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#57 (permalink) | |
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Rookie
Join Date: Mar 2010
Location: Austria
Posts: 446
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official BFBC2 Fanpage via Facebook:
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#59 (permalink) |
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Forum Regular
Join Date: Mar 2006
Posts: 825
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I would think they would be resistant on Bad Company 1 maps because they would have to reintroduce a bunch of new resources like non snowy pine trees and such wouldnt they? unless they make snow or jungle or desert versions of them
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#63 (permalink) | |
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Rookie
Join Date: Mar 2010
Location: Austria
Posts: 446
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Quote:
http://img99.imageshack.us/i/85115518.jpg/
Last edited by lechus_85; 09-06-2010 at 08:02 PM. |
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#70 (permalink) | |
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Forum Junkie
Join Date: Jan 2010
Posts: 2,579
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Quote:
Have the Russians attacking instead (based on the victory sequences, the Americans are dug in along the beach). And the first base they have to hit is their spawn base in CQ. |
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#72 (permalink) |
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Rookie
Join Date: Feb 2010
Posts: 360
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How about
Wake Island - Land start @ either one of the points or both! ![]() Mashtuur City - Blackhawks, AA, land vehicles, etc etc
__________________
ZoG" (Zone of Glint) - That's my term!
Last edited by R0gueWarrior; 09-06-2010 at 11:01 PM. |
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#73 (permalink) | |
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Banned
Join Date: Jan 2010
Posts: 848
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Other than that, it's the perfect size. It's about the same size as some of the larger maps in BC2. |
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#74 (permalink) | |
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Rookie
Join Date: Apr 2010
Posts: 199
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Quote:
![]() /e: Anyone remember Invasion of the phillippines? Still one of my favourites
Last edited by NervusPhrenicus; 09-06-2010 at 11:01 PM. |
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#75 (permalink) | |
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Banned
Join Date: Jan 2010
Posts: 848
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