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Old 01-07-2010, 01:40 AM   #1 (permalink)
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Default How-to: Vehicle gun/turret turn sensitivity adjustment with client patch R8

As some people have already noticed, the old tool and the old tweak to adjust the mouse sensitivity for vehicles independently from the infantry mouse sensitivity cannot be applied 1:1 with the new patch R8.

But it's still possible to change vehicle mouse sensitivity independently.
So here's what you have to do:

  1. First you should use the sensitivity slider in the ingame options to adjust the mouse sensitivity for infantry movement. Don't care about vehicle turret turn speeds yet, only optimize infantry mouse sensitivity using the slider in the options menu.

  2. When you've finished optimizing your infantry mouse sensitivity, close the game and open land.dbx in a text editor. You find this file in <Your Documents>\BFBC2\input

  3. Using the text editor, search for 0.079999998
    You should find this number four times in land.dbx, and above each occurrence you should find a "NormalizeInput" line, see here:
    Code:
    <field name="NormalizeInput">true</field>
    <field name="ScaleValue">0.079999998</field>
  4. Change these "NormalizeInput" variables right above this number from true into false.
    You have to do that at each of the four occurrences of the number 0.079999998
    So you change "true" into "false" four times, and each time it should look like this afterwards:
    Code:
    <field name="NormalizeInput">false</field>
    <field name="ScaleValue">0.079999998</field>
  5. Save the file and start the game again. Try how the tank controls feel now.

    You should also check the gunner positions in the tanks, they might be too fast now, depending on your personal preference and on the base sensitivity which you have chosen in step 1.

    If you want to adjust the vehicle mouse sensitivity without affecting the infantry mouse sensitivity, you can now adjust the "ScaleValue" number. You should stick with the default value and adjust it carefully. For example, I lowered the numbers a bit, I changed all 4 numbers 0.079999998 into 0.059999998, then it would look like this:
    Code:
    <field name="NormalizeInput">false</field>
    <field name="ScaleValue">0.059999998</field>
    When tweaking the values, you must always first quit the game, then edit the values, save the file, and finally restart the game to try the new values.

Additional Notes:
  • If something doesn't work as expected, and you're willing to reconfigure all your keys, graphics settings etc., you could try this:
    1. Delete the "<Your Documents>\BFBC2" folder but make a backup of it just in case!
    2. Start the game, and reconfigure your graphics, sound and keyboard / mouse button settings
    3. Quit the game
    4. Apply the tweaks to land.dbx described above

  • If you want to apply the same tweak to air.dbx, it might work or not, I haven't tried. I only wanted to adjust the turret turn speeds.

  • For some reason editing the "ScaleValue" variables without setting "NormalizeInput" to false had absolutely no effect for me

Last edited by MrBrown77; 01-07-2010 at 12:35 PM.
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Old 01-07-2010, 01:55 AM   #2 (permalink)
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bump

So the infantry settings also controls the turret is what you are saying...?
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Last edited by CharlieTwo-Six; 01-07-2010 at 01:57 AM.
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Old 01-07-2010, 01:59 AM   #3 (permalink)
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does this work yes or no?
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Old 01-07-2010, 02:01 AM   #4 (permalink)
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Originally Posted by november7286 View Post
So the infantry settings also controls the turret is what you are saying...?
Yes at least I think so and people in that other thread claimed so too. That's the only basic problem now as the acceleration is removed in R8: You cannot set sensitivity for infantry and vehicles separately, because there's only one slider in the options menu. But following the guide above you should be able to tweak it to your needs.

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does this work yes or no?
Well for me it works. Other people just have to try so we can see if it works for everyone.
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Old 01-07-2010, 02:10 AM   #5 (permalink)
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It definitly helped alot...still trying to finalize the settings though. Not as good as settings pre-patch...but alot better since the patch.

Also...Do you adjust those numbers 4x then...or just once...if once which instance should I change.
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Old 01-07-2010, 02:31 AM   #6 (permalink)
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So, you're saying it's the same as it's always been? This is from Febuary people!


