Electronic Arts UK Community > Popular Games > Battlefield Series > Battlefield Bad Company 2 > Battlefield Bad Company 2 NG

Reply
 
LinkBack Thread Tools
Old 31-10-2009, 05:52 PM   #1 (permalink)
Banned
 
Join Date: Oct 2008
Location: Hastings
Posts: 11,330
Default Best idea for BFBC2 ever!

OK this is how it works:

A long corridor, on one end there is Team A on the other end Team B.
Objective: Reach the other end!
Weapon: Identical rifle for both teams.
Code:
-----------------------------------------------------
A                                                   B
-----------------------------------------------------
Enjoy the game without: spawncamping, q-scoping, sensor spamming, spawncamping, arty-glitching, mortar glitching, server crashing, spawncamping and finally spawncamping.

Last edited by Killzone_Kid; 31-10-2009 at 05:57 PM.
Killzone_Kid is offline   Reply With Quote
Old 31-10-2009, 05:56 PM   #2 (permalink)
Forum Guru
 
Join Date: Jul 2009
Location: Kent, England
Posts: 2,084
Default

+1 epic win.

Either that, or they should have a 1-shot stand-off. The team that wins the most stand-offs win. Really.
__________________
Tips for the field:
Smoke grenades are your friend.
You want to bring the right gun to a fire fight, not necessarily the biggest.
Against the odds? Blowing stuff up? John McClane did it first.
Joelteon7 is offline   Reply With Quote
Old 31-10-2009, 05:58 PM   #3 (permalink)
Banned
 
Join Date: May 2009
Location: RW TacKLed (assault rifle) you
Posts: 358
Default

THAT IS AN AWE.... OH wait, what a lalalalaing horrible idea
TacKLed is offline   Reply With Quote
Old 31-10-2009, 06:01 PM   #4 (permalink)
Banned
 
Join Date: Oct 2008
Location: Hastings
Posts: 11,330
Default

Quote:
Originally Posted by TacKLed View Post
THAT IS AN AWE.... OH wait, what a lalalalaing horrible idea
Yeah but no more spawncamping, dude, ain't that worth the game?
Killzone_Kid is offline   Reply With Quote
Old 31-10-2009, 06:03 PM   #5 (permalink)
Forum Guru
 
Join Date: Jul 2009
Location: Kent, England
Posts: 2,084
Default

I've been thinking over the last few months about this biblical idea. What if you could, I dunno, customise your weapon so perhaps, instead you could fire slightly slower, but do more damage?

(I do love though how you've essentially described Doom, come to think of it)
__________________
Tips for the field:
Smoke grenades are your friend.
You want to bring the right gun to a fire fight, not necessarily the biggest.
Against the odds? Blowing stuff up? John McClane did it first.
Joelteon7 is offline   Reply With Quote
Old 31-10-2009, 06:06 PM   #6 (permalink)
Forum Guru
 
AlExO_Ex0's Avatar
 
Join Date: Feb 2009
Location: UK
Posts: 2,329
Default

Never gonna happen.

EDIT: Although they may make the 'last crate' on a map inside a buidling with a long corridor, where defenders spawn sorta in one end of the building and attackers are encouraged to go to the other way, Ascension any1??
__________________
If you're here for the likes, 'take a hike'.

AlExO_Ex0 is offline   Reply With Quote
Old 31-10-2009, 06:07 PM   #7 (permalink)
Elite
 
1Bryce1's Avatar
 
Join Date: Apr 2009
Location: Call it like I see it, Say it like it is.
Posts: 9,109
Blog Entries: 17
Default

Can you say NADE SPAM?

