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#1 (permalink) | |
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Rookie
Join Date: Oct 2006
Location: Haarlem, Netherlands
Posts: 19
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After reading the following I was quite disappointed...
Quote:
I can't see something like this being put in a patch as there will be tons of complains from people without a decent box but what about releasing it as an optional download? This could 'future proof' the game in a way. The majority of players that end up finding and downloading it will probably be the kind that have a high-end box with a 5xxx card or something similar anyway, so FPS wouldn't be a problem. To those who hate karkand...yes I agree. Even I who still likes phil collins music started to hate karkand after playing it 90% of the time. However I think it would still be quite refreshing with the frostbite engine, where you won't be able to camp behind the exact same wall everytime without it being blown up. BC2's version of the APC isn't an I win button either.. |
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#3 (permalink) |
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Forum Regular
Join Date: Mar 2010
Posts: 933
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what he said is completely understandable, and no current game engine can do what you guys want.
huge maps are already in the game. look at the size of rush maps. So the map size is there. it just isnt possible to cram that many objects onto a map. |
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#7 (permalink) |
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Forum Guru
Join Date: Feb 2010
Posts: 1,627
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Indeed. I understand their limitations and this just brought the attention to what BF3 might be, I guess that with current technology we're not going to see a BF2-scale map in the Frostbite engine. Believe BF3 will use that engine so we're pretty much screwed on that.
SP and MP put completely different loads of stress on one's hardware. What might run pretty good on SP, might not run at all in MP. And there's also the load on the server side, not just your own PC. |
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#8 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 215
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It's simple: even the engines has his limits. If you would have such a map like Karkand it would greatly affect your peformance. It's not like you can scale the engine to high-end systems or for the console. Each engine has his up and downs and limits. If you pulalalala to the max, you have your destruction, but it would not run like butter If you pulalalala low, it will run as butter but you would miss the destruction.
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#10 (permalink) |
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Forum Regular
Join Date: Mar 2010
Location: Germany
Posts: 655
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BF3 will have a completely new engine.
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http://forums.electronicarts.co.uk/b...g3-m14-29.html |
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#14 (permalink) |
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Rookie
Join Date: Feb 2010
Posts: 480
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They dont make games with multiple engines these days, it has to be a console and PC engine and the lower denomintor is the console.
Destructible environments are cool and all but when it impacts performance and design I say forget it and make buildings accessible instead.
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#15 (permalink) |
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Forum Junkie
Join Date: Mar 2010
Location: Ireland
Posts: 4,901
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i am sure that they can make a huge map of this engine but the problem is most of the pc dont have enough source(cpu, dx11, graphic card something like that) to run that...so they have to reduse the map size and building(etc) to catch up more customers.
and also, i can see that BF3 will be another BC2 as they need to make a consloe one as well.Once you have the consloe then just go and buy the game then you can have fun with it. The Pc version...you may need to buy a new cpu/graphic card/etc to run that game...or you have to wait another patch to fix some issue like the Ati card problem... sorry for my bad english |
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#19 (permalink) |
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Forum Regular
Join Date: Jan 2010
Posts: 539
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so why cant we get Karkand without buildings that can break or be entered? what is the problem if 1 map is different?
this reason "Making these buildings indestructible and closing off all indoor areas would also not be consistent with the rest of the game as it is." is kinda stupid, since what possible harm could be done if we got this? i really dont give a lalalala about destructable environment. OR what about this: they redid wake island for BF2 and its very different from that in 1942, cant they just make a newer version of karkand instead of trying to recreate it? |
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#20 (permalink) |
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Forum Regular
Join Date: Jul 2009
Posts: 766
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i think ill just say what everyone else is thinking..because im not scared to be in trouble for telling it like it is ..
umm really DICE DOSENT WANA PUT IN THE EFFORT TO BUILD KARKAND RIGHT NOW BECAUSE THEY CANT FIX THE PROBLEMS THEY PRESENTLY HAVE. SO THERE BSING US INTO THINKING WHATS POSTED! it can be done..they just dont wana do it PRESENTLY.. but anyway, im sure, any minute now, were going to have one of those fans that come along, and yell at us, going this is bad company 2, NOT battlefield 3 please dont ask for that stuff.. LAOM |
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#23 (permalink) |
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Forum Regular
Join Date: Jul 2009
Posts: 766
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yes i think what the majority o the community wants is urban realistic desert warfare..
the night maps and snow maps are not so popular. i mean myself i loved the snow maps...until i played arica harbor.. after that ...thats all i played... |
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