Mouse Smoothing Fix (Remove Negative Acceleration) - Battlefield Bad Company 2 PC - Battlefield Bad Company 2: EA Forums
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Old 01-07-2010, 02:37 AM   #7 (permalink)
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Originally Posted by november7286 View Post
Also...Do you adjust those numbers 4x then...or just once...if once which instance should I change.
You have to adjust it 4 times, I'll try to clarify that in the guide.

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So, you're saying it's the same as it's always been? This is from Febuary people!


Mouse Smoothing Fix (Remove Negative Acceleration) - Battlefield Bad Company 2 PC - Battlefield Bad Company 2: EA Forums
Not exactly the same, you don't edit anything in GameSettings.ini now any more! And you have to adjust "ScaleValue" more carefully.
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Old 01-07-2010, 02:45 AM   #8 (permalink)
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You have to adjust it 4 times, I'll try to clarify that in the guide.

Not exactly the same, you don't edit anything in GameSettings.ini now any more! And you have to adjust "ScaleValue" more carefully.
I know it's different enough that most "congfiguators" don't work properly for that anymore. I re did my setting by that guide I posted, and all is working great. As always though, you have to dial in sensitivity to your own preferences. I personally find a "ScaleValue" of 10.0 to be perfect for infantry.
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Old 01-07-2010, 02:56 AM   #9 (permalink)
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Originally Posted by Skullwipe View Post
I know it's different enough that most "congfiguators" don't work properly for that anymore. I re did my setting by that guide I posted, and all is working great. As always though, you have to dial in sensitivity to your own preferences. I personally find a "ScaleValue" of 10.0 to be perfect for infantry.
If you are using a "ScaleValue" of 10.0 in your infantry.dbx, what the hell have you set your mouse sensitivity to? Must be 0.01 or something like that?!

The default scale value for infantry is 0.00030000001
If you use 10.0, that's 33333 times faster

Basically my advice for people reading this thread is: Stick with the guide, start with the default values and only adjust them carefully.

If you know what you're doing, you can also try different approaches. For example you could leave the vehicle.dbx as it is, use the ingame slider to adjust your vehicle sensitivity first, and later on edit infantry.dbx to adjust the infantry sensitivity.
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Old 01-07-2010, 04:29 AM   #10 (permalink)
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ok my problem with the infantry not anything else can u give us a guid on what we need to get the mouse smooth like b4 my scale value is 1 infantry
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Old 01-07-2010, 04:34 AM   #11 (permalink)
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Originally Posted by MrBrown77 View Post
If you are using a "ScaleValue" of 10.0 in your infantry.dbx, what the hell have you set your mouse sensitivity to? Must be 0.01 or something like that?!

The default scale value for infantry is 0.00030000001
If you use 10.0, that's 33333 times faster

Basically my advice for people reading this thread is: Stick with the guide, start with the default values and only adjust them carefully.

If you know what you're doing, you can also try different approaches. For example you could leave the vehicle.dbx as it is, use the ingame slider to adjust your vehicle sensitivity first, and later on edit infantry.dbx to adjust the infantry sensitivity.
Exactly, I turn the DPI down as low as it goes, and crank up the report rate. It sounds odd, but it seems to get more precise movement than cranking up the DPI.
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Old 01-07-2010, 05:29 AM   #12 (permalink)
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Exactly, I turn the DPI down as low as it goes, and crank up the report rate. It sounds odd, but it seems to get more precise movement than cranking up the DPI.
Fail. High report rate, highest possible dpi and lower in-game (and OS) sensitivity equates to the most precision. If that feels right for you, then by all means go for it. I used to run a stupid high sensitivity in quake3 and CS and then I discovered an 800dpi mouse (shabby by today's standards) and learned to lower my sensitivity in game. I went from scrub to well, slightly better scrub.

Basically the higher the dpi and lower the in-game sensitivity the fewer pixels on screen your crosshair will jump when you move your mouse.

