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#1 (permalink) |
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Banned
Join Date: Jul 2011
Location: Location: Location
Posts: 2,383
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[EDIT : List is outdated, an updated list is on the forum]
![]() ![]() The Forum : http://www.blackholearts.net/index.php ![]() ![]() ![]() BlackHole Arts, we're making the ideal First Person Shooter, what Battlefield 3 was supposed to be, the game is set in 2042, called Project 2042. We're in needs of Programmers, so anyone with experience with programming, coding and scripting is welcome to join us, we also need feedback, any help and support is much appreciated. Last edited by WhiteArcticFox; 22-01-2012 at 04:39 PM. |
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#2 (permalink) |
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Forum Guru
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No....
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![]() Want to see a jet roadkill in BF3? Click! http://www.youtube.com/watch?v=2ftz-1tVx58 Loving Heroes and Generals! |
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#7 (permalink) |
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EA Veteran
Join Date: Jan 2011
Location: Barad Dur, Mordor
Posts: 13,629
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We may not be programmers but we CAN discuss abstract concepts of how things should work. Maybe someone who in the future actually will do a mod for a game that has mod tools could pick up on it.
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http://www.youtube.com/watch?feature=player_detailpage&v=rkmv8pSKZyo#t=88 s Chat about this video at http://tinyurl.com/86juz3z |
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#9 (permalink) |
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Elite
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I request to be in charge of the console branch of things.
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'Youth Without Youth' - Metric Hayley Williams Fan Club! PSN: xSchrubZx Xfire: schrubzy |
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#12 (permalink) | |
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Forum Regular
Join Date: Feb 2011
Location: Scotland.
Posts: 710
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I want to be on core design team! Pwetty Pwease
![]() Also, every part of the game needs to be approved by Shalalalalaska.
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#15 (permalink) |
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Elite
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The game will be designed as if it were PC exclusive, then I would take that product and work it into something consoles can use.
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'Youth Without Youth' - Metric Hayley Williams Fan Club! PSN: xSchrubZx Xfire: schrubzy |
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#22 (permalink) |
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EA Veteran
Join Date: Jan 2011
Location: Barad Dur, Mordor
Posts: 13,629
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We should break this thread up into phases.
First phase could be thinking up game modes besides Conquest, Rush, and Deathmatches, that way, knowing the game modes, everything else could fall into place. What about some kind of two or three phase mode where there is an infantry assault to take out heavy field guns/artillery on a beach so that a tank assault can happen after that, and then after that there is a final battle for some objective? Kind of like Rush, but in place of MCOMS you have to clear out artillery firebases...then once that phase ends, the attackers stop spawning as infantry/paratroopers/whatever and start spawning on landing craft to land tanks/etc. Fail to protect the guns, and you will have a harder time defending in the next phase. So basically, for the defenders on such a mode, they would spawn the same every phase, for attackers: Phase 1 infantry paratroop assault or RIB boat assault from the fleet (OR instead of infantry, an air raid phase where you try to bomb the guns) Phase 2: Tank assault on the beach Phase 3: After having cleared the beach, final battle for whatever objective is behind it.
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http://www.youtube.com/watch?feature=player_detailpage&v=rkmv8pSKZyo#t=88 s Chat about this video at http://tinyurl.com/86juz3z Last edited by stardouser19; 29-12-2011 at 08:26 PM. |
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#24 (permalink) |
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Forum Regular
Join Date: Nov 2010
Location: Israel
Posts: 702
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Why would we? Anyone can be a sound designer!
@How to be a Sound Editor - Battlefield 3 - YouTube
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