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Old 23-04-2010, 02:49 PM   #1 (permalink)
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So I just spent an hour with onsite QA playing BFBC2 on the official DICE server in the UK to try and catch the lag issue. Not one sign of that unfortunately

However I did find that the knife has no affect on hitting people from behind beyond the blood effect. So while we fix it be sure to knife people in the face. Knowing that having someones back to you is the cause of the knife not killing is a good place for the programmers to start fixing it.
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Old 23-04-2010, 02:51 PM   #2 (permalink)
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Do you mean the spawning lag issue or general gaming lag? I suppose latter is simply because of rush hours in the servers, which are usually running multiple game servers on the same machine to make it even worse.
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Old 23-04-2010, 02:53 PM   #3 (permalink)
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The AVG issue is the direct cause of spawn lag on our server - all of our players have resolved this once the exception is added.

So that other people see this - I'm adding this to your post as well but you may want to expand on it:

Per Baza:
We have a fix for flares in the next patch.
So this is how long you guys play for...
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Old 23-04-2010, 02:53 PM   #4 (permalink)
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Originally Posted by Bazajaytee View Post
So I just spent an hour with onsite QA playing BFBC2 on the official DICE server in the UK to try and catch the lag issue. Not one sign of that unfortunately

However I did find that the knife has no affect on hitting people from behind beyond the blood effect. So while we fix it be sure to knife people in the face. Knowing that having someones back to you is the cause of the knife not killing is a good place for the programmers to start fixing it.
Would it be beneficial for people to post some servers they've experienced the lag on, or do you believe it's more PC based than that?
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Old 23-04-2010, 02:54 PM   #5 (permalink)
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I just reinstalled BC2 and converted back to 10.3 from 10.4a, and started with fresh game settings. The spawnlag disappeared and i gained some performance again. Rubberbanding/teleporting still present though.

Thanks for the update Baza.

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Old 23-04-2010, 02:56 PM   #6 (permalink)
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While youre fixing the knife bug, how about scrapping it and going back to the BF2 style knife? Or how about taking the auto aim teleporting off the knife? Heres an idea: remove the knife and make the soldier point at the enemy and say, "Boom! Youre dead!" and the enemy falls over dead.
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Old 23-04-2010, 02:59 PM   #7 (permalink)
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Originally Posted by Bazajaytee View Post
So I just spent an hour with onsite QA playing BFBC2 on the official DICE server in the UK to try and catch the lag issue. Not one sign of that unfortunately

However I did find that the knife has no affect on hitting people from behind beyond the blood effect. So while we fix it be sure to knife people in the face. Knowing that having someones back to you is the cause of the knife not killing is a good place for the programmers to start fixing it.
It happens in different servers. Some server do, some don't. Mine was yesterday, tried to contact my host and apparently, they are still searching for what's going on. Try an unofficial server and try different ones, you will find, at some point, a server that lags and that is unplayable.
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Old 23-04-2010, 03:00 PM   #8 (permalink)
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From my experience the ingame lag depends on what slot you get in the server, usually the last few slots to join experience the most rubber banding or lagg and it effects 32 slot servers the most. So make sure you are joining 32 slot servers when testing for lagg and also look for nearly full servers 30/32 31/32 and join the last slot, I bet you see plenty of people floating around the screen.

My server is less then 200 miles away from me and I get about a 15 ping to it (not ingame of course but by doing a ping test to my IP) and even I experience the wonderful world of skipping floating people at certain times. As people leave the server and I move up slots it goes away and everything runs great. I've also confirmed through my GSP that according to them 80% of server hosts worldwide are getting complaints of this issue so I find it hard to believe that a dev can't duplicate this problem. Its been around since server R8. If I can provide more info on this issue don't hesitate to ask, I've been trying to investigate it as I said since R8.
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Old 23-04-2010, 03:04 PM   #9 (permalink)
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Do you mean the spawning lag issue or general gaming lag? I suppose latter is simply because of rush hours in the servers, which are usually running multiple game servers on the same machine to make it even worse.
After the general gaming lag. We know the cause of the spawn one although we have a newer version with the fix for that in so didnt get it ourselves.

Trying to get the in game lag proved difficult at best.
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Old 23-04-2010, 03:06 PM   #10 (permalink)
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Any chance of the chopper flares fix. Go test it, lol.

Nevermind, next patch...