DPI debates aside DICE really needs to just suck it up and add separate sliders to this game, you know like all the separate scheme sliders that have been in every single Battlefield PC release EXCEPT for this one...which is also the first PC release to be released on consoles at the same time. *cough* shabby console porting leftover garbage *cough*
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Old 01-07-2010, 06:59 AM   #13 (permalink)
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That doesn't fix the negative mouse acceleration in the tanks.
If anything it makes it worse.
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Old 01-07-2010, 07:23 AM   #14 (permalink)
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OP - You lalalalaing win dude. Thanks.
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Old 01-07-2010, 08:06 AM   #15 (permalink)
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this thread should be stickied
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Old 01-07-2010, 10:15 AM   #16 (permalink)
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Quote:
Originally Posted by piperfect View Post
That doesn't fix the negative mouse acceleration in the tanks.
If anything it makes it worse.
This tweak increases the mouse sensitivity for tanks, nothing more and nothing less. It doesn't change any acceleration. Of course the tanks still have an absolute angular velocity limit which becomes very obvious if you set "ScaleValue" too high. But that has nothing to do with negative acceleration. It's just, if you move your mouse faster than the turret can turn, the limit is applied.

This is also the reason why this isn't "cheating". There is a hard coded turn-speed limit for the turrets, and no matter how you tweak your land.dbx, you canot go beyond that limit. But with this tweak you need less mouse movement before reaching that limit.
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Old 01-07-2010, 12:02 PM   #17 (permalink)
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Thks m8... works for all the turrets. Tanks, stationary and helli's!

Cheers!
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Old 01-07-2010, 12:10 PM   #18 (permalink)
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Quote:
Originally Posted by MrBrown77 View Post
[*]Change these "NormalizeInput" variables right above this number from true into false.
You have to do that at each of the four occurrences of the number 0.079999998
So you change "false" into "true" four times, and each time it should look like this afterwards:
Code:
<field name="NormalizeInput">false</field>
<field name="ScaleValue">0.079999998</field>
You made a little mistake here (underlined part).
Thank you very much for your time to help us out.
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Old 01-07-2010, 12:36 PM   #19 (permalink)
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Quote:
Originally Posted by FreiWild_at View Post
You made a little mistake here (underlined part).
Thanks, I've fixed it
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Old 01-07-2010, 12:41 PM   #20 (permalink)
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Thanks man!Now i can dominate people with my modified tank controls again!
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Old 01-07-2010, 12:44 PM   #21 (permalink)
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All I did was increase ConceptCameraPitch/ConceptCameraYaw's ScaleValue for the defined axis.
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Old 01-07-2010, 01:54 PM   #22 (permalink)
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Originally Posted by Fenririon View Post
All I did was increase ConceptCameraPitch/ConceptCameraYaw's ScaleValue for the defined axis.
So you didn't modify "ConceptPitch" and "ConceptYaw", but instead "ConceptCameraPitch" and "ConceptCameraYaw"? That's interesting, I'll try that when I'm at home.

Can you tell me if "NormalizeInput" is true or false by default for ConceptCameraPitch" and "ConceptCameraYaw"? Because as long as it was true, modifying the "ScaleValue" did have no effect for me.
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Old 01-07-2010, 04:18 PM   #23 (permalink)
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I'm eagerly awaiting to see where this goes, thanks for taking the time to investigate this matter.
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Old 01-07-2010, 04:20 PM   #24 (permalink)
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Goto shop buy a mouse that can get upto 5700dpi problem solved.
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Old 01-07-2010, 04:35 PM   #25 (permalink)
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Originally Posted by scinto007 View Post
Goto shop buy a mouse that can get upto 5700dpi problem solved.
Oh? And that 5700dpi mouse will increase it's sensitivity automatically each time I enter a vehicle, and decrease it again when I leave the vehicle? I don't think so, but I don't want to press special buttons on my mouse each time I enter or leave a vehicle, that would be totally cumbersome.

I just want to set a separate sensitivity for vehicles which the game then uses automatically. This is what this thread is about, because DICE didn't give us sliders to make it easier.
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