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Old 18-10-2009, 03:04 AM   #1 (permalink)
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Default Please don't let this happen to bc2

New Modern Warfare Matchmaking Service Will "Definitely" Reshape PC Community - Infinity Ward - Kotaku

I will rage quit life if this happens to BC2

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Old 18-10-2009, 03:10 AM   #2 (permalink)
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PC Players are complaining about matchmaking? Boo Freakin' Hoo. We had no server lists OR matchmaking in BC1.
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Old 18-10-2009, 03:11 AM   #3 (permalink)
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^L2R

No dedicated server files = No organised competitive play
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Old 18-10-2009, 03:16 AM   #4 (permalink)
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^L2R

No dedicated server files = No organised competitive play
Except that private matches are still intact. So no. There can be PLENTY of organized competitive play.

And I feel inclined to point out the irony of the "L2R" by someone who can't spell organized.

EDIT: For instance, Gamebattles.com offers organized competitive play for plenty of games without server lists.

And beyond that, matchmaking increases the probability that EVERY game will be more enjoyable for every player by matching evenly skilled players together.

Last edited by ZuluZuluZulu; 18-10-2009 at 03:18 AM.
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Old 18-10-2009, 03:23 AM   #5 (permalink)
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Except that private matches are still intact. So no. There can be PLENTY of organized competitive play.
Private match isn't organised competitive play if the users are hosting the matches themselves, it turns into a nightmare.

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And I feel inclined to point out the irony of the "L2R" by someone who can't spell organized.
Organised spelt correctly here.

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EDIT: For instance, Gamebattles.com offers organized competitive play for plenty of games without server lists.

And beyond that, matchmaking increases the probability that EVERY game will be more enjoyable for every player by matching evenly skilled players together.
Lol facepalm. The point of the dedicated private servers was to set their locationi n a specific place giving no advantage to any specific player, eg the private match started by x run on x's connection will give x the lowest latency and any advantages they wish through rcon.
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Old 18-10-2009, 03:25 AM   #6 (permalink)
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It's a pretty big development in the wrong direction. As a commentator on Kotaku said (from memory, I read this earlier):

"Why can't they add matchmaking on top of server hosting?"

Why indeed. There's something good about being a few taps away from getting into a game. Sure, the players could be bad and it could be a map you're not keen on, but it's quick and does the job, Likewise, it's nice to find that one map you want to play on with this many people and rules.

The biggest factor is simply the rule restriction. This effectively neutralises custom maps and mods. For the freedom PC gamers have taken for granted (and understandably so), this is pretty damn shocking.

In regards to the original point, I'm not worried about Dice doing this. They've got the online scene down to the tweaking you do to refine Fantastic to Awesome. Some of the best ideas have come out of maps and mods. Dice would be shooting themselves in the feet if they something did like this.

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Old 18-10-2009, 03:27 AM   #7 (permalink)
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wait PC= p2p now?
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Old 18-10-2009, 03:27 AM   #8 (permalink)
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^Good points

I fail to see the need to remove the dedicated servers

Left4Dead had matchmaking on top of dedicated servers as well as releasing an sdk
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Old 18-10-2009, 03:29 AM   #9 (permalink)
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Hahahahahahahahaahahahaahahahahahahaha

Omg this is classic. This is too much win sauce for one thread.
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Old 18-10-2009, 03:32 AM   #10 (permalink)
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Addendum:

This plays into two courts for the play of the mighty publishers.

1) By having control of the games, you have control of money, particularly from DLC. Expect to see DLC packs for the PC that cost money, not just patience and bandwidth.

2) It furthers their 'anti-piracy' talk. People will not buy this game because of this change. People will pirate it in spite. Activision can go "Look, all these people are pirates" and be technically correct.

There was no requirement for this idiotic change.

EDIT:

Quote:
We had no server lists OR matchmaking in BC1.
That doesn't make it right.

In short, this is effectively giving the PC community the finger.

Last edited by Joelteon7; 18-10-2009 at 03:37 AM.
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Old 18-10-2009, 03:37 AM   #11 (permalink)
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Private match isn't organised competitive play if the users are hosting the matches themselves, it turns into a nightmare.


Organised spelt correctly here.


Lol facepalm. The point of the dedicated private servers was to set their locationi n a specific place giving no advantage to any specific player, eg the private match started by x run on x's connection will give x the lowest latency and any advantages they wish through rcon.
Fair enough, I apologize about the spelling remark. However, the dedicated server would still be closest to SOMEBODY, so someone will always have the best connection, and have a slight advantage. It just comes with gaming over the internet.

I've just headed over to IW's forums which are a big sloppy mess of hilariousness. I still don't understand what benefit a server list brings over matchmaking ever. I have played both types, on both console and PC, I just never enjoyed server lists, to me, it meant most maps never saw people playing them. Matchmaking always seemed better to me.

