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Old 19-03-2011, 11:59 AM   #1 (permalink)
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Default Weapon progression idea

In BFBC2 you would get stars for each weapon to show your 'skill' with them. Or more, how many people you've killed with that weapon.

For something a little different could your weapon change over time...

BF3 trailers show the guns have awesome looking 'scratched' textures.
So I was thinking, how about when you first use a weapon it's pristine, shiny and new. But over time it slowly gets more and more scratched up, starts to show it's battle hardened etc.

I thought this might add some depth to the weapons. This way if any enemy picks up your gun they can physically see how 'skilled' you are with that weapon. Other than just looking at the stars you've earned.

Scratched weapons look bad lalala IMO!
But then again, some people might hate it...
Thoughts?
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Old 19-03-2011, 12:05 PM   #2 (permalink)
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is it necessary? is it game changing? is it something i want them to take the time to implement by taking time away from improving / balancing/ creating other things?
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Old 19-03-2011, 12:07 PM   #3 (permalink)
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It wouldn't necessarily show how skilled you are at all. You could have killed 10,000 people with the weapon, but dies 20,000 times. Also, that kinda fails when you get a new weapon every time you die- unless the weapon aging would be limited to showing how many people were killed in that one life (killstreak)
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Old 19-03-2011, 12:07 PM   #4 (permalink)
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Love this idea!
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Old 19-03-2011, 12:16 PM   #5 (permalink)
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It's just a hypothetical question/idea.
There's loads of things in games that aren't 'necessary' but that add to it, and show that devs have put time into their game. Idle animations aren't a necessity, but they're sometimes really funny.

I suppose it will show your usage/kills with the gun, not necessarily 'skill'. Just like the stars did.

It would be a progression over time like the stars.
Then when it gets super dirty, muddy you can use your virtual finger to write 'clean me' on the barrel.
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Old 19-03-2011, 12:18 PM   #6 (permalink)
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is it necessary? is it game changing? is it something i want them to take the time to implement by taking time away from improving / balancing/ creating other things?
this
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Old 19-03-2011, 12:30 PM   #7 (permalink)
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Jeez, it's not like DICE are actually going to put back the release date because of a post some random put on the forums about weapon scratching and that they should dedicate all resources to focus solely on implementing it rather than the intricate balance difference between an M4 and an AK.

It's just a what if.

It's not like I'm saying I'd rather have scratching than a fire selector.
Just ideas friends, they don't hurt.
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Old 19-03-2011, 12:39 PM   #8 (permalink)
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I think it's a nice idea, the more you use a weapon the more it gets scratched and damaged from wear and tear, it's something nice which has no impact in the game at all, but would give it more depth and give people something to work towards, much more subtle than CoD's camo skins.
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Old 19-03-2011, 12:46 PM   #9 (permalink)
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Do you realize how long it takes to make one gun model? do you realize how many more gun models this would mean they have to make? do you realize how its being FORCED on the player to use the scratched up version? dont you think the point is to have an option?

And everything i asked in my first post is still valid. The time constraints on this game may seem like they have alot of time. but EVERY SECOND they spend on the game is valuable before release. it may not seem like a time crunch but most assuradly its more of a time crunch for any dev than we can even begin to imagine.
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Old 19-03-2011, 12:51 PM   #10 (permalink)
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I like little touches like this, and damage on a weapon is usually just a texture overlay so doesn't take that much time to make.
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Old 19-03-2011, 01:00 PM   #11 (permalink)
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Yeah it'll just be texture variants, they won't have to make like 12 models of each gun lol.
Like I said this is just hypothetical.
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Old 19-03-2011, 01:19 PM   #12 (permalink)
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I don't want my guns to turn old. But I would like two sets of guns for each weapon, one old and one new. The old one should be jamming more often then the newer ones.


EDIT: ohh.. only texture? Ok, sure, as long as it don't cause too much truble for the devs. I'd like it to be able to get war-torn after about 100h. It should be slow though, and you should be able to restore your gun. Why not make it a scale, so you can choose 0% war-torne too 100% war-torn.
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Old 19-03-2011, 01:27 PM   #13 (permalink)
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No. MoH had it right in this manner. Advance to a certain level, then you can choose a new skin for the weapon, either the scrimmed version, or the new in box version.
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Old 19-03-2011, 01:35 PM   #14 (permalink)
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No. MoH had it right in this manner. Advance to a certain level, then you can choose a new skin for the weapon, either the scrimmed version, or the new in box version.
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Old 19-03-2011, 01:41 PM   #15 (permalink)
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Quote:
Originally Posted by Trauma_Hunter2 View Post
Do you realize how long it takes to make one gun model? do you realize how many more gun models this would mean they have to make? do you realize how its being FORCED on the player to use the scratched up version? dont you think the point is to have an option?

And everything i asked in my first post is still valid. The time constraints on this game may seem like they have alot of time. but EVERY SECOND they spend on the game is valuable before release. it may not seem like a time crunch but most assuradly its more of a time crunch for any dev than we can even begin to imagine.
You think they would make whole new gun models instead of just re-texturing existing ones? Wow man, better hope that game developers never hire you.
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Old 19-03-2011, 01:59 PM   #16 (permalink)
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You think they would make whole new gun models instead of just re-texturing existing ones? Wow man, better hope that game developers never hire you.
Medal of honor - made by dice - had veteran versions of the weapons. they were 2 completely different models.

