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Old 09-04-2010, 04:42 PM   #1 (permalink)
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Default So tell me why DICE can't just do this? (CG)

Forgive me if this has been posted 4 times, I searched the forums but we know that's as buggy as BFBC2....

We're all sick of people crying about the CG (and 100s of other ingame issues obviously)

Why not change the damage of the CG to put it in the class w/the 40mm nade? Make it do 2x the damage of a 40mm nade or w/e for balance, but make the gustav worthless against tanks. You do that and now there's a reason for using the RPG. Go one further and make the CG unable to use the Tracer Dart. Now you have 3 distinct rockets in the game, each w/ pro/cons.

Just a thought I'm sure someone else has had and I missed, but I'd love to see a WHY NOT from DICE

@BAZA!!
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Old 09-04-2010, 04:49 PM   #2 (permalink)
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We're all sick of people crying about the CG (and 100s of other ingame issues obviously)
Why would you say this when thats exactly what your thread is about?
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Old 09-04-2010, 04:53 PM   #3 (permalink)
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We have weapon balancing coming in R10 or R11. So give the weapons a try in those server versions when they come out.
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Old 09-04-2010, 04:55 PM   #4 (permalink)
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Why would you say this when thats exactly what your thread is about?
I'm not crying about it. I could care less if you want to use a CG. But read the forums. All of them.

For me it's more of a "why would I ever use the RPG?"

-It's slower
-Does less damage to infantry/bulidings
-If i'm worried about tanks the AT4 is superior

I was thinking if the RPG only could use the tracer (along w/the hellfires in the choppers) then perhaps it would have a practical use.
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Old 09-04-2010, 04:57 PM   #5 (permalink)
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We have weapon balancing coming in R10 or R11. So give the weapons a try in those server versions when they come out.
Cool. Thanks for the reply, I was kidding w/the @Baza deal since we know you read as many as you can get to.
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Old 09-04-2010, 05:05 PM   #6 (permalink)
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We have weapon balancing coming in R10 or R11. So give the weapons a try in those server versions when they come out.
Really? Why would the weapon balancing be in the server updates rather than the client ones?
How do you decide what becomes a server side change and what becomes a client side one?

If it is on the server side can you push for R10 rather than R11. As I understand it R9b isn't likely to be out until next week so no idea when R10 will be around, let alone R11.
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Old 09-04-2010, 05:21 PM   #7 (permalink)
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For me it's more of a "why would I ever use the RPG?"
Why would I use the CG?

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-It's slower
Irrelevant unless you're trying to shoot an helo. Still moves faster than any vehicle.

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-Does less damage to infantry/bulidings
Wrong. It actually does more damage. Just has less radius. So if you can aim worth lalalala, you'll never need the CG's extra radius.

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-If i'm worried about tanks the AT4 is superior
Arguable. The AT4 isn't tracer dart compatible, forcing you to come out of cover. The RPG also has the added advantage of still being useful against troops. The AT4 is near useless unless it's a direct hit.

Besides, if I'm worried about troops I use my SMG with magnum bullets.

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I was thinking if the RPG only could use the tracer (along w/the hellfires in the choppers) then perhaps it would have a practical use.
Making the CG even more useless.

As it stands the CG is basically the newbie version of the RPG. Easier to hit with, less effective.
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Old 09-04-2010, 05:23 PM   #8 (permalink)
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CG is just too easy to get kills with lol.

*aim in the general vicinity of people, get 4 kills*

rinse/repeat

Oh yeah, my biggest gripe with the weapon is that it has ZERO effect on the user. You can stand 2 feet in front of someone, fire it, kill him and his friends but you take no damage. Yet stand a mile away from C4 and you're done for.
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Old 09-04-2010, 05:24 PM   #9 (permalink)
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Really? Why would the weapon balancing be in the server updates rather than the client ones?
How do you decide what becomes a server side change and what becomes a client side one?

If it is on the server side can you push for R10 rather than R11. As I understand it R9b isn't likely to be out until next week so no idea when R10 will be around, let alone R11.
I was thinking the same thing weapon balancing in the server update ?
So what exactly are we getting in the client update.
TBH what happened to good old patching instead of this console updating lalalala, at least we knew where we stood then.
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Old 09-04-2010, 05:41 PM   #10 (permalink)
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RPG is superior, hitting choppers with it isn't a problem if you can trace it. Until the rocket hits you have time to reload and eventually get another rocket into the tracer. I almost use RPG 24/7 when playing ENGI because it's useful against tanks, especially with better explos. perk so I'm able to easily get the vehicles out. Infantry combat ? It's not what the engineer was made for.
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Old 09-04-2010, 05:44 PM   #11 (permalink)
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Really? Why would the weapon balancing be in the server updates rather than the client ones?
How do you decide what becomes a server side change and what becomes a client side one?

If it is on the server side can you push for R10 rather than R11. As I understand it R9b isn't likely to be out until next week so no idea when R10 will be around, let alone R11.
Anyone who has been following the game knows that the server decides who hits whom and how much damage everything does.

Think about it: do you really want the client to be in charge of player health and damage?
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Old 09-04-2010, 05:53 PM   #12 (permalink)
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Better yet... When will be able to adjust our own balancing ?
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Old 09-04-2010, 05:56 PM   #13 (permalink)
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Better yet... When will be able to adjust our own balancing ?
Now this I've been wondering for a while. If the AB logic they've come up with is too stupid to get it right, why deny admins the ability to fix it for ourselves? As it stands we just have to kick people until the teams are even.
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Old 09-04-2010, 06:01 PM   #14 (permalink)
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CG is just too easy to get kills with lol.

