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| View Poll Results: Does BF3 need the 'Commander' position as seen in BF2 and BF2142? | |||
| YES? |
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2,475 | 65.11% |
| NO? |
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1,326 | 34.89% |
| Voters: 3801. You may not vote on this poll | |||
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#801 (permalink) |
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Forum Guru
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Personally I'd like to see commander only open as an option once the server reaches a certain % population. Kicking a server off with 8 players while one wookies out as commander can effect the balance quite dramatically - less of an effect of busier servers though.
That being said I always thought the commander had the potential to bring a lot to the teamwork aspect of the game. More often than not it was poor commanders just running, gunning and using their assets for themselves. But good commanders really can assist squads and improve teamwork. |
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#802 (permalink) | |
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Forum Guru
Join Date: Feb 2011
Posts: 1,635
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Quote:
Find the faults! xD BF2 players would puke if they include Healthreg. No Commander is one thing, but if they try to replace its functions by "abilities for everyone" they would screw it up for good! Last edited by bombspy; 20-03-2011 at 02:05 AM. |
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#803 (permalink) |
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Forum Junkie
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We will soon have 30,000 views. Not bad.
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#805 (permalink) |
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Hi, I'm New!
Join Date: Mar 2011
Posts: 1
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we do need commanders in the Battlefield.. it is part of the game..using the UAV and other controls was a good thing to get the teams moving in the right direction..Other wise you will have teams sitting in the rears just sniping and camping.. going la te da..
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#808 (permalink) | |
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Forum Guru
Join Date: Feb 2011
Posts: 1,620
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Quote:
If regen has been implemented, the beta will hopefully allow any curious BF2 fans to see whether the implementation has been well thought out. I know I know.. A lot of people think it's impossible for any kind of regen to be worthwhile, but I believe it can be designed in such as way as to retain the high value/relevance of the medic class. |
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#809 (permalink) |
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Elite
Join Date: Aug 2010
Posts: 7,251
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ya only way thats possible is if its not 100% health regen %65-down would be suffice... unless the 100% takes literally15 minutes..
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Lets see 24 and 64 is....
Last edited by mgsgrayfox; 22-03-2011 at 08:10 AM. |
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#810 (permalink) |
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Forum Junkie
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Let's try to stay on topic. Should there be a Commander position leading/supporting each team?
My answer is, "Absolutely, YES!!" I was shocked and disappointed to discover in the Game Informer article that there would not be a commander and very concerned by the "everyone" is a leader at the same time concept. That is a regression of the Battlefield series. A move toward COD pandemonium. Shocker! Wrong direction, DICE.
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#811 (permalink) |
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Hi, I'm New!
Join Date: Feb 2011
Posts: 1
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I voted yes but maybe instead of removing the commander function altogether DICE should work on a new and improved version of it that is different and more towards what they want.
What some people have said giving some of the power to squad leaders is good. If they have Squad leaders, which they'd better. It hasn't been confirmed yet. |
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#814 (permalink) |
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Forum Junkie
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Those in favor of a BF3 Commander are almost back to 60% and climbing.
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#815 (permalink) |
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Forum Junkie
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Keep voting!!
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#817 (permalink) |
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Rookie
Join Date: Mar 2011
Age: 25
Posts: 483
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Not a deal breaker but I do like the idea of someone competent organising attacks for those that don't know how to play.
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#819 (permalink) |
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Rookie
Join Date: Jan 2011
Posts: 334
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When I played BF1942 you would encounter players that you really felt should give other players some directions. It's nice when you have a player that's just extremely experienced and talented giving the team directions.
Secondly I felt that such a player should be an active commander. A player gets his experience by joining the fight. Giving the commander special tools to make the position attractive was a bad thing. It resulted in players assuming the role that weren't experienced at all. The viewpoint high above the battlefