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#1 (permalink) |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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In BFBC2 you would get stars for each weapon to show your 'skill' with them. Or more, how many people you've killed with that weapon.
For something a little different could your weapon change over time... BF3 trailers show the guns have awesome looking 'scratched' textures. So I was thinking, how about when you first use a weapon it's pristine, shiny and new. But over time it slowly gets more and more scratched up, starts to show it's battle hardened etc. I thought this might add some depth to the weapons. This way if any enemy picks up your gun they can physically see how 'skilled' you are with that weapon. Other than just looking at the stars you've earned. Scratched weapons look bad lalala IMO! ![]() But then again, some people might hate it... Thoughts?
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#2 (permalink) |
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Forum Junkie
Join Date: Feb 2010
Location: Virginia Beach, VA - USA
Posts: 4,315
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is it necessary? is it game changing? is it something i want them to take the time to implement by taking time away from improving / balancing/ creating other things?
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#3 (permalink) |
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Forum Junkie
Join Date: Mar 2011
Posts: 3,025
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It wouldn't necessarily show how skilled you are at all. You could have killed 10,000 people with the weapon, but dies 20,000 times. Also, that kinda fails when you get a new weapon every time you die- unless the weapon aging would be limited to showing how many people were killed in that one life (killstreak)
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#5 (permalink) |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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It's just a hypothetical question/idea.
There's loads of things in games that aren't 'necessary' but that add to it, and show that devs have put time into their game. Idle animations aren't a necessity, but they're sometimes really funny. I suppose it will show your usage/kills with the gun, not necessarily 'skill'. Just like the stars did. It would be a progression over time like the stars. Then when it gets super dirty, muddy you can use your virtual finger to write 'clean me' on the barrel.
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#7 (permalink) |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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Jeez, it's not like DICE are actually going to put back the release date because of a post some random put on the forums about weapon scratching and that they should dedicate all resources to focus solely on implementing it rather than the intricate balance difference between an M4 and an AK.
It's just a what if. It's not like I'm saying I'd rather have scratching than a fire selector. Just ideas friends, they don't hurt.
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#8 (permalink) |
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Forum Guru
Join Date: Feb 2011
Location: London, England
Age: 25
Posts: 1,923
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I think it's a nice idea, the more you use a weapon the more it gets scratched and damaged from wear and tear, it's something nice which has no impact in the game at all, but would give it more depth and give people something to work towards, much more subtle than CoD's camo skins.
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#9 (permalink) |
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Forum Junkie
Join Date: Feb 2010
Location: Virginia Beach, VA - USA
Posts: 4,315
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Do you realize how long it takes to make one gun model? do you realize how many more gun models this would mean they have to make? do you realize how its being FORCED on the player to use the scratched up version? dont you think the point is to have an option?
And everything i asked in my first post is still valid. The time constraints on this game may seem like they have alot of time. but EVERY SECOND they spend on the game is valuable before release. it may not seem like a time crunch but most assuradly its more of a time crunch for any dev than we can even begin to imagine.
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#11 (permalink) |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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Yeah it'll just be texture variants, they won't have to make like 12 models of each gun lol.
Like I said this is just hypothetical.
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#12 (permalink) |
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Forum Junkie
Join Date: Aug 2010
Location: Sweden, Borås
Posts: 4,275
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I don't want my guns to turn old. But I would like two sets of guns for each weapon, one old and one new. The old one should be jamming more often then the newer ones.
EDIT: ohh.. only texture? Ok, sure, as long as it don't cause too much truble for the devs. I'd like it to be able to get war-torn after about 100h. It should be slow though, and you should be able to restore your gun. Why not make it a scale, so you can choose 0% war-torne too 100% war-torn. Last edited by TheValiantSoul; 19-03-2011 at 03:33 PM. |
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#15 (permalink) | |
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Forum Guru
Join Date: Feb 2011
Location: London, England
Age: 25
Posts: 1,923
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Quote:
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#16 (permalink) | |
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Forum Junkie
Join Date: Feb 2010
Location: Virginia Beach, VA - USA
Posts: 4,315
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Quote:
A retexturing with 2 or a few scratches TRULY isnt even worth mentioning. I figured the OP was refereing to things they already have done in the past. If not and he just wants a few scratches that no one will notice, care about, etc. then i feel that this topic is even stupider than i thought originally.
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#17 (permalink) | |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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Quote:
Have you even seen the trailers? Do the guns look like they have an accidental boo boo on them? No. They're beaten up, worn, used, battle-hardened. And I'm sure devs can use things that they haven't used before, it's called new. And if you don't like the beaten up look you can just go ahead and edit the .cfg files!
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#18 (permalink) | |
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Forum Guru
Join Date: Feb 2011
Location: London, England
Age: 25
Posts: 1,923
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Quote:
Since you don't care and wouldn't notice these visual changes anyway, yet it's pretty obvious it wouldn't take long for them to do regardless which was 1 of your stand points against not wanting it in the first place, you can leave the topic now. |
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#19 (permalink) | |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
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Quote:
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#20 (permalink) | |
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Forum Junkie
Join Date: Feb 2010
Location: Virginia Beach, VA - USA
Posts: 4,315
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Quote:
So how would you suggest that you make it even more beat up than they already are? honestly. I am quite aware of what they are now. In MoH for example your scope was tied down onto your gun with some kind of tape or cloth (i cant remember) on some of the snipers when switching from veteran to regular. I repeat: is it necessary? is it game changing? is it something i want them to take the time to implement by taking time away from improving / balancing/ creating other things? EDIT: also - we have to remember consoles cant edit their files... EDIT2: This is honestly just another LET ME HAVE A PINK HAT topic. Albeit much more proper and with the theme of BF games. But at the end of the day no one is going to care..
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No longer with BlackHole Arts lol. EAUK Forum Gestapo and Dice Defense Force member. http://bf3stats.com/stats_pc/Trauma_Hunter2/ Last edited by Trauma_Hunter2; 19-03-2011 at 02:33 PM. |
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#22 (permalink) |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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You're a console gamer?
Fairplay, you could do with out the added bling wasting resources. You'd probably much prefer squeezing as much out of the memory as possible rather than adding stuff like this. ^^^That truly isn't a dig at console gamers, just I know that BF3 has a lot of nice tech in it, so you'll probably rather not waste horsepower on details like this one!
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#23 (permalink) |
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Forum Junkie
Join Date: Feb 2010
Location: Virginia Beach, VA - USA
Posts: 4,315
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I'm not exclusive. I'm getting this on all platforms. And will play on all platforms.
I have 3 copies of MoH. And i play 3 diff copies of MoH. I dont limit myself - and i support the developers and games i like.
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#24 (permalink) |
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Forum Junkie
Join Date: Mar 2010
Location: Ireland
Posts: 4,901
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like the guy said above, is it really necessary?
personally I like this idea but only if they already planned to have this function. if they dont planning to have it than please dont brother to introduces this.
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#25 (permalink) | |
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Rookie
Join Date: Mar 2011
Location: South West, England
Age: 21
Posts: 119
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Quote:
That would be a bad idea!
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