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Old 18-04-2010, 08:37 PM   #1 (permalink)
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Default Karkand as a tech demo?

After reading the following I was quite disappointed...

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Originally Posted by DICE_Pirelli View Post
Recreating Karkand with the type of houses that it is built up of in BF2 in a fully destructible environment and with the ability to enter each and every house on every floor and at the same time keep an acceptable performance would not be possible right now with the amount of destruction currently in the game.

Making these buildings indestructible and closing off all indoor areas would also not be consistent with the rest of the game as it is.

I actually had to scale down the size of the town in Arica Harbor a number of times during production in order to get an acceptable performance in addition of removing some buildings that was cut during development.

It's not just "a case of rendering it with the Frostbyte 2.0 "
Karkand has a very static environment. Only a few buildings lets you go inside them, no building takes any damage what so ever and only a couple of banger objects has any destruction.

So in BC2, a full blown Karkand is not going to happen.
Not only does this mean that recreating karkand isn't an option, but the mappers were being limited, possible by the consoles as well. What about creating a tech demo style map of Karkand where the mapper(s) would have less restrictions limiting the scale and awesomeness of a map?

I can't see something like this being put in a patch as there will be tons of complains from people without a decent box but what about releasing it as an optional download? This could 'future proof' the game in a way. The majority of players that end up finding and downloading it will probably be the kind that have a high-end box with a 5xxx card or something similar anyway, so FPS wouldn't be a problem.

To those who hate karkand...yes I agree. Even I who still likes phil collins music started to hate karkand after playing it 90% of the time. However I think it would still be quite refreshing with the frostbite engine, where you won't be able to camp behind the exact same wall everytime without it being blown up. BC2's version of the APC isn't an I win button either..
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Old 18-04-2010, 08:43 PM   #2 (permalink)
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This doesn't sound very promising for BF3 either.
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Old 18-04-2010, 08:50 PM   #3 (permalink)
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what he said is completely understandable, and no current game engine can do what you guys want.

huge maps are already in the game. look at the size of rush maps. So the map size is there. it just isnt possible to cram that many objects onto a map.
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Old 18-04-2010, 09:03 PM   #4 (permalink)
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Well, thats the problem when you develope a game for console, you're very limited. If BC2 where developed for pc the story could be different
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Old 18-04-2010, 09:05 PM   #5 (permalink)
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Well, thats the problem when you develope a game for console, you're very limited. If BC2 where developed for pc the story could be different
that has nothing to do with it.
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Old 18-04-2010, 09:10 PM   #6 (permalink)
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I don't understand why it is not possible to remake Karkand. In BC2 singleplayer there is a few large city sections with full of destroyable buildings.
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Old 18-04-2010, 09:12 PM   #7 (permalink)
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Originally Posted by 72Stingray View Post
This doesn't sound very promising for BF3 either.
Indeed. I understand their limitations and this just brought the attention to what BF3 might be, I guess that with current technology we're not going to see a BF2-scale map in the Frostbite engine. Believe BF3 will use that engine so we're pretty much screwed on that.

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I don't understand why it is not possible to remake Karkand. In BC2 singleplayer there is a few large city sections with full of destroyable buildings.
SP and MP put completely different loads of stress on one's hardware. What might run pretty good on SP, might not run at all in MP. And there's also the load on the server side, not just your own PC.
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Old 18-04-2010, 09:14 PM   #8 (permalink)
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I don't understand why it is not possible to remake Karkand. In BC2 singleplayer there is a few large city sections with full of destroyable buildings.
It's simple: even the engines has his limits. If you would have such a map like Karkand it would greatly affect your peformance. It's not like you can scale the engine to high-end systems or for the console. Each engine has his up and downs and limits. If you pulalalala to the max, you have your destruction, but it would not run like butter If you pulalalala low, it will run as butter but you would miss the destruction.
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Old 18-04-2010, 09:17 PM   #9 (permalink)
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Originally Posted by Vanilla_bomb View Post
that has nothing to do with it.
thats where you are wrong.
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Old 18-04-2010, 09:28 PM   #10 (permalink)
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Originally Posted by 72Stingray View Post
This doesn't sound very promising for BF3 either.
BF3 will have a completely new engine.
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Old 18-04-2010, 09:33 PM   #11 (permalink)
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BF3 will have a completely new engine.
Sauce? I mean, source?
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Old 18-04-2010, 09:33 PM   #12 (permalink)
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BF3 will have a completely new engine.
Frostbite 2.0 isn't it?

