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#1 (permalink) |
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Rookie
Join Date: May 2010
Posts: 148
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First of all, Isla Inocentes WAS (past tense) all about blackhawk play and how skilled a pilot you were determined how long you lasted in the air. A skill BH pilot COULD (past tense) really help his team.
After DICE caved into the noobs and buffed the tracer dart to Laser Dart making the Blackhawk useless, Isla Inocentes attackers are kinda left to swim or boat to the main island, both of which gets you spotted or killed. Add this to the fact that more people are realizing if you get 4 guys up on that first hill where noobs always snipe from at the first base, you can absolutely club the attackers coming up that hill not suspecting you. I can't tell you how many wookies I've killed doing this. All I have to do is run the AN-94 or XM8P Acog and a tracer dart for when the blackhawk does fly ahead, I tracer it, and 5 seconds later it goes down in flames because every engi on my team shoots a Carl Gustav at it. Last night I went 23 and 3 doing this and we stopped the attackers at the first base. that's almost a third of my teams total kills for the round. DICE has seriously destroyed the balance of this game by buffing the tracer and AA guns. the blackhawks are useless. ******************** Also, DICE, look at this huge lag thread in the US forum, you know, the one you guys INTENTIONALLY IGNORE? Major lag lately - Battlefield Bad Company 2 General Discussion - Battlefield Bad Company 2: EA Forums |
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#3 (permalink) |
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Rookie
Join Date: Jan 2010
Posts: 468
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The smoke perk needs a faster cool down, you may be able to remove one tracer dart but a second one is almost guaranteed to hit you way before smoke is ready for reuse. Had like 3-4 guys using tracers last night and while I could shake them off for quite some time the amount of tracer darts coming my way and slooooooooow smoke reload times kept getting me shot down.
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#4 (permalink) |
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Forum Regular
Join Date: Nov 2008
Posts: 793
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I pilot the Bhawk frequently, and still rarely get traced.
hell, i usually forget to even equip the smoke spec.
__________________
I love to reload during a battle! there is nothing like the feeling of sliding a long, sliver bullet, into a well-greased chamber.
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#5 (permalink) |
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Rookie
Join Date: Sep 2009
Posts: 6
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On Isla Innocentes it really does pay to have a skilled operator on the the UAV to pin down the tracer darter with it's 50 cal (although you do need to be vigilant towards defenders getting on one of the rocks that give line of site to the operator console).
I have noticed the blackhawk does appear to be used more for it's intended role, getting in and dropping off troops now as opposed to flying around in circles mini-gunning everything that moves. I have to admit I have had a few laughs sniping the snipers with my tracer dart (followed by an RPG) recently though. |
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#6 (permalink) | |
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Rookie
Join Date: Apr 2010
Location: Western Canada
Posts: 458
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#8 (permalink) |
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Rookie
Join Date: Apr 2010
Posts: 20
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Good for you, my friend still pilots extremely well and we destroy the enemies en masse.
He uses armor to avoid that first hit take down then flies off to be repaired. Rinse and repeat and you've got yourself what you think has been eliminated. What you're saying just isn't true for us atleast. Although I don't see many people choosing engi besides me anyway, except some of my friends on Isla, then we do what you're complaining about but we haven't encountered a team that does the same, a couple engis at most and they get taken down easy after they trace... if they even remember to put it on. |
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#9 (permalink) |
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Rookie
Join Date: Apr 2010
Location: Western Canada
Posts: 458
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Personally, I still do that. But I do check frequently back at our base to see if there's people queuing for the chopper. I'll make a hope back and drop them off. lalalalaes my clan off, but after all it is still just a transport helo.
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#10 (permalink) |
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Rookie
Join Date: Dec 2008
Posts: 179
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The amount of tags I got on one Blackhawk last night, made it look like a Blinking civilian aircraft.... I just wished that there had been one engineer equiped with an RPG or Carl to shoot the bloodyhawk down. Waste of tagging otherwise....
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#11 (permalink) |
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Rookie
Join Date: May 2010
Location: Derby, UK
Age: 18
Posts: 128
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I unlocked the tracer post-patch and actually find that I need to munch through two or three darts before one actually lands on target. Maybe I've just not gotten used to the speed of it yet, but I even find myself missing tanks when I aim it dead on. Is this the apparently broken hit detection, my just missing, or some other problem entirely?
Also, I hop into a Black Hawk occasionally because it's about the only vehicle I can drive/pilot with any success (besides the quad bike). I do pretty well with it - point it in a direction where both gunners can see some enemies, hold it steady so they can decimate their targets, and speed upwards or downwards to avoid any lock-ons. The honest truth is that I rarely even get tracer'd and/or shot down.
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#12 (permalink) |
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Rookie
Join Date: Mar 2010
Posts: 109
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lol @ this guy complaining because he can't noob around in the BH anymore. BH are transport helicopters, the mini guns are there for pure defense. Not offense.
If you are a good pilot you will know to always carry vehicle smoke as well. |
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#13 (permalink) |
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Rookie
Join Date: May 2009
Location: N. Carolina, US
Posts: 432
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IMO, it has always been broken. Pre-dart patch the tracer was pretty much useless, really only setting a dart if a chopper was hovering. I would just use the CG and be done with it (with no dart).
