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#1 (permalink) |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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As some people have already noticed, the old tool and the old tweak to adjust the mouse sensitivity for vehicles independently from the infantry mouse sensitivity cannot be applied 1:1 with the new patch R8.
But it's still possible to change vehicle mouse sensitivity independently. So here's what you have to do:
Additional Notes:
Last edited by MrBrown77; 01-07-2010 at 12:35 PM. |
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#2 (permalink) |
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Rookie
Join Date: Feb 2010
Location: Somewhere between Texas and Mexico
Posts: 304
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bump
So the infantry settings also controls the turret is what you are saying...?
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Steam/Xfire: november7286 Origin/CharlieTwo-Six Last edited by CharlieTwo-Six; 01-07-2010 at 01:57 AM. |
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#4 (permalink) | |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
Well for me it works. Other people just have to try so we can see if it works for everyone. |
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#5 (permalink) |
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Rookie
Join Date: Feb 2010
Location: Somewhere between Texas and Mexico
Posts: 304
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It definitly helped alot...still trying to finalize the settings though. Not as good as settings pre-patch...but alot better since the patch.
Also...Do you adjust those numbers 4x then...or just once...if once which instance should I change.
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Steam/Xfire: november7286 Origin/CharlieTwo-Six |
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#6 (permalink) |
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Forum Guru
Join Date: May 2010
Posts: 1,585
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So, you're saying it's the same as it's always been? This is from Febuary people!
Mouse Smoothing Fix (Remove Negative Acceleration) - Battlefield Bad Company 2 PC - Battlefield Bad Company 2: EA Forums |
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#7 (permalink) | ||
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
Quote:
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#8 (permalink) |
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Forum Guru
Join Date: May 2010
Posts: 1,585
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I know it's different enough that most "congfiguators" don't work properly for that anymore. I re did my setting by that guide I posted, and all is working great. As always though, you have to dial in sensitivity to your own preferences. I personally find a "ScaleValue" of 10.0 to be perfect for infantry.
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#9 (permalink) | |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
![]() The default scale value for infantry is 0.00030000001 If you use 10.0, that's 33333 times faster ![]() Basically my advice for people reading this thread is: Stick with the guide, start with the default values and only adjust them carefully. If you know what you're doing, you can also try different approaches. For example you could leave the vehicle.dbx as it is, use the ingame slider to adjust your vehicle sensitivity first, and later on edit infantry.dbx to adjust the infantry sensitivity. |
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#11 (permalink) | |
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Forum Guru
Join Date: May 2010
Posts: 1,585
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Quote:
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#12 (permalink) | |
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Rookie
Join Date: Mar 2010
Posts: 22
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Quote:
Basically the higher the dpi and lower the in-game sensitivity the fewer pixels on screen your crosshair will jump when you move your mouse. DPI debates aside DICE really needs to just suck it up and add separate sliders to this game, you know like all the separate scheme sliders that have been in every single Battlefield PC release EXCEPT for this one...which is also the first PC release to be released on consoles at the same time. *cough* shabby console porting leftover garbage *cough* |
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#16 (permalink) | |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
This is also the reason why this isn't "cheating". There is a hard coded turn-speed limit for the turrets, and no matter how you tweak your land.dbx, you canot go beyond that limit. But with this tweak you need less mouse movement before reaching that limit. |
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#18 (permalink) | |
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Rookie
Join Date: Feb 2010
Location: Vienna; Austria
Age: 34
Posts: 297
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Quote:
Thank you very much for your time to help us out.
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#22 (permalink) | |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
Can you tell me if "NormalizeInput" is true or false by default for ConceptCameraPitch" and "ConceptCameraYaw"? Because as long as it was true, modifying the "ScaleValue" did have no effect for me. |
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#25 (permalink) | |
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Forum Guru
Join Date: May 2009
Posts: 1,477
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Quote:
I just want to set a separate sensitivity for vehicles which the game then uses automatically. This is what this thread is about, because DICE didn't give us sliders to make it easier. |
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