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#1 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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So I just spent an hour with onsite QA playing BFBC2 on the official DICE server in the UK to try and catch the lag issue. Not one sign of that unfortunately
![]() However I did find that the knife has no affect on hitting people from behind beyond the blood effect. So while we fix it be sure to knife people in the face. Knowing that having someones back to you is the cause of the knife not killing is a good place for the programmers to start fixing it.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#2 (permalink) |
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Forum Regular
Join Date: Mar 2010
Location: Helsinki, Funland
Age: 34
Posts: 853
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Do you mean the spawning lag issue or general gaming lag? I suppose latter is simply because of rush hours in the servers, which are usually running multiple game servers on the same machine to make it even worse.
__________________
Newsflash: Dice failed quality assurance - No MOH, no BFBC2:Vietnam, no BF1943, no BF3. Nearly 2000 US dollars spent on computer games in the last 18 months - 0USD spent on Dice games in the future. |
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#3 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 293
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The AVG issue is the direct cause of spawn lag on our server - all of our players have resolved this once the exception is added.
So that other people see this - I'm adding this to your post as well but you may want to expand on it: Per Baza: We have a fix for flares in the next patch. So this is how long you guys play for... |
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#4 (permalink) | |
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Forum Regular
Join Date: Mar 2010
Location: North York, Ontario, Canada
Posts: 535
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Quote:
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Dallas: [1stSF/SS]Hardcore Tactical Realism - Dallas NYC: [1stSF/SS]Hardcore Tactical Realism - NYC Frankfurt: [1stSF/SS]Hardcore Tactical Realism - EU We stream to PBBans.com! www.1stsfss.org |
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#5 (permalink) |
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Forum Guru
Join Date: Dec 2005
Location: Sweden
Age: 35
Posts: 1,541
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I just reinstalled BC2 and converted back to 10.3 from 10.4a, and started with fresh game settings. The spawnlag disappeared and i gained some performance again. Rubberbanding/teleporting still present though.
Thanks for the update Baza. Phenom II BE 4GB ram ATI 4890 |
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#6 (permalink) |
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Rookie
Join Date: Feb 2010
Posts: 138
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While youre fixing the knife bug, how about scrapping it and going back to the BF2 style knife? Or how about taking the auto aim teleporting off the knife? Heres an idea: remove the knife and make the soldier point at the enemy and say, "Boom! Youre dead!" and the enemy falls over dead.
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#7 (permalink) | |
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Rookie
Join Date: Mar 2010
Posts: 80
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Quote:
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Proud PC Master Race reporting in! i7 2600K @ 4.6GHz, GTX680 2GB, 16GB DDR3, Asus Maximus IV Extreme, Acer GD235HZ, OCZ Vertex 120GB... Everything I need to fully enjoy Battlefield 3
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#8 (permalink) |
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Rookie
Join Date: Jun 2005
Posts: 241
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From my experience the ingame lag depends on what slot you get in the server, usually the last few slots to join experience the most rubber banding or lagg and it effects 32 slot servers the most. So make sure you are joining 32 slot servers when testing for lagg and also look for nearly full servers 30/32 31/32 and join the last slot, I bet you see plenty of people floating around the screen.
My server is less then 200 miles away from me and I get about a 15 ping to it (not ingame of course but by doing a ping test to my IP) and even I experience the wonderful world of skipping floating people at certain times. As people leave the server and I move up slots it goes away and everything runs great. I've also confirmed through my GSP that according to them 80% of server hosts worldwide are getting complaints of this issue so I find it hard to believe that a dev can't duplicate this problem. Its been around since server R8. If I can provide more info on this issue don't hesitate to ask, I've been trying to investigate it as I said since R8. |
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#9 (permalink) | |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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Quote:
Trying to get the in game lag proved difficult at best.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#12 (permalink) | |
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Rookie
Join Date: Jun 2005
Posts: 241
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Quote:
Hop on my server, its nearly full which is the perfect time to test for rubber banding since you'll get one of the last slots! Keep in mind this is a DEDICATED box as well, not some shared server, we own the entire machine, nobody else uses it except our clan members and guests. Therefore there should never be ANY lag. |
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#13 (permalink) |
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Forum Regular
Join Date: Mar 2010
Location: Helsinki, Funland
Age: 34
Posts: 853
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DMuniBoNGeR, he's in Europe though and you're in Chicago. Chances are he has lag to that server even if it'd be empty.
__________________
Newsflash: Dice failed quality assurance - No MOH, no BFBC2:Vietnam, no BF1943, no BF3. Nearly 2000 US dollars spent on computer games in the last 18 months - 0USD spent on Dice games in the future. |
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#17 (permalink) | |
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Rookie
Join Date: Jun 2005
Posts: 241
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Quote:
Bah, I don't think that matters much mate. We have members from the UK also in our clan who can play just fine. In fact I think it runs better for them because they are farther away, as another thread states its those closest to the server with the lower pings who see more rubber banding. |
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#20 (permalink) | |
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Rookie
Join Date: Jul 2009
Posts: 126
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Quote:
I think there is more to it than that. I have been knifed in the back and have successfully knifed a few people from behind, post patch. Plus I was unable to knife someone when I was more or less directly in front of them - they were standing still, as was I, and all that happened was the blood effect. In any event, glad this is being looked at. |
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#21 (permalink) |
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Forum Junkie
Join Date: Mar 2010
Location: Ireland
Posts: 4,901
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@Baza
I know you guys made 18 patches for the pc version already, and every patch have beeen tested by QA and passed by them...but the community keep getting problem with it...so can we(the community) test the patch as well before it release? (just like the way it is in the BF2) |
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#23 (permalink) |
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Rookie
Join Date: Apr 2010
Posts: 211
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Baza, the knife thing is on and off. Right after the update I got a non-registered knife stab on the back while last night I was able to knife from behind all times. Last night there was an instance where I was in a face to face knife fight and had the symtoms you described. Blood flying but no registered hit/kill. He did the same to me after my attempt with the same results. I ended up hip shooting the scar for the kill. We both got a chuckle out of it.
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#24 (permalink) | |
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Forum Regular
Join Date: Mar 2010
Location: Helsinki, Funland
Age: 34
Posts: 853
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Quote:
__________________
Newsflash: Dice failed quality assurance - No MOH, no BFBC2:Vietnam, no BF1943, no BF3. Nearly 2000 US dollars spent on computer games in the last 18 months - 0USD spent on Dice games in the future. |
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#25 (permalink) | |
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Banned
Join Date: Mar 2010
Age: 22
Posts: 4,711
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