PM   #20 (permalink)
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next video you do ,if you do one, you need to be at farer range and also have the enemy run left to right or right to left, and use mg36 or an assault rifle on full auto, you know spray and pray tactics, then do your zoom in thing and see how many hit markers you get then
Yes and go on a full server with 32 players!!
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Old 05-07-2010, 02:33 PM   #21 (permalink)
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Yes and go on a full server with 32 players!!
S.T.F.U it's the same thing.Hitboxes do not expand when players increase
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Old 05-07-2010, 02:33 PM   #22 (permalink)
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hahahaha, when I look at your accuracy on guns I see clearly now why you like the patch

Battlefield: Bad Company 2 - Stats Verse (Battlefield: Bad Company 2 - Stats Verse)

Who is the hitreg cry baby.....
So what? Who is whining? You, not me. I play for fun, I'm not a stat prostitute. I make my team win and I have fun, that's what counts. Accuracy on paper don't mean a damn thing, you don't know my playstyle, you don't know if I use my guns a lot to clear vegetation or as supressive fire, or just to shoot at destructable stuff for fun. I have no problem hitting people on the head across the map, pre-patch and now. Grow the f.up, kiddo. Your gaming stats would still not save you from virginity at the age of 40.
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Old 05-07-2010, 02:36 PM   #23 (permalink)
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Thousands? Is that a documented fact or are you simply pulling that out of your a**??? Hell, you can't show me hundreds - you FAIL.

Man up and deal. Shouldn't you be in school anyway?
Please, do you read the chatbox during gameplay? Everybody is complaining and on this forums are many people having trouble with this expanded hitbox.

Sorry, but I am scientific researcher who had a nice time with this game before the patch and I get sick if someone does such senseless tests proving anything.
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Old 05-07-2010, 02:38 PM   #24 (permalink)
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S.T.F.U it's the same thing.Hitboxes do not expand when players increase
With more players the server is more busy leading to a worse latency.
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Old 05-07-2010, 02:39 PM   #25 (permalink)
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I think we're going off track here.

The video may not be a definitive test, but it does clearly put to rest any doubts about the size of the hit box from the front, and goes some way into showing that claims about the hit box being huge when shooting at a moving target from the side may be greatly exaggerated.

However, this test can be further improved if more tests are done on shooting a target running across the screen, and shooting a target that is crouching, preferably behind cover.
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