*aim in the general vicinity of people, get 4 kills*

rinse/repeat

Oh yeah, my biggest gripe with the weapon is that it has ZERO effect on the user. You can stand 2 feet in front of someone, fire it, kill him and his friends but you take no damage. Yet stand a mile away from C4 and you're done for.

Pretty much everything you just posted is a big load of lala.
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Old 09-04-2010, 06:03 PM   #15 (permalink)
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We have weapon balancing coming in R10 or R11. So give the weapons a try in those server versions when they come out.
Any hints of which weapons will be tweaked? Without saying of course which are buffed or nerfed.
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Old 09-04-2010, 06:10 PM   #16 (permalink)
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Baz, really disappointed - R9 will be next week, but you suggest we wait for R10 and R11, which are being worked on for more fixes.
Given the timescale it has taken to get to R9B, I can only assume that these will probably be weeks, if not months away.
"Patience" and "wearing thin" spring to mind
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Old 09-04-2010, 06:52 PM   #17 (permalink)
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Why not change the damage of the CG to put it in the class w/the 40mm nade? Make it do 2x the damage of a 40mm nade or w/e for balance, but make the gustav worthless against tanks. You do that and now there's a reason for using the RPG. Go one further and make the CG unable to use the Tracer Dart. Now you have 3 distinct rockets in the game, each w/ pro/cons.
The CG is a sweedish anti-armor, anti-fortification and anti-personnel recoilles rifle. If this shouldn't hurt a tank I dunno what: YouTube - Carl Gustav Hits. Being unable to use the tracer dart with the CG is also just rid. Why make both the CG and tracer dart worthless.
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Old 09-04-2010, 06:57 PM   #18 (permalink)
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Forgive me if this has been posted 4 times, I searched the forums but we know that's as buggy as BFBC2....

We're all sick of people crying about the CG (and 100s of other ingame issues obviously)

Why not change the damage of the CG to put it in the class w/the 40mm nade? Make it do 2x the damage of a 40mm nade or w/e for balance, but make the gustav worthless against tanks. You do that and now there's a reason for using the RPG. Go one further and make the CG unable to use the Tracer Dart. Now you have 3 distinct rockets in the game, each w/ pro/cons.

Just a thought I'm sure someone else has had and I missed, but I'd love to see a WHY NOT from DICE

@BAZA!!
The carl was meant to use to take out infantry i don't know why so much complains about it.
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Old 09-04-2010, 07:01 PM   #19 (permalink)
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Would be good if the server admins had the ability to change weapon damages, It worked well in another game I owned a server for, but with this "ranked" server thing EA has it wouldn't be allowed I suppose.
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Old 09-04-2010, 07:04 PM   #20 (permalink)
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I hope the m60 stays the same that's the only reason I play medic other than to keep attackers points in rush!!! Does anybody know where I can get the specefics of the R10 changes made???like nerfing wepons or something like that?
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Old 09-04-2010, 07:18 PM   #21 (permalink)
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I hope the m60 stays the same that's the only reason I play medic other than to keep attackers points in rush!!! Does anybody know where I can get the specefics of the R10 changes made???like nerfing wepons or something like that?
I wouldn't hold your breath. They've already stated they're looking into the M60.
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Old 09-04-2010, 07:22 PM   #22 (permalink)
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It already is worthless against tanks. It does ~50 damage with expl upgrade with a direct impact to the rear. In comparison AT4 does around 80 and RPG around 70.
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Old 09-04-2010, 07:30 PM   #23 (permalink)
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I wouldn't hold your breath. They've already stated they're looking into the M60.
I wouldn't hold your breath that the M60 will be worthless after it gets "nerfed" (guess I should say fixed) either. The problem with it now is that if you single fire it, the bullets have no deviation. So if smart people who use the M60 constantly tap the left click button they can get long range kills very easily. I don't think after the M60 gets modified you'll see any difference in people getting close range spam kills as when you spam it damage, deviation, and recoil are all about the right level balancing each other out.
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Old 09-04-2010, 07:32 PM   #24 (permalink)
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but make the gustav worthless against tanks. You do that and now there's a reason for using the RPG.
Modern Firearms - Carl Gustaf antitank recoilless rifle / grenade launcher

This is why your suggestion is kinda .. not good ..

The CG is built for taking out tanks.. I should know btw, I'm trained on the damn thing So is the russian build model .. never fired one of those but you only have to watch the news to see that they seem to do the job ..
I agree though that there should be a distinction. So let the default RPG loose the ability to follow darts or lower it's damage..
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Old 09-04-2010, 08:47 PM   #25 (permalink)
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Modern Firearms - Carl Gustaf antitank recoilless rifle / grenade launcher

This is why your suggestion is kinda .. not good ..

The CG is built for taking out tanks.. I should know btw, I'm trained on the damn thing So is the russian build model .. never fired one of those but you only have to watch the news to see that they seem to do the job ..
I agree though that there should be a distinction. So let the default RPG loose the ability to follow darts or lower it's damage..
Okay, there's the answer. Which round is being used the the CG right now? Is it HEAT? Up the damage to armor and lower the splash radius/damage. If it's fragmentary rounds, the damage to armor would be minimal and you would see the type of splash damage we currently have.
Right now it acts like it's doing both, which is the problem.
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