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Old 21-04-2010, 09:05 AM   #1 (permalink)
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Default So.. The new patch

Firstly: Anyone notice if the M60 actually got a proper nerf?

As far as I can see from going in to a server, single shotting with it is still extremely accurate and at close - mid range it still kills in the same number of shots, at a distance I can't find anyone to stand still long enough but I assume they lowered the damage at range. I thought the main issue with the M60 was the fact that if you single shot it it's way too accurate at any range, it seems to be exactly the same as before in that respect.

Secondly: If you're in a server with say 2 people and you blow up M-Coms, if the server fills up to 4 players, the round won't restart when the lower limit joins, it will just continue as before with the M-Coms gone already, just you get points from then on. I thought the game may restart or something after people join to get the game going properly.


Update:

Nerfs noticed so far -

M60 takes 6 shots to kill at range instead of 5

M1911 fires slower

Gustav and noobtubes splash damage have been reduced


If the enemy equips body armour and you land a 40mm grenade at their feet, they won't die, I mean directly under their feet.

If the enemy equips body armour and you land a Gustav (with explosive damage spec) next to their feet they won't die, you have to make it directly under their feet.

Slugs with pump action guns seem to have to be closer to 1 shot kill someone
Same with the M95, 1 shot radius reduced

Sniper rifles in Hardcore mode are no longer a 1 shot kill.


Buffs so far:

M14 and G3 range increase

Tracer dart has no red trail and travels faster

M93 pistol has been buffed

M1 Garand has gotten a tiny damage increase. Long range damage increased to 28 and range increased to 64.

LMGs have gotten all kinds of accuracy changes.

Last edited by Davuz86; 21-04-2010 at 01:29 PM.
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Old 21-04-2010, 09:11 AM   #2 (permalink)
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I was under the impression that servers need the new patch as well, and some servers havent updated yet.
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Old 21-04-2010, 09:12 AM   #3 (permalink)
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All servers you can see are R10 Baza said. You can't see any older Versions with the new client patch.
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Old 21-04-2010, 09:13 AM   #4 (permalink)
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Well in that case I haven't noticed any weapon tweaks at all. :/
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Old 21-04-2010, 09:15 AM   #5 (permalink)
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I just saw soemthing about M14 in update window
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Old 21-04-2010, 09:17 AM   #6 (permalink)
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Prepares for 100 threads with people crying about M60 nerfing if it exists.
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Old 21-04-2010, 09:19 AM   #7 (permalink)
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i3d not yet ready for r10 deploy
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Old 21-04-2010, 09:20 AM   #8 (permalink)
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Seems the same with AoWC. All 3 of our servers are still R9 at the moment...
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Old 21-04-2010, 09:20 AM   #9 (permalink)
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Question to you who have updated - I can only see that the Client version is named R7 in all discussions, where as older patches had a 6 digit version number instead. How is the R7 displayed on the loading screen? As R7 or the "old way" as a version number, and in that case, what is the version number of R7 so that I can see if Steam have updated my game or not?

*edit*
Forget about it, I clearly saw that my game was updated when I started it
Oh, and to answer my own question - the loading screen shows version number 529843.

Last edited by Stoffy74; 21-04-2010 at 09:23 AM.
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Old 21-04-2010, 09:21 AM   #10 (permalink)
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All signs point to the "weapon tweaks" being a placebo designed to stop people complaining without actually doing anything. DICE has done it before apparently.
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Old 21-04-2010, 09:21 AM   #11 (permalink)
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Quote:
Originally Posted by stoffy74 View Post
question to you who have updated - i can only see that the client version is named r7 in all discussions, where as older patches had a 6 digit version number instead. How is the r7 displayed on the loading screen? As r7 or the "old way" as a version number, and in that case, what is the version number of r7 so that i can see if steam have updated my game or not?
529843
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Old 21-04-2010, 09:22 AM   #12 (permalink)
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Quote:
Originally Posted by GlaugRegault View Post
All signs point to the "weapon tweaks" being a placebo designed to stop people complaining without actually doing anything. DICE has done it before apparently.
I think you're just believing that because you've heard they did it before, and you already sold yourself on it being a placebo from the beginning.

