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#1 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 6
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Hey all,
I've been a huge fan of the Battlefield series since Battlefield 1942, and have played all of them up through Battlefield Bad Company (Although only a little bit of Multiplayer with that title). I'm excited now that BFBC2 is coming to PC so i can finally enjoy it the way i have for a long time. I actually havn't been able to join a game, but looking at the unlocks i already have one complaint. The Medic kit's weapons are all what i'm used to seeing in the Support kit (which is non-existent in this game). I understand that what we're seeing now isn't what exactly will be there at release, however i have a strong feeling the kit system is pretty far along design wise. I've always played the medic kit throughout the BF series, i'm even enlisted in the US Army as a Medic in the Delayed Entry Program. I would just like it to be a seperate entity from Support. Or at least some actual weapons you'll find a medic using. The way it looks like now is a Support kit, with defibs and some healing. In my opinion, it should be called Support, not medic the way it looks now. Adding a whole new kit for "Medic" i understand would be a pain if you were to add more appropriate weapons (which don't get me wrong would be a welcomed feature) but i think in the long run it would still leave it balanced and an even more enjoyable game. Even splitting the Portable healing station so its 1 for ammo and 1 for healing. Those are just my thoughts, hopefully those at DICE read this post and consider it, or even reconsider it. Thanks, Aaron |
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#2 (permalink) |
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Forum Guru
Join Date: Oct 2009
Posts: 1,948
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I 100% agree & have said this since day one of hearing about the medic kit.
__________________
They see me Trolling. They hating. -------------------------- @ fanboy @ Inf wh0re @ Xfire: vapochillcortex -------------------------- |
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#3 (permalink) | |
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Forum Regular
Join Date: Oct 2009
Location: Cali
Age: 21
Posts: 657
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Quote:
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#5 (permalink) |
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Rookie
Join Date: Jul 2009
Location: Ireland
Age: 29
Posts: 356
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Support should have ammo, smoke nades, flashbangs. Its silly giving Assault their own source to refill their grenades and attachment ammo on their whim.
But then i think where a lot of people are coming from is BF2 with this thought, in that game Medics were far more efficient at self healing and of course others also point machines. As were support who had the lovely PKM and that H&K LMG mmmmm. |
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#6 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 6
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Yes, in BF2, Medics had medkits, which would heal a certain amount if picked up. In BF2142 they had something similar to whats in this game but only did health. If they are to change it at all, i would be okay with either BF2's method, or BF2142's.
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#8 (permalink) |
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Elite
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Bad Company 2 is not Battlefield 2, stop wanting stuff from one game to the other. 4 classes are okay. I could only agree with assault rifles being selectable for medics too, since a smg doesnt cut up for me. But still the medics have machine guns, which packs a good punch and have good recoil handling when firing in burst.
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PSN: Yustax Cheytac M200 for Battlefield Bad Company 2!!! ![]() |
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#10 (permalink) |
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Rookie
Join Date: Nov 2009
Posts: 57
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I also have played the Battlefield series since 1942 and agree %100 with Dartaris. My suggestion would be to substitute some of the unlock-able LMG's for the classic medic assault rifles that we are all used to seeing.
1st post
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#11 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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make it like i said a hundred times now..exchange 2 lmg from the medic class with 2 assault rifles ( m16 and ak..or m416 and ak)..doesnt make that much work to do so and there is at least an option for everyone who loves to play the medic with authentic weapons.....LMG AND MEDICS JUST DONT MATCH!!
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#12 (permalink) |
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Banned
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 12,014
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from what I hear, noone played assault in BF2 either since medic was simply better.
