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Old 25-04-2009, 12:53 AM   #26 (permalink)
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If they get everything down and the netcode is good, no lag or little lag every once in a while. Have faith people!
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Old 25-04-2009, 01:06 AM   #27 (permalink)
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What would help the game not to lag? Better servers?
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Old 25-04-2009, 01:12 AM   #28 (permalink)
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I would say better servers and network coding but I am by far no expert.
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Old 25-04-2009, 01:14 AM   #29 (permalink)
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yeah better servers will help
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Old 25-04-2009, 01:53 AM   #30 (permalink)
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Region specific servers for matchmaking would be the ideal solution.
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Old 25-04-2009, 01:55 AM   #31 (permalink)
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Thats the downside of consoles, you cant really choose what servers are good or bad. On PC, the good thing is that you can choose the servers closest to you with low pings, quality servers and forms tons of squads.
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Old 25-04-2009, 02:01 AM   #32 (permalink)
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I am just going to trust DICE, they know their consumers and they have barely failed me before.
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Old 25-04-2009, 04:48 AM   #33 (permalink)
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40 players will be the Best thing to happen to this games multiplayer, if theres no lag of course, and theyll have to up the map sizes, ohh man i cant w8
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Old 25-04-2009, 05:17 AM   #34 (permalink)
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Thats the downside of consoles, you cant really choose what servers are good or bad. On PC, the good thing is that you can choose the servers closest to you with low pings, quality servers and forms tons of squads.
All of that can be replicated on consoles. Counter-Strike on Xbox had a server list with pings (could turn one's own Xbox into a dedicated server), but most video games want to clone Halo 2's matchmaking and it's an easy decision for publishers/developers to choose that route since Microsoft provides Quick Skill matchmaking for X360 (which is fine in its own right). There's nothing wrong with the Quick Skill matchmaking, though a lot of you Europeans are hung up on latency issues so if I was a European I would be pestering DICE for a region lock matchmaking service that would identify each ISP information and throw you into European only rooms (I very much doubt that Bf:BC2 will have a server list service on consoles). I'm just fortunate enough to be living in North America where I can't relate to European's constant worry of lag issues (97% of my games on Bf:BC were lag free). If they did that then Peer 2 Peer for 40 players online would be lag free even without dedicated servers.

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Old 25-04-2009, 05:31 AM   #35 (permalink)
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Thats the downside of consoles, you cant really choose what servers are good or bad. On PC, the good thing is that you can choose the servers closest to you with low pings, quality servers and forms tons of squads.
Yeah I don't know what you're talking about that's not a restriction to the PS3 or the 360.
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Old 25-04-2009, 08:29 AM   #36 (permalink)
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exactly Modern combat 2 let you choose a room and it showed a connection strength to a specific server. That system was so much better than BC1's of just throwing you in a room and see what you get...... Lag fest
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Old 25-04-2009, 08:34 AM   #37 (permalink)
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40 players on a map is alot for Gold rush but not for conquest style games. Conquest doesn't funnel everyone down 1 direction straight to a 20 man enemy dug in etc like gold rush did.
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Old 25-04-2009, 02:14 PM   #38 (permalink)
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Wait... if there is 40 for consoles, then how many for the PC?
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Old 25-04-2009, 02:39 PM   #39 (permalink)
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Wait... if there is 40 for consoles, then how many for the PC?
Probably 40 unless that rumour about the pc version being able to handle 96 is true(which sounds doubtful).
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Old 25-04-2009, 03:33 PM   #40 (permalink)
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same here man 20v 20 ohh man if consoles dont get that and PCs do ill start having seroius 2nd thoughts about getting it.
Same here too. I'm not buying it for PC (If I don't get a new processor, my old is 1,8GHz) and if DICE puts PC players over console players... That'd suck.
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Old 25-04-2009, 06:28 PM   #41 (permalink)
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Same here too. I'm not buying it for PC (If I don't get a new processor, my old is 1,8GHz) and if DICE puts PC players over console players... That'd suck.
no it wont suck. most console fans where fine with 24 players. now ask most pc fans if tehre happy with 24 players in a battlefield game and they will just laugh at you.

You lot dont realize who MADE dice popular and succesful. it wasnt you lot, it was PC users supporting and buying there pc games from back in the day THAT SUPPORTED 64 PLAYERS lag free.

dont cry at a potential bid to please pc users more then console users, they already pleased u more by NOT releasing bad company 1 on the pc in the first place.

About freaking time companies started paying more attention to there pc customers WHO made them who they are today

seriously this game is best played with 50+ players. get use to it, consoles are not as powerful as pc's. O and P2P is still the norm for console users while dedicated servers are used for most pc multiplayer games. THATS the issue here.

You will NEVER see a true battlefield game on the console because of the limited hardware and online infastructure has been implemented. Get use to it lads.
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Old 25-04-2009, 07:12 PM   #42 (permalink)
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I hate PC elitism so much.
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Old 25-04-2009, 07:32 PM   #43 (permalink)
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I hate PC elitism so much.
Yup...

If they're going to use the same servers, then 40 is a no go. If the servers are new and/or the coding is better, bring it. I think 24 was good though, 64 on the PCs is great also...
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Old 25-04-2009, 07:56 PM   #44 (permalink)
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If it is true that his will have 40 on a console then I really can't wait.
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Old 25-04-2009, 09:50 PM   #45 (permalink)
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40 players on console will be quality and now its guarenteed im very happy. They must have sorted the servers out or else they wouldnt have said 40. People can say it wont work etc but you know fu** all.
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Old 25-04-2009, 09:56 PM   #46 (permalink)
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40 players on console will be quality and now its guarenteed im very happy. They must have sorted the servers out or else they wouldnt have said 40. People can say it wont work etc but you know fu** all.
60 players works fine on resistance 2 but then again thats a PS3 ONLY game
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Old 25-04-2009, 09:57 PM   #47 (permalink)
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no it wont suck. most console fans where fine with 24 players. now ask most pc fans if tehre happy with 24 players in a battlefield game and they will just laugh at you.

You lot dont realize who MADE dice popular and succesful. it wasnt you lot, it was PC users supporting and buying there pc games from back in the day THAT SUPPORTED 64 PLAYERS lag free.

dont cry at a potential bid to please pc users more then console users, they already pleased u more by NOT releasing bad company 1 on the pc in the first place.

About freaking time companies started paying more attention to there pc customers WHO made them who they are today

seriously this game is best played with 50+ players. get use to it, consoles are not as powerful as pc's. O and P2P is still the norm for console users while dedicated servers are used for most pc multiplayer games. THATS the issue here.

You will NEVER see a true battlefield game on the console because of the limited hardware and online infastructure has been implemented. Get use to it lads.
aww gawd here we go again, i went thru this EXACT same thing on the 1943 forums.

go look at 1943 Full game on the 1943 forums and ull see what i have to say back to all of u PC elietists that think the BF is only for PC.

but u all fail to relize ur nopt the only Big gamers any more
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Last edited by M0D3RN_REPRR; 25-04-2009 at 10:00 PM.
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Old 25-04-2009, 09:57 PM   #48 (permalink)
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60 players works fine on resistance 2 but then again thats a ps3 only game

ps3, 360.
360, ps3.
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Old 26-04-2009, 02:09 AM   #49 (permalink)
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40 players? Good. 24 isn't enough for Battlefield games with the large open maps and such.

For smaller infantry maps a lower number is ok.
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Old 26-04-2009, 04:04 AM   #50 (permalink)
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now we only need more info on the vehicles and maps that come with 40 player matches.
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