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Old 15-06-2010, 10:35 AM   #1 (permalink)
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Default Respawn Invulnerability

Just verified, we have not made any changes to the second or so invincibility you get when being revived.

We are looking at how best to redesign the feature to allow the not so BF savvy players to keep in game playing without being killed every time they stand up. So it is a future feature we will be looking into.
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Old 15-06-2010, 10:36 AM   #2 (permalink)
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Thanks for the headsup!
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Old 15-06-2010, 10:38 AM   #3 (permalink)
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However I don't really care what happens to this feature anyway, there are some pretty good suggestions I read on the forum. You could make it impossible for medics to revive players who just got a headshot...
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Old 15-06-2010, 10:38 AM   #4 (permalink)
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Excellent news! keep up the hard work!
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Old 15-06-2010, 10:39 AM   #5 (permalink)
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Thats one possibility, mortally and critically wounded states where mortally wounded can't be revived.
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Old 15-06-2010, 10:40 AM   #6 (permalink)
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Wasn't it in BF2 that people who died from explosions as well, couldn't be revived?
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so yes. some of us would prefer BF3 to be pc exlusive. we don't hate you, we hate the limitations your consoles will cause on the pc version.
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Old 15-06-2010, 10:40 AM   #7 (permalink)
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best to make the medic vulnerable for a second or so while reviving, so hopefully there will be less suicidal revives.
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Old 15-06-2010, 10:41 AM   #8 (permalink)
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Wasn't it in BF2 that people who died from explosions as well, couldn't be revived?
Yeah, were some circumstances you couldnt get revived, like explosions etc.
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Old 15-06-2010, 10:42 AM   #9 (permalink)
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Wasn't it in BF2 that people who died from explosions as well, couldn't be revived?
When you were killed with an anti-tank weapon or on a ladder, the camera simply swung away from your body and that was it.
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Old 15-06-2010, 10:43 AM   #10 (permalink)
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@ bazza. Please have 60's music when flying the choppers in BCV
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Old 15-06-2010, 10:43 AM   #11 (permalink)
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Headshotted players not revivable would certainly be nice. However, by that logic people dying from explosives wouldn't be raised either, but I don't even want to imagine how CG use would skyrocket AGAIN after that change. But something definitely needs to be done about res invulnerability, it's insane right now. Run around a corner where someone just got ressed, and you end up trying to shoot the ressed person, and you die because your bullets do nothing. Yay. And of course in many cases both people there were medics so no idea who you should be shooting to have a chance of a kill anyway
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Old 15-06-2010, 10:44 AM   #12 (permalink)
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My suggestion, make it harder to revive. And only count deaths on respawn.
Then it wouldn't be an issue getting killed over and over, because it's not messing up people stats, nor is it hurting the team.

As for making it harder to revive players, I mean make it so you can't be just running past a corpse and magically revive them, make medics have to put themselves at risk in order to pull off a successful revival. Then medics would think twice about running across a hotspot just to instantly zap, revive, and cause the death of another player.

I really don't think revive protection is needed, as this affects even the newest of players. "BF savvy players" already abuse this system by mass rolling medics and revive spamming each other. So new players have close to no way to counter this because, players get protected, and can instantly be brought up by a medic. There is no skill what so ever to reviving at the moment.
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Old 15-06-2010, 10:46 AM   #13 (permalink)
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Baza why cant it be made so this feature can be turned on and off, give the choice to the server owners and gamers.

So set a server variable that will either leave it alone or turn it off.

That way everyone is happy and the competitive scene wont wonder off playing something else...

IMO DICE would be best to try and make server variables for many more things like this and surely it cant be that hard to implement but then again i havent seen your source code
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Old 15-06-2010, 10:47 AM   #14 (permalink)
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The thing with the deaths was to prevent stat pad scenarios.
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Old 15-06-2010, 10:49 AM   #15 (permalink)
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The thing with the deaths was to prevent stat pad scenarios.
There are plenty of ways to statpad already.

But removing death count from revive would affect everyone, and every ones KDR would rise so it wouldn't matter anyways.

Edit: Just as an example, I've seen players with i.e 5/1. They died on a killstreak of 5. They get +1 death. Then some idiotic medic who cares more about his score (statpadding) than actually helping the person. Just sits behind the guy, zapping the guy back, the guy stands up disoriented acting as a meat shield for the medic then fires a shot at his attacker and instantly dies.

Soon enough the medic is on top of the scoreboard with like 1/0.
While the guy with 5/1 now has 5/10.