You can't tell me you've given everything an honest-to-God test in such a short time.
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Old 21-04-2010, 09:25 AM   #13 (permalink)
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yip!!
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Old 21-04-2010, 09:29 AM   #14 (permalink)
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Update:

Nerfs noticed so far -

M60 takes 6 shots to kill at range instead of 5

M1911 fires slower

Gustav and noobtubes splash damage have been reduced


If the enemy equips body armour and you land a 40mm grenade at their feet, they won't die, I mean directly under their feet.

If the enemy equips body armour and you land a Gustav next to their feet they won't die, you have to make it directly under their feet.

Last edited by Davuz86; 21-04-2010 at 09:40 AM.
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Old 21-04-2010, 09:39 AM   #15 (permalink)
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Quote:
Originally Posted by Davuz86 View Post
Update:

Nerfs noticed so far -

M60 takes 6 shots to kill at range instead of 5

M1911 fires slower

Gustav and noobtubes splash damage have been reduced


If the enemy equips body armour and you land a 40mm grenade at their feet, they won't die, I mean directly under their feet.

That last one is stupid. A 40 mm grenade at your feet should kill you regardless.

Good job complainers.

And I hardly ever use 40mm (only 1 gold star). This is just a dumb change.
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Old 21-04-2010, 09:40 AM   #16 (permalink)
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Updated with some new sightings since the new patch
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Old 21-04-2010, 09:41 AM   #17 (permalink)
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I like the fact you can choose the setting for searching servers weather or not you want HC mode. I know all you had to do ws look at the server name but sometimes they were too long to read the HC on the end. Plus the EA server option.
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Old 21-04-2010, 09:41 AM   #18 (permalink)
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I haven't noticed any difference to the m60.
5-6shots? I do it in 3, and so do my nemesis.
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Old 21-04-2010, 09:42 AM   #19 (permalink)
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You may hardly ever use it but a lot of players use it like their primary weapons. So blame them for abusing the 40mm grenades and CGs sufficiently to force the devs to do something about it.

Actually, no. Blame DICE for setting assault weapon damage so low that it is more efficient to kill people with40mm grenades and CGs.
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Old 21-04-2010, 09:42 AM   #20 (permalink)
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Quote:
Originally Posted by Davuz86 View Post
Updated with some new sightings since the new patch
So much for DICE not nerfing based on complainers. If your post is correct, they basically nerfed everything people complained about.

This game is going to suck now.
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Old 21-04-2010, 09:43 AM   #21 (permalink)
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Quote:
Originally Posted by zerawks View Post
I haven't noticed any difference to the m60.
5-6shots? I do it in 3, and so do my nemesis.
That's 6 body shots at extreme range, it used to be 5.

Head shots will make it less of course
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Old 21-04-2010, 09:43 AM   #22 (permalink)
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Quote:
Originally Posted by Davuz86 View Post
Update:

Nerfs noticed so far -

M60 takes 6 shots to kill at range instead of 5

M1911 fires slower

Gustav and noobtubes splash damage have been reduced


If the enemy equips body armour and you land a 40mm grenade at their feet, they won't die, I mean directly under their feet.

If the enemy equips body armour and you land a Gustav next to their feet they won't die, you have to make it directly under their feet.
Are you in a Hardcore or Non-Hardcore server?
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Old 21-04-2010, 09:43 AM   #23 (permalink)
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I wouldn't care if a 40mm direct hit didn't kill, apart from the smoke, which is always a laugh.

GL should be for clearing obstacles and anyone hidden behind them, not for one shot kills at any range. Use the shotgun mod for that.

And no one complained about no splash from AT in BF2, that was an AT weapon and was very difficult to kill with other than a direct hit on infantry.
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Old 21-04-2010, 09:44 AM   #24 (permalink)
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I think the real question is that do you guys actually believe that they REALLY balanced anything? Who else here thinks that this is nothing con job from DICE to try to prove to everyone that their game is super balance we all imagining things being OP?
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Old 21-04-2010, 09:44 AM   #25 (permalink)
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It's A GAME.

Direct hit 40mm taken down to something like 1% health, with body armour, is PERFECT. The .50 cal is the same at range.

You have to opt for body armour in spite of something else remember.
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