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#1 (permalink) |
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Rookie
Join Date: Feb 2010
Location: In My Chair
Posts: 292
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Forgive me if this has been posted 4 times, I searched the forums but we know that's as buggy as BFBC2....
We're all sick of people crying about the CG (and 100s of other ingame issues obviously) Why not change the damage of the CG to put it in the class w/the 40mm nade? Make it do 2x the damage of a 40mm nade or w/e for balance, but make the gustav worthless against tanks. You do that and now there's a reason for using the RPG. Go one further and make the CG unable to use the Tracer Dart. Now you have 3 distinct rockets in the game, each w/ pro/cons. Just a thought I'm sure someone else has had and I missed, but I'd love to see a WHY NOT from DICE @BAZA!!
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#3 (permalink) |
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DICE
Join Date: Sep 2008
Location: LA, California
Age: 33
Posts: 3,551
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We have weapon balancing coming in R10 or R11. So give the weapons a try in those server versions when they come out.
__________________
Associate Producer - Online Launch Director Medal of Honor Follow Medal of Honor on Twitter at http://twitter.com/medalofhonor Follow Battlefield on Twitter too if you get time
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#4 (permalink) | |
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Rookie
Join Date: Feb 2010
Location: In My Chair
Posts: 292
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Quote:
For me it's more of a "why would I ever use the RPG?" -It's slower -Does less damage to infantry/bulidings -If i'm worried about tanks the AT4 is superior I was thinking if the RPG only could use the tracer (along w/the hellfires in the choppers) then perhaps it would have a practical use. |
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#6 (permalink) | |
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Rookie
Join Date: Jan 2006
Posts: 381
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Quote:
How do you decide what becomes a server side change and what becomes a client side one? If it is on the server side can you push for R10 rather than R11. As I understand it R9b isn't likely to be out until next week so no idea when R10 will be around, let alone R11.
__________________
aka [1Hsr]Blackadder / [1stHssr]Blackadder Te audire no possum. Musa sapientum fixa est in aure
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#7 (permalink) | |
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Forum Regular
Join Date: Feb 2010
Posts: 831
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Why would I use the CG?
Irrelevant unless you're trying to shoot an helo. Still moves faster than any vehicle. Wrong. It actually does more damage. Just has less radius. So if you can aim worth lalalala, you'll never need the CG's extra radius. Arguable. The AT4 isn't tracer dart compatible, forcing you to come out of cover. The RPG also has the added advantage of still being useful against troops. The AT4 is near useless unless it's a direct hit. Besides, if I'm worried about troops I use my SMG with magnum bullets. Quote:
As it stands the CG is basically the newbie version of the RPG. Easier to hit with, less effective. |
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#8 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 377
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CG is just too easy to get kills with lol.
*aim in the general vicinity of people, get 4 kills* rinse/repeat Oh yeah, my biggest gripe with the weapon is that it has ZERO effect on the user. You can stand 2 feet in front of someone, fire it, kill him and his friends but you take no damage. Yet stand a mile away from C4 and you're done for. |
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#9 (permalink) | |
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Forum Regular
Join Date: Feb 2010
Posts: 610
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Quote:
So what exactly are we getting in the client update. TBH what happened to good old patching instead of this console updating lalalala, at least we knew where we stood then. |
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#10 (permalink) |
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Banned
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RPG is superior, hitting choppers with it isn't a problem if you can trace it. Until the rocket hits you have time to reload and eventually get another rocket into the tracer. I almost use RPG 24/7 when playing ENGI because it's useful against tanks, especially with better explos. perk so I'm able to easily get the vehicles out. Infantry combat ? It's not what the engineer was made for.
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#11 (permalink) | |
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Forum Guru
Join Date: Jan 2009
Location: US
Age: 31
Posts: 1,030
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Quote:
Think about it: do you really want the client to be in charge of player health and damage?
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#13 (permalink) |
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Forum Guru
Join Date: Jan 2009
Location: US
Age: 31
Posts: 1,030
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Now this I've been wondering for a while. If the AB logic they've come up with is too stupid to get it right, why deny admins the ability to fix it for ourselves? As it stands we just have to kick people until the teams are even.
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#14 (permalink) | |
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Forum Guru
Join Date: Jan 2010
Location: Dixie
Age: 36
Posts: 1,702
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Quote:
Pretty much everything you just posted is a big load of lala. |
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#16 (permalink) |
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Forum Guru
Join Date: Jul 2005
Location: Battlefield, Glesga
Posts: 1,219
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Baz, really disappointed - R9 will be next week, but you suggest we wait for R10 and R11, which are being worked on for more fixes.
Given the timescale it has taken to get to R9B, I can only assume that these will probably be weeks, if not months away. "Patience" and "wearing thin" spring to mind
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#17 (permalink) | |
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Rookie
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Quote:
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#18 (permalink) | |
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Forum Guru
Join Date: Apr 2009
Location: Caribbean,Trinidad
Posts: 1,812
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Quote:
__________________
"To the last BULLET BUY A PC, if you want What we pc players have or dieTo the last MINUTE To the last MAN We fight "
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#20 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 301
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I hope the m60 stays the same that's the only reason I play medic other than to keep attackers points in rush!!! Does anybody know where I can get the specefics of the R10 changes made???like nerfing wepons or something like that?
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#23 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 159
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I wouldn't hold your breath that the M60 will be worthless after it gets "nerfed" (guess I should say fixed) either. The problem with it now is that if you single fire it, the bullets have no deviation. So if smart people who use the M60 constantly tap the left click button they can get long range kills very easily. I don't think after the M60 gets modified you'll see any difference in people getting close range spam kills as when you spam it damage, deviation, and recoil are all about the right level balancing each other out.
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#24 (permalink) | |
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Forum Guru
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Quote:
This is why your suggestion is kinda .. not good .. The CG is built for taking out tanks.. I should know btw, I'm trained on the damn thing So is the russian build model .. never fired one of those but you only have to watch the news to see that they seem to do the job .. I agree though that there should be a distinction. So let the default RPG loose the ability to follow darts or lower it's damage.. |
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#25 (permalink) | |
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Forum Guru
Join Date: Jan 2009
Location: US
Age: 31
Posts: 1,030
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Quote:
Right now it acts like it's doing both, which is the problem. |
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