Nice try but......No thanks.
__________________
1Bryce1 is offline   Reply With Quote
Old 31-10-2009, 06:10 PM   #8 (permalink)
Banned
 
Join Date: Oct 2008
Location: Hastings
Posts: 11,330
Default

Quote:
Originally Posted by AlExO_Ex0 View Post
Never gonna happen.
This forum seriously lacks in sarcasmaturity
Killzone_Kid is offline   Reply With Quote
Old 31-10-2009, 06:13 PM   #9 (permalink)
EA Veteran
 
Yustax's Avatar
 
Join Date: Dec 2008
Location: Houston-TX
Age: 23
Posts: 13,548
Send a message via MSN to Yustax
Default

Waste game space for a ridiculous map like this would be idiotic. Its like that map from Counter-Strike De_Killzone. It was just 6 walls of around 5 meters long.
__________________
Yustax is offline   Reply With Quote
Old 31-10-2009, 06:37 PM   #10 (permalink)
Elite
 
1Bryce1's Avatar
 
Join Date: Apr 2009
Location: Call it like I see it, Say it like it is.
Posts: 9,109
Blog Entries: 17
Default

Quote:
Originally Posted by Killzone_Kid View Post
This forum seriously lacks in sarcasmaturity
K_K...step away from the bottle... I usually take the thread creator a little more serious than the posts that follow.

But since were in the hallucinogenic state... How about a level that is 100% parachute free fall. AS two apposing forces merge through clouds and a haze
You could shoot the person or micro destruction their parachute at which point they would swiftly fall to their death as they dissapeared into a bottomless fog.
__________________
1Bryce1 is offline   Reply With Quote
Old 31-10-2009, 06:39 PM   #11 (permalink)
Forum Guru
 
Join Date: Jul 2009
Location: Kent, England
Posts: 2,084
Default

That sounds awesome. Perhaps you parachute down into the previously mentioned corridor?

(No, seriously, shooting people's parachutes is an awesome idea)
__________________
Tips for the field:
Smoke grenades are your friend.
You want to bring the right gun to a fire fight, not necessarily the biggest.
Against the odds? Blowing stuff up? John McClane did it first.
Joelteon7 is offline   Reply With Quote
Old 31-10-2009, 06:45 PM   #12 (permalink)
Banned
 
Join Date: Oct 2008
Location: Hastings
Posts: 11,330
Default

Did I mention that the corridor is wide enough for 1 person?
Killzone_Kid is offline   Reply With Quote
Old 31-10-2009, 06:52 PM   #13 (permalink)
Forum Guru
 
Join Date: Jul 2009
Location: Kent, England
Posts: 2,084
Default

What would you say to the idea of a 2 corridor map?
__________________
Tips for the field:
Smoke grenades are your friend.
You want to bring the right gun to a fire fight, not necessarily the biggest.
Against the odds? Blowing stuff up? John McClane did it first.
Joelteon7 is offline   Reply With Quote
Old 31-10-2009, 06:55 PM   #14 (permalink)
Banned
 
Join Date: Oct 2008
Location: Hastings
Posts: 11,330
Default

Quote:
Originally Posted by Joelteon7 View Post
What would you say to the idea of a 2 corridor map?
I think it will divide community too much and encourage spawn camping not to mention the confusion about the actual objective of the game.
Killzone_Kid is offline   Reply With Quote
Old 31-10-2009, 06:58 PM   #15 (permalink)
Forum Guru
 
Join Date: Jul 2009
Location: Kent, England
Posts: 2,084
Default

Should be able to add prone with my idea though.
__________________
Tips for the field:
Smoke grenades are your friend.
You want to bring the right gun to a fire fight, not necessarily the biggest.
Against the odds? Blowing stuff up? John McClane did it first.
Joelteon7 is offline   Reply With Quote
Old 01-11-2009, 01:34 AM   #16 (permalink)
Forum Regular
 
A_killer_Wombat's Avatar
 
Join Date: Jul 2009
Location: UK
Age: 20
Posts: 731
Default

Lol, this idea reminds me of a TF2 map, can't remember its name though...
__________________
A_killer_Wombat is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 10:34 AM.

EA - Top

Powered by Searchlight Copyright ©2006 - 2012 Axivo Inc.