Medics are the real statpadders to worry about.

Last edited by abhorblau; 15-06-2010 at 10:52 AM.
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Old 15-06-2010, 10:49 AM   #16 (permalink)
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Originally Posted by abhorblau View Post
My suggestion, make it harder to revive. And only count deaths on respawn.
Then it wouldn't be an issue getting killed over and over, because it's not messing up people stats, nor is it hurting the team.

As for making it harder to revive players, I mean make it so you can't be just running past a corpse and magically revive them, make medics have to put themselves at risk in order to pull off a successful revival. Then medics would think twice about running across a hotspot just to instantly zap, revive, and cause the death of another player.

I really don't think revive protection is needed, as this affects even the newest of players. "BF savvy players" already abuse this system by mass rolling medics and revive spamming each other. So new players have close to no way to counter this because, players get protected, and can instantly be brought up by a medic. There is no skill what so ever to reviving at the moment.
I agree that the deaths should only be counted when you spawn again just like BF2
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Old 15-06-2010, 10:49 AM   #17 (permalink)
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@ bazza. Please have 60's music when flying the choppers in BCV
I think that's a given.
Creedence probably make quite a good living out of this kind of thing.
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Old 15-06-2010, 10:53 AM   #18 (permalink)
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Here's what I say :

Get rid of respawn / revive invulnerability, but also make sure revives don't count as deaths a.k.a. BF2 style...
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Old 15-06-2010, 10:58 AM   #19 (permalink)
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Originally Posted by therealdrifter92 View Post
Here's what I say :

Get rid of respawn / revive invulnerability, but also make sure revives don't count as deaths a.k.a. BF2 style...
This.
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so yes. some of us would prefer BF3 to be pc exlusive. we don't hate you, we hate the limitations your consoles will cause on the pc version.
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Old 15-06-2010, 10:58 AM   #20 (permalink)
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so does this mean that if someone takes an M95 bullet to the brain, they can't be revived?
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Old 15-06-2010, 10:59 AM   #21 (permalink)
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I think that's a given.
Creedence probably make quite a good living out of this kind of thing.
True that. Even if they dont ill just blast some run through the jungle for some ambient awesomness. Just like some Tropic Thunder
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Old 15-06-2010, 11:01 AM   #22 (permalink)
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As for making it harder to revive players, I mean make it so you can't be just running past a corpse and magically revive them, make medics have to put themselves at risk in order to pull off a successful revival.
Hah, yes, a L4D2-style reviving process would solve a lot of ninja resurrection issues
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Old 15-06-2010, 11:01 AM   #23 (permalink)
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The BF2 model would be good, if get blasted by c4 or anti-tank you cant be revived. Really give the CG moaners something to moan about.

If you are looking at revive, you should also look at the Z indicating dead players being in the wrong location (on minimap) or not visible (on screen).
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Old 15-06-2010, 11:02 AM   #24 (permalink)
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Then it wouldn't be an issue getting killed over and over, because it's not messing up people stats,
This is irrelevant. Stats are irrelevant and any argument made in favor of stats is irrelevant and just a pretext to support stat padding.


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Thats one possibility, mortally and critically wounded states where mortally wounded can't be revived.
I think what we really need is for reviving itself to take a little longer. Like arming an M-COM, but much faster than that off course. Basically, just a small buffer to make it so a single medic can't just pop up, poke you with the revive tool at max range and hide again. Playing as a Medic I've revived way too many people under direct fire with little consequences because the whole process is just so... safe.

The worst part about revive spam is that it's way to easy to make it work even, because if you wanna revive someone, you generally can, even if you die in the process. It's very difficult to keep a Medic from reviving someone, even if you're camping them, because the whole process is instant. He just needs to touch them, and suddenly, the other guy is back to life with full health and invulnerable for a second or so. When this happens between several medics you can see how "invulnerable chain revive" can be an issue.

A small "arming"-like buffer would mean that it would still be possible to revive people close to the fight, but at least you wouldn't be able to revive someone under direct attack, as you'd be killed before the revive was over.
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Old 15-06-2010, 11:03 AM   #25 (permalink)
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Originally Posted by Bazajaytee View Post
Just verified, we have not made any changes to the second or so invincibility you get when being revived.

We are looking at how best to redesign the feature to allow the not so BF savvy players to keep in game playing without being killed every time they stand up. So it is a future feature we will be looking into.
Baza I stop playing bfbc2 hope the new BF3
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