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#1 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 31
Posts: 3,194
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Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2 Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2 |
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#12 (permalink) | ||
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Rookie
Join Date: Apr 2010
Age: 22
Posts: 350
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Quote:
Most important, pff... And I guess you're blind if this is what you were looking for. Quote:
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#16 (permalink) |
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Rookie
Join Date: Jan 2010
Location: Foxhole
Posts: 310
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Wow amazing if this all will work out as it should be im starting to believe we are getting somewhere now.
Assault only option Hooray ! Profanity filter disable Hooray ! Tweaked helo's Hooray !
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#20 (permalink) |
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Forum Guru
Join Date: Jun 2009
Location: England
Posts: 1,077
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Sounds like a pretty good change log to me
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IF BATTLEFIELD 3 HAS :- KILLCAMS , MOTION SENSORS , REGENERATING HEALTH , ENEMY RED DOTS , AUTO AIM KNIFE KILLS , NO PRONE , NO HEALTH BAR AND ONLY 32 PLAYERS I WILL NOT BE VERY HAPPY TO SAY THE LEAST |
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#24 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 237
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Gameplay - Weapon tweaks have been implemented based on PC public feedback - will be very interesting to see what they are.
Glad to see DICE not to proud to admit the changes to the knife didnt really work, it all looks rather promising and nice to see DICE on the case. |
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#25 (permalink) |
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Forum Guru
Join Date: Oct 2008
Location: Ireland
Posts: 1,961
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Baza, did I ever tell you how much I love you? No...probably because I don't...sorry, that's not my thing.
![]() I do love how you continue to update us dregs with this info though! Mucho Gracias! Server - Some potential sources for lag/rubberbanding have been eliminated - YES! Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2 - FINALLY! Server - Idle kick is controllable - WOOHOO! Server - Profanity filter can be disabled -YATTA! Server - Teamkill-kick system is controllable - YAY! Server - Ticket counts and bleed rate are controllable per-level - AWESOME! Server - Infantry only mode available per-level - Lot's of people gonna be glad of this! Server - Initial spawn delay and respawn delay are adjustable - SWEET! Server - Server description can be up to 400 characters, and use "|" for line breaks - ABOUT TIME! Gameplay - Helicopter handling has been tweaked -HALLELUJAH! THANK YOU! THANK YOU! THANK YOU! Gameplay - Weapon tweaks have been implemented based on PC public feedback - NICE ONE! Any more info? Gameplay - Countermeasures can be fired when driving a helicopter - YAY! Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced - YAY! Gameplay - Advanced Spotting scope works better - YAY! Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) - YAY! Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings - FINALLY! Was getting fed up of looking for HC only to find a modified Normal! Server Browser - Join queue system when attempting to join a full server - AWESOME! Client - Toggle/hold crouch is user controllable - THANK YOU! Client - Toggle/hold zoom is user controllable - THANK YOU SO MUCH! Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log - This will really help with adminning! Client - Improved Play Now functionality - More details? Client - Removed K/D ratio and Skill Level filters - Can you explain this further? Client - Any points you get while being dead will be added to your score -WOOHOO! Client - Reduced negative mouse acceleration - AWESOME! This looks like an awesome set of patches Baza! Thanks to you and all the team! Keep it up! |
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