Now, post-dart patch, it's really very easy to dart anything. So I guess the fix should've been somewhere in between. Yeah, always use smoke. Especially on this map even if you consider piloting a chopper. A good counter-measure, it is. |
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#14 (permalink) | |
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Rookie
Join Date: Apr 2010
Location: Western Canada
Posts: 458
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Quote:
Anyways, the usual setup for us on Isla/Valp is assault/assault/engy. I fly as assault with smokes, my gunner runs warheads and is the other assault and our engy uses armor and tears people down with RPG-7s since he's trying to get his platinum. During ammo refill breaks, he repairs the helicopter. One Valp map I must've seen about 300 tracers and maybe about that many rockets fly up at us, several hit, but there isn't much you can do against a good setup. We got shot down once, and that was by a stationary when I was hovering to drop someone off about 30 yards in front of it. |
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#15 (permalink) | |
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Rookie
Join Date: Jan 2010
Posts: 468
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#16 (permalink) |
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Forum Guru
Join Date: Feb 2010
Posts: 1,234
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It means that the BH is now being used to ferry troops onto the target and let the battle really commence. Much more fun that hiding around the back of the first base to dodge the snipers and blackhawks mowing down every bit of cover.
Had a few more face to face scraps with squads of medics and assaulters today - great fun. Oh, and the MG36 is now the M60 of the game IMHO. |
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#17 (permalink) | |
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Rookie
Join Date: Jan 2010
Posts: 468
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#18 (permalink) |
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Rookie
Join Date: Jul 2009
Location: Reading, UK
Posts: 447
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I do enjoy the BH flying, and the tracer dart is now a lalalala for it. However, i still think the main problem for it is the machine gun, if snipers dont kill the user then the heli lasts no time at all with all the M95's and rockets.
Solutions? - Armour perk to make sure you last a little bit longer - Smoke perk to disengage the tracer, this perk easily the least used vperk. - Fly like the clappers. Good, if you can tell your team to get out at the right point and when they do anyway. Bad, as they often like to minigun their way in and a steady ship brings assist points when they do kill. But really, the combination of tracer and Gustav doesnt put the team at any disadvantage at all. They'd have the rocket anyway and unless you enter a wookie close range the 2ndary gun slot doesnt tend to matter when winning. |
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#20 (permalink) | |
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Rookie
Join Date: Mar 2010
Posts: 273
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Quote:
I don't think it would've been enough against the attack choppers, even now a REALLY good pilot is hard to take down. But it's too bad the transport choppers got affected so much by the tracer changes, they were actually balanced before the change. |
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#21 (permalink) | |
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Rookie
Join Date: Dec 2008
Posts: 179
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Quote:
![]() Sorry but I took down the Hind twice in one match as a Blackhawk Pilot, With two gunners... Mid air dog fights with transport Chopters .First was just after taking the 2nd set, we zoomed over the hill and their she was just taking off.... 'Let' it Rip' I said and the gunners opened up..... Sweet burst into flames... Next Time I came around from picking up more grunts I some how found her airborne and managed to get in behind her and I stayed on her lalala till she went down yet again....
Last edited by robert66jr; 26-05-2010 at 06:07 AM. |
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#23 (permalink) | |
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Forum Guru
Join Date: Feb 2010
Posts: 1,234
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Quote:
All I know is that I killed a fellow with it, nicked it off his then got 5 kills in less than 7 seconds with it - half their team came running towards me so I shot them...... |
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#24 (permalink) |
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Rookie
Join Date: Feb 2010
Posts: 22
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I don't think its broken. Its still possible for the attackers to do well without the helo. The jet skis are fast and can get round the back of the base without too much problem. Infantry can sneak down the road. I tend to time a jet ski run with a black hawk assault as many defenders are looking up at the sky.
Besides cant you equip the helo with smoke to shake off the tracers? The change just emphasises the Blackhawks role as a transport rather than a mobile gun platform and its still a threat with a good pilot |
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#25 (permalink) |
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Forum Regular
Join Date: Feb 2010
Posts: 583
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Tsshh, blackhawk is almost useless as an attacking vehicle even before the patch because of the mini bb gun. It's only good for distraction since it made half of the defender team spraying at the sky with small arm (lol) and running around like headless chickens even though the black hawk barely get any skill
It's a transporting vehicle.... and u'll be surprise how much devastating it can do. I've taken plenty of crates from just landing a full loaded black hawk directly on the m-com. The defender though i gonna circle blackhawk around the island, but they were wrong. 5 people + some spawning squadmates is more than enough to take a crates. 1 person can stay on the minigun and spray until the blackhawk get destroyed ( the person can jump out easily and stay alive). The debris/smoke of the blackhawk can be use for cover too. After the crates is armed, even if the defender manage to kill all 5 attackers, some recon probably will drop mortar onto the m-com and keep it from getting disarm anyway. Now imagine if 2 fully loaded blackhawk landed on the m-com =) |
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