A retexturing with 2 or a few scratches TRULY isnt even worth mentioning. I figured the OP was refereing to things they already have done in the past. If not and he just wants a few scratches that no one will notice, care about, etc. then i feel that this topic is even stupider than i thought originally.
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Old 19-03-2011, 02:12 PM   #17 (permalink)
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Quote:
Originally Posted by Trauma_Hunter2 View Post
A retexturing with 2 or a few scratches TRULY isnt even worth mentioning. I figured the OP was refereing to things they already have done in the past. If not and he just wants a few scratches that no one will notice, care about, etc. then i feel that this topic is even stupider than i thought originally.
Oh my word.
Have you even seen the trailers? Do the guns look like they have an accidental boo boo on them?
No. They're beaten up, worn, used, battle-hardened.
And I'm sure devs can use things that they haven't used before, it's called new.

And if you don't like the beaten up look you can just go ahead and edit the .cfg files!
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Old 19-03-2011, 02:13 PM   #18 (permalink)
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Quote:
Originally Posted by Trauma_Hunter2 View Post
Medal of honor - made by dice - had veteran versions of the weapons. they were 2 completely different models.

A retexturing with 2 or a few scratches TRULY isnt even worth mentioning. I figured the OP was refereing to things they already have done in the past. If not and he just wants a few scratches that no one will notice, care about, etc. then i feel that this topic is even stupider than i thought originally.
The OP is referring to having weapons getting damaged over time, which could be getting kills with it or using it for a certain time and hitting milestones with each, over time indicates not just a starting model and an ending model, but gradually getting more and more damaged which is just just re-texturing existing models with scratches, paint chipping etc. Ultimately there could be 2 gun models, the starting model and the ending model, but everything between can just be re-textured which would save a lot of time, money and effort, but still give you something between the 2 to progress with.

Since you don't care and wouldn't notice these visual changes anyway, yet it's pretty obvious it wouldn't take long for them to do regardless which was 1 of your stand points against not wanting it in the first place, you can leave the topic now.
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Old 19-03-2011, 02:17 PM   #19 (permalink)
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Quote:
Originally Posted by Sneakiest_bear View Post
The OP is referring to having weapons getting damaged over time, which could be getting kills with it or using it for a certain time and hitting milestones with each, over time indicates not just a starting model and an ending model, but gradually getting more and more damaged which is just just re-texturing existing models with scratches, paint chipping etc. Ultimately there could be 2 gun models, the starting model and the ending model, but everything between can just be re-textured which would save a lot of time, money and effort, but still give you something between the 2 to progress with.

Since you don't care and wouldn't notice these visual changes anyway, yet it's pretty obvious it wouldn't take long for them to do regardless which was 1 of your stand points against not wanting it in the first place, you can leave the topic now.
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Old 19-03-2011, 02:30 PM   #20 (permalink)
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Oh my word.
Have you even seen the trailers? Do the guns look like they have an accidental boo boo on them?
No. They're beaten up, worn, used, battle-hardened.
And I'm sure devs can use things that they haven't used before, it's called new.

And if you don't like the beaten up look you can just go ahead and edit the .cfg files!

So how would you suggest that you make it even more beat up than they already are? honestly. I am quite aware of what they are now.

In MoH for example your scope was tied down onto your gun with some kind of tape or cloth (i cant remember) on some of the snipers when switching from veteran to regular.

I repeat:


is it necessary? is it game changing? is it something i want them to take the time to implement by taking time away from improving / balancing/ creating other things?

EDIT: also - we have to remember consoles cant edit their files...
EDIT2:
This is honestly just another LET ME HAVE A PINK HAT topic. Albeit much more proper and with the theme of BF games. But at the end of the day no one is going to care..
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Old 19-03-2011, 02:41 PM   #21 (permalink)
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I like it, I hope DICE check this thread.

At least consider this for pc version.
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Old 19-03-2011, 02:41 PM   #22 (permalink)
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You're a console gamer?
Fairplay, you could do with out the added bling wasting resources. You'd probably much prefer squeezing as much out of the memory as possible rather than adding stuff like this.

^^^That truly isn't a dig at console gamers, just I know that BF3 has a lot of nice tech in it, so you'll probably rather not waste horsepower on details like this one!
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Old 19-03-2011, 02:48 PM   #23 (permalink)
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I'm not exclusive. I'm getting this on all platforms. And will play on all platforms.

I have 3 copies of MoH. And i play 3 diff copies of MoH.

I dont limit myself - and i support the developers and games i like.
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Old 19-03-2011, 02:59 PM   #24 (permalink)
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like the guy said above, is it really necessary?

personally I like this idea but only if they already planned to have this function. if they dont planning to have it than please dont brother to introduces this.
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Old 19-03-2011, 03:14 PM   #25 (permalink)
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like the guy said above, is it really necessary?

personally I like this idea but only if they already planned to have this function. if they dont planning to have it than please dont brother to introduces this.
No it's not necessary, lots of things aren't 'necessary'. I just thought it was a cool idea. Not for them to put the release date back just so they can implement it! That would be a bad idea!
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