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Old 29-12-2011, 08:08 PM   #1 (permalink)
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Default Lets make our own First Person Shooter

[EDIT : List is outdated, an updated list is on the forum]






The Forum : http://www.blackholearts.net/index.php







BlackHole Arts, we're making the ideal First Person Shooter, what Battlefield 3 was supposed to be, the game is set in 2042, called Project 2042.

We're in needs of Programmers, so anyone with experience with programming, coding and scripting is welcome to join us, we also need feedback, any help and support is much appreciated.

Last edited by WhiteArcticFox; 22-01-2012 at 04:39 PM.
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Old 29-12-2011, 08:08 PM   #2 (permalink)
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No....
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Old 29-12-2011, 08:08 PM   #3 (permalink)
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I call art designer
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Old 29-12-2011, 08:09 PM   #4 (permalink)
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Cassius Belli team I think need some help.


Also inb4mod tools
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Last edited by Strongtea; 29-12-2011 at 08:13 PM.
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Old 29-12-2011, 08:11 PM   #5 (permalink)
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Good, can you do C++?

Edit: Hmmm, that's not really the way to do it, starting from a scratch sucks.
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Old 29-12-2011, 08:13 PM   #6 (permalink)
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Crysis 2 engine is free for non commercial use.

Go for it!
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Old 29-12-2011, 08:14 PM   #7 (permalink)
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We may not be programmers but we CAN discuss abstract concepts of how things should work. Maybe someone who in the future actually will do a mod for a game that has mod tools could pick up on it.
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Old 29-12-2011, 08:15 PM   #8 (permalink)
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Quote:
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I call art designer
I suggest myself. I promess to buff the sun and get it to a new level of shinyness! "Being blind has never been this easy"
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Old 29-12-2011, 08:16 PM   #9 (permalink)
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I request to be in charge of the console branch of things.
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Old 29-12-2011, 08:18 PM   #10 (permalink)
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I request to be in charge of the console branch of things.
PC exclusive, you chump
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Old 29-12-2011, 08:18 PM   #11 (permalink)
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I'll be physics programmer.
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Old 29-12-2011, 08:18 PM   #12 (permalink)
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I want to be on core design team! Pwetty Pwease
Also, every part of the game needs to be approved by Shalalalalaska.
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Old 29-12-2011, 08:18 PM   #13 (permalink)
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I call whatever job Demize99 does.
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Old 29-12-2011, 08:19 PM   #14 (permalink)
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I call whatever job Demize99 does.
Lead Designer it is
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Old 29-12-2011, 08:19 PM   #15 (permalink)
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PC exclusive, you chump
The game will be designed as if it were PC exclusive, then I would take that product and work it into something consoles can use.
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Old 29-12-2011, 08:19 PM   #16 (permalink)
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Lead Designer it is
Awesome.
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Old 29-12-2011, 08:20 PM   #17 (permalink)
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Whats the name of the game? I say Call of Battle: Crysis Gears
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Old 29-12-2011, 08:21 PM   #18 (permalink)
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Who's gonna be receptionist?
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Old 29-12-2011, 08:22 PM   #19 (permalink)
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I'll design the tiny meat-grinder maps that can't really fit 64 players.
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Old 29-12-2011, 08:22 PM   #20 (permalink)
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I'd like to be a map designer.

Expect PR sized maps with full map scaling, independent of the amount of players.
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Old 29-12-2011, 08:23 PM   #21 (permalink)
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We have to hire the sound designers from DICE, tho.
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Old 29-12-2011, 08:24 PM   #22 (permalink)
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We should break this thread up into phases.

First phase could be thinking up game modes besides Conquest, Rush, and Deathmatches, that way, knowing the game modes, everything else could fall into place.

What about some kind of two or three phase mode where there is an infantry assault to take out heavy field guns/artillery on a beach so that a tank assault can happen after that, and then after that there is a final battle for some objective? Kind of like Rush, but in place of MCOMS you have to clear out artillery firebases...then once that phase ends, the attackers stop spawning as infantry/paratroopers/whatever and start spawning on landing craft to land tanks/etc. Fail to protect the guns, and you will have a harder time defending in the next phase.

So basically, for the defenders on such a mode, they would spawn the same every phase, for attackers:
Phase 1 infantry paratroop assault or RIB boat assault from the fleet (OR instead of infantry, an air raid phase where you try to bomb the guns)
Phase 2: Tank assault on the beach
Phase 3: After having cleared the beach, final battle for whatever objective is behind it.

Last edited by stardouser19; 29-12-2011 at 08:26 PM.
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Old 29-12-2011, 08:24 PM   #23 (permalink)
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Quote:
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I request to be in charge of the console branch of things.
Too bad, I already called it.
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Old 29-12-2011, 08:25 PM   #24 (permalink)
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Quote:
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We have to hire the sound designers from DICE, tho.
Why would we? Anyone can be a sound designer!
@How to be a Sound Editor - Battlefield 3 - YouTube
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Old 29-12-2011, 08:26 PM   #25 (permalink)
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I was wondering when I'd see a thread like this... Too bad it isn't that simple though.
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