EDIT: Jolt, Yeah, I agree, it isn't nice to go and change a system that wasn't broken, but I personally am all for matchmaking with the option of private matches. That is probably a good point too, it wasn't broken. COD4 had how many online players on PC's at any given time? Millions?

Last edited by ZuluZuluZulu; 18-10-2009 at 03:41 AM.
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Old 18-10-2009, 03:40 AM   #12 (permalink)
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Bowling, the Infinity Ward community manager, said IWNet makes multiplayer more accessible to the PC community on Modern Warfare 2, replacing the need for dedicated servers that are hosted and managed by players. But the hardcore PC crowd to whom he was talking, on BASHandSlash.com's webcast, did not take the news in a completely positive light.
Can you imagine all the hacks and lag switching that will be happening on a PC peer-to-peer host. Not to mention if the host's frame rate drops it slows the entire server down. Also the zero ping advantage the host has. One of my favorite things to do in CoD4 on Xbox was wait until I was the host, then go on a mad uber leet sniping spree with my zero ping.

Here's your chance Dice. You can steal the PC FPS community away from Infinity Ward's garbage.

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Old 18-10-2009, 03:52 AM   #13 (permalink)
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Fair enough, I apologize about the spelling remark. However, the dedicated server would still be closest to SOMEBODY, so someone will always have the best connection, and have a slight advantage. It just comes with gaming over the internet. .
Sort of like colour vs colour :P kekeke. The matchmaking process which decides who hosts what game always thinks matching people with 200 pings is ok. Dedicated servers that host matchmaking matches like L4D can be hosted by proper dedicated server hosts who know what they're doing

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I've just headed over to IW's forums which are a big sloppy mess of hilariousness. I still don't understand what benefit a server list brings over matchmaking ever. I have played both types, on both console and PC, I just never enjoyed server lists, to me, it meant most maps never saw people playing them. Matchmaking always seemed better to me.
Left4dead offered SDK, dedicated server files and matchmaking. MW2 offers matchmaking, p2p play, and a big mess.

It would be much better if they offered matchmaking AND server lists.
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Old 18-10-2009, 04:40 AM   #14 (permalink)
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No more mods?
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Old 18-10-2009, 05:10 AM   #15 (permalink)
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Correct me if I am wrong. Did CoDMW2 mention a clan feature? Oooo looks like DICE needs to step their game up if that's true.
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Old 18-10-2009, 05:12 AM   #16 (permalink)
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I think DICE could take over the PC side of FPS in the coming months. This is for sure a major let down for PC cod fans. DICE can put a reallly nice server browser for BC2 and you know make an example how a Browser should be for PC. I wouldn't mind having an option for matchmaking, but to completely take out the Serverlist, etc is just plain stupid. God I hope, DICE don't make the same mistake.
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Old 18-10-2009, 05:26 AM   #17 (permalink)
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Well, if enough people complain IW could possibly change it to please the fans. But if not, then I could see a lot of people moving over to Battlefield, as long as BC2 has proper matchmaking and server lists.
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Old 18-10-2009, 06:52 AM   #18 (permalink)
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Doesn't effect me, i'll be playing on my console. :3
PC gaming is dieing. Maybe not just yet, but the clock is counting down.
The economy (not just in America) is complete lalalala and people now realize that consoles are cheaper to uphold than PC's.

Developers are becoming more aware of Hackers and Pirates and realize they are losing money.

Fact's are facts. I feel for the PC players (myself inclueded) but what can i say?

Just my 2 cents.

If your going to flame me on a message board do it out of boredom not because you don't have a life.
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Old 18-10-2009, 08:05 AM   #19 (permalink)
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We feel it's important to support the unique community needs of the PC community. Dedicated servers are a big part of this, and we recognize that requirement. We're putting a server browser and matchmaking in 1943 PC and the same features are intended for BFBC2. We're working hard on the PC version with a dedicated team building and molding the game so it is not a console port. This team is lead by DICE developers responsible for Battlefield 2. Very experienced and hardcore PC gamers.
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Old 18-10-2009, 08:15 AM   #20 (permalink)
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We feel it's important to support the unique community needs of the PC community. Dedicated servers are a big part of this, and we recognize that requirement. We're putting a server browser and matchmaking in 1943 PC and the same features are intended for BFBC2. We're working hard on the PC version with a dedicated team building and molding the game so it is not a console port. This team is lead by DICE developers responsible for Battlefield 2. Very experienced and hardcore PC gamers.
Cool, but what about the console versions? It would be a great improvement for the terrible matchmaking in BC consoles. I would like a server browser for BC2 in consoles.
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Old 18-10-2009, 10:10 AM   #21 (permalink)
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Originally Posted by Demize99 View Post
We feel it's important to support the unique community needs of the PC community. Dedicated servers are a big part of this, and we recognize that requirement. We're putting a server browser and matchmaking in 1943 PC and the same features are intended for BFBC2. We're working hard on the PC version with a dedicated team building and molding the game so it is not a console port. This team is lead by DICE developers responsible for Battlefield 2. Very experienced and hardcore PC gamers.
Awesome news!
Great to know that we can count on DICE to the right (and obvious) thing for the PC version.