You guys really are QQing over nothing. ZOMG! Derz Zonly Four Clazzez??? Vut Are Ve to DO?!?!? |
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#13 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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in inf only the assault class is used not very often simply because medic is the most effective class for this mode and the best way to overrun the enemy and perfect for good teamplay thats why its the best class and first choice for competitive inf wars...medic has good firepower in bf2 (m16 and ak... ftw) it sadly has also the biggest noobgun for pubhereos (g36e)
in conquest with vehicles its a differnt story....in inf only im a true medic whorre ![]() but when i play with vehicles i use other classes....classes which are effective for certain situations.... i really love the spec ops with the m4 and c4 for tanks and other vehicles... Last edited by I3eAST83; 20-11-2009 at 03:41 PM. |
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#14 (permalink) |
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Banned
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 12,014
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yah, with vehicles, then you'll use the engineer or spec etc so you can blow em up right? But would you use assault vs tanks? No...
so when would you use assault? Assault gets the Assault rifles. It's balanced perfectly fine. Quit crying you don't have a BF2 carbon copy. bloody hell |
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#15 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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no ill use the assault for fun when i want to have some gl stuff ;-)
im just no fan of this stupid mixing up classes stuff...it makes the game just ridiculous... and medics and lmg simply dont match.. that makes this complete game look like a meeting of carneval armys not to mention that lmg just spray n pray weapons....keep the style and the equipment realistic( show me one army in which the medics or corpsemen use lmg s) and keep the arcade like gameplay..... thats the way it will workout best in the end.... |
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#17 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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sure but it doesnt match and makes the game look ridicolous...a fail which is absolutely not needed and still could be avoided by giving the medics an option for 2 assault rifles (m16/m4 and ak ftw )
btw are u pc gamer..if not why do u care i questioning for this option in the pc version....keep ur carneval medics on consoles..dont care... Last edited by I3eAST83; 20-11-2009 at 03:55 PM. |
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#18 (permalink) |
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Banned
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 12,014
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![]() This really is one of the dumbest bloody complaints I have seen TBH with you guys... A step above the stupid "Please make this incredibly minor and pointless change to the GL reticule cause I can't handle even miniscule differences from BF2" thread... but just BARELY |
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#19 (permalink) |
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Rookie
Join Date: Jul 2009
Location: Manchester
Posts: 215
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Well i am glad someone made this post before me ,, i see allot of the bf2 guys are starting to show up
,,, I feel the *MEDICS* should not have a support weapon and should have an *ASSAULT* weapon ,,and vice versa it works great on bf2142 ,, and is great for team-play ,, most support guys end up being campers and there no chance of getting med by a camper,, Medic assault works better for more intense action and better all round team play ,,, and BF is all about squad play
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#20 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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YES MATE
ASSAULT WEAPONS FOR MEDICS FTW!!!!!!!!! it realy would be a compromise to exchnage 2 unlocks from the medics class with m16 /m4 and ak....so the players who are used to the bc1 medic type are happy and the guys who played bf for years on pc are happy too..where is the problem..dont understand why u guys dont like this suggestion |
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#21 (permalink) |
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Banned
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 12,014
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Look, I don't care if no Army arms medics with support guns... this is NOT (get ready for it...) a WAR SIMULATOR.
It's just a game. 1 in which Balance >>> ALL ELSE. Medics are supposed to be supporting their team. They get a support weapon. Works for me. Really, I don't care if you guys are upset, I think it's laughable. |
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#23 (permalink) |
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Forum Regular
Join Date: Apr 2009
Location: germany
Age: 26
Posts: 549
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lol im the last one who is a milsim fanboy..arcade shooters ftw....and medics are NOT there to support their team thats the supporter class from mature bf games....medics are present to keep the team, squad alive and to assure a quick rush...
medics and lmg does not match period lol schmidt thats why its called LMG36..... |
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#24 (permalink) |
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Rookie
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Show me an army in which the medics can cure bullet wounds with a desfibrilator. In case you didnt noticed, this is a game.
Iam a pc player and BF2 player, but i can understand that BFBC2 its not BF2/3. Comparing classes between BF2 and this game its like comparing classes between BF2 and BFH, pointless, cause are different games and are played different Last edited by eFeXuy; 20-11-2009 at 04:15 PM. |
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#25 (permalink) |
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Banned
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 12,014
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LOL I hate the MG36... they still have XM8Lmg? That one is very AR like too.
Nothing beats an M60 filling corridors with lead though. Monastery with M60 was fun ![]() there is a simple solution to this really. Don't like LMG's? (and FF.S they aren't bad, lrn2play) don't play medic. Problem god damn solved. |
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