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Old 23-04-2010, 03:07 PM   #11 (permalink)
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"so while we fix this issue make sure to knife people in the face!!!"
best comment you have ever made baza
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Old 23-04-2010, 03:09 PM   #12 (permalink)
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After the general gaming lag. We know the cause of the spawn one although we have a newer version with the fix for that in so didnt get it ourselves.

Trying to get the in game lag proved difficult at best.

Hop on my server, its nearly full which is the perfect time to test for rubber banding since you'll get one of the last slots!




Keep in mind this is a DEDICATED box as well, not some shared server, we own the entire machine, nobody else uses it except our clan members and guests. Therefore there should never be ANY lag.
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Old 23-04-2010, 03:10 PM   #13 (permalink)
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DMuniBoNGeR, he's in Europe though and you're in Chicago. Chances are he has lag to that server even if it'd be empty.
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Old 23-04-2010, 03:11 PM   #14 (permalink)
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Trying to get the in game lag proved difficult at best.
I think the lag is more server(GSP) than client related .. when I switched servers, it got better. I haven't paid attention to which servers I was on.
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Old 23-04-2010, 03:12 PM   #15 (permalink)
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DMuniBoNGeR, he's in Europe though and you're in Chicago. Chances are he has lag to that server even if it'd be empty.
True, but I played some games on US East Coast servers that were far more lag free than on EU based servers. (I'm playing from Belgium)
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Old 23-04-2010, 03:14 PM   #16 (permalink)
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I have yet to get this so called game lag either.
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Old 23-04-2010, 03:14 PM   #17 (permalink)
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DMuniBoNGeR, he's in Europe though and you're in Chicago. Chances are he has lag to that server even if it'd be empty.

Bah, I don't think that matters much mate. We have members from the UK also in our clan who can play just fine. In fact I think it runs better for them because they are farther away, as another thread states its those closest to the server with the lower pings who see more rubber banding.
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Old 23-04-2010, 03:15 PM   #18 (permalink)
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Bazajaytee, do you have any information on when the new patch comes out? Thanks.
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Old 23-04-2010, 03:17 PM   #19 (permalink)
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So while we fix it be sure to knife people in the face.
I lol'd
THanks for fixing it finally =)
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Old 23-04-2010, 03:18 PM   #20 (permalink)
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Originally Posted by Bazajaytee View Post
...However I did find that the knife has no affect on hitting people from behind beyond the blood effect. So while we fix it be sure to knife people in the face. Knowing that having someones back to you is the cause of the knife not killing is a good place for the programmers to start fixing it.

I think there is more to it than that. I have been knifed in the back and have successfully knifed a few people from behind, post patch. Plus I was unable to knife someone when I was more or less directly in front of them - they were standing still, as was I, and all that happened was the blood effect.

In any event, glad this is being looked at.
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Old 23-04-2010, 03:18 PM   #21 (permalink)
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@Baza


I know you guys made 18 patches for the pc version already, and every patch have beeen tested by QA and passed by them...but the community keep getting problem with it...so can we(the community) test the patch as well before it release?
(just like the way it is in the BF2)
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Old 23-04-2010, 03:18 PM   #22 (permalink)
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I have also experienced the rubber banding/teleporting issue.
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Old 23-04-2010, 03:19 PM   #23 (permalink)
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Baza, the knife thing is on and off. Right after the update I got a non-registered knife stab on the back while last night I was able to knife from behind all times. Last night there was an instance where I was in a face to face knife fight and had the symtoms you described. Blood flying but no registered hit/kill. He did the same to me after my attempt with the same results. I ended up hip shooting the scar for the kill. We both got a chuckle out of it.
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Old 23-04-2010, 03:21 PM   #24 (permalink)
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@Baza


I know you guys made 18 patches for the pc version already, and every patch have beeen tested by QA and passed by them...but the community keep getting problem with it...so can we(the community) test the patch as well before it release?
(just like the way it is in the BF2)
Would love to see this happen, especially with the balance issues. Maybe a batch of test servers that'd allow something like this to happen? Or a invite system for closed servers, could be done with random invites or selected ones for the people with good and useful input about the game issues.
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Old 23-04-2010, 03:24 PM   #25 (permalink)
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Would love to see this happen, especially with the balance issues. Maybe a batch of test servers that'd allow something like this to happen? Or a invite system for closed servers, could be done with random invites or selected ones for the people with good and useful input about the game issues.
Count me in if this will become a reality. Would love to test some things
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