It is a sad trend with developers dropping support for dedicated servers.
First it was Medal of Honor: Airborne Assault, then Operation Flashpoint: Dragon Rising, and now Modern Warfare 2. This really has to end.
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Old 18-10-2009, 10:28 AM   #22 (permalink)
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^L2R

No dedicated server files = No organised competitive play
Ignorant is the word i first thought of when i read your reply to Zulu.

Halo3 has matchmaking. Guess what? It's used in the MLG. It doesn't get much more competitive than that.

You can leave now. kthnx.
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Old 18-10-2009, 10:40 AM   #23 (permalink)
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Ignorant is the word i first thought of when i read your reply to Zulu.

Halo3 has matchmaking. Guess what? It's used in the MLG. It doesn't get much more competitive than that.

You can leave now. kthnx.
This thread is about the PC side of things.
You can leave now. kthnx.
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Old 18-10-2009, 10:47 AM   #24 (permalink)
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Originally Posted by Demize99 View Post
We feel it's important to support the unique community needs of the PC community. Dedicated servers are a big part of this, and we recognize that requirement. We're putting a server browser and matchmaking in 1943 PC and the same features are intended for BFBC2. We're working hard on the PC version with a dedicated team building and molding the game so it is not a console port. This team is lead by DICE developers responsible for Battlefield 2. Very experienced and hardcore PC gamers.
DICE > All tbh :P

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Ignorant is the word i first thought of when i read your reply to Zulu.

Halo3 has matchmaking. Guess what? It's used in the MLG. It doesn't get much more competitive than that.

You can leave now. kthnx.
I lold

Ignorant is the word I first thought of when I read your reply to myself.

Halo 3 is completely irrelevant to the competitive pc scene. When halo 2 and halo one were ported to PC they had changes that made them work for the pc scene afaik.

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This thread is about the PC side of things.
You can leave now. kthnx.
This.

Listen at 1:40 onwards: http://www.ustream.tv/recorded/2369799

they can't get over it lol
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Old 18-10-2009, 12:43 PM   #25 (permalink)
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Uber mega quote reply!

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Originally Posted by Seeker03 View Post
No more mods?
Nope. At least, none that you'll be able to get for free. I can envisage a world where the 'best' mods get incorporated into some DLC. The type of mod and frequency of them would be extremely low and unvaried. In short, this kills the modding scene. Maps might have a chance, but it has to get passed through IW.net first.

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Well, if enough people complain IW could possibly change it to please the fans.
I believe the same happened for Left 4 Dead when it was on the PC. I think with various patches they've turned it back into the tried-and-tested standard server browser list.

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Originally Posted by Crimson_Engage View Post
PC gaming is dieing. Maybe not just yet, but the clock is counting down.
No, it's not. There are just more HD consoles in people's houses than comparatively powerful, if not more, PCs. Thus, attention goes towards the consoles.

Quote:
The economy (not just in America) is complete lalalala and people now realize that consoles are cheaper to uphold than PC's.
Actually, this is proved untrue in various other threads if you factor in aspects like HD TVs, cables, internet connection subscription costs, battery packs etc. etc., not to mention the big one of the very games are more expensive for console.

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Developers are becoming more aware of Hackers and Pirates and realize they are losing money.
Again, blown out of proportion. The key fact here is that whilst PC gaming does have a piracy issue (hint: Make good games, devs. Sins of the Solar Empire proved that) so do the consoles. They're hardly losing money as they'll factor in how many people will buy it. Remember, this is marketing we're talking about. Not your average human. Mwahaha.

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If your going to flame me on a message board do it out of boredom not because you don't have a life.
Just in case you think I am flaming you (although I'd like to think my tone suggests otherwise) I have not intended to.

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Originally Posted by Yustax View Post
Cool, but what about the console versions? It would be a great improvement for the terrible matchmaking in BC consoles. I would like a server browser for BC2 in consoles.
I agree. It'd be awesome to see the set-up of the PC on the console. If you guys accept the fact you under-estimated the console crowd, please don't do it again here with this. The PC set-up sounds ideal. Can't we join in on that fun?

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Originally Posted by Codex0 View Post
When halo 2 and halo one were ported to PC they had changes that made them work for the pc scene afaik.
Indeed they did. And I challenge anyone to say that unlimited rocket launcher (of 1 hit-kill) and instant respawn rounds were not fun, in Halo PC.

Last edited by Joelteon7; 18-10-2009 at 12:46 PM.
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