We have 1.5 atm?
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Old 18-04-2010, 09:37 PM   #13 (permalink)
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Completely new ? no ...
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Old 18-04-2010, 09:40 PM   #14 (permalink)
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They dont make games with multiple engines these days, it has to be a console and PC engine and the lower denomintor is the console.

Destructible environments are cool and all but when it impacts performance and design I say forget it and make buildings accessible instead.
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Old 18-04-2010, 09:54 PM   #15 (permalink)
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i am sure that they can make a huge map of this engine but the problem is most of the pc dont have enough source(cpu, dx11, graphic card something like that) to run that...so they have to reduse the map size and building(etc) to catch up more customers.

and also, i can see that BF3 will be another BC2 as they need to make a consloe one as well.Once you have the consloe then just go and buy the game then you can have fun with it. The Pc version...you may need to buy a new cpu/graphic card/etc to run that game...or you have to wait another patch to fix some issue like the Ati card problem...

sorry for my bad english
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Old 18-04-2010, 09:55 PM   #16 (permalink)
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I think these 3 maps might be more easy to do than Karkand...Sharqi,Kubra Dam and Fushe Pass
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Old 18-04-2010, 10:00 PM   #17 (permalink)
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Originally Posted by Vanilla_bomb View Post
what he said is completely understandable, and no current game engine can do what you guys want.

huge maps are already in the game. look at the size of rush maps. So the map size is there. it just isnt possible to cram that many objects onto a map.
Riiiiiiiiiiiiiight, you keep telling yourself that buddy.
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Old 18-04-2010, 10:23 PM   #18 (permalink)
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Yeah I really hope that Frostbite is gone for BF3.

I'd rather have an updated BF2/2142 engine.
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Old 18-04-2010, 10:24 PM   #19 (permalink)
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so why cant we get Karkand without buildings that can break or be entered? what is the problem if 1 map is different?

this reason "Making these buildings indestructible and closing off all indoor areas would also not be consistent with the rest of the game as it is."

is kinda stupid, since what possible harm could be done if we got this? i really dont give a lalalala about destructable environment.

OR what about this: they redid wake island for BF2 and its very different from that in 1942, cant they just make a newer version of karkand instead of trying to recreate it?
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Old 18-04-2010, 10:35 PM   #20 (permalink)
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i think ill just say what everyone else is thinking..because im not scared to be in trouble for telling it like it is ..

umm really
DICE DOSENT WANA PUT IN THE EFFORT TO BUILD KARKAND RIGHT NOW BECAUSE THEY CANT FIX THE PROBLEMS THEY PRESENTLY HAVE.
SO THERE BSING US INTO THINKING WHATS POSTED!

it can be done..they just dont wana do it PRESENTLY..

but anyway,
im sure, any minute now,
were going to have one of those fans that come along,
and yell at us, going this is bad company 2,
NOT battlefield 3 please dont ask for that stuff..

LAOM
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Old 18-04-2010, 10:36 PM   #21 (permalink)
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Screw Karkand there's better choices out there.
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Old 18-04-2010, 10:37 PM   #22 (permalink)
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This is some very disappointing news for me, I was hoping for some more city maps as DLC. But can't they make a similar map like Oasis conquest from BC1? That looked pretty urban to me.
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Old 18-04-2010, 10:40 PM   #23 (permalink)
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yes i think what the majority o the community wants is urban realistic desert warfare..
the night maps and snow maps are not so popular.

i mean myself i loved the snow maps...until i played arica harbor..
after that ...thats all i played...
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Old 18-04-2010, 10:43 PM   #24 (permalink)
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Quote:
Originally Posted by Flawy View Post
This is some very disappointing news for me, I was hoping for some more city maps as DLC. But can't they make a similar map like Oasis conquest from BC1? That looked pretty urban to me.
Just wait till BF player make their own modding tools and then they can make some custom maps.
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Old 18-04-2010, 11:03 PM   #25 (permalink)
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Just wait till BF player make their own modding tools and then they can make some custom maps.
I don't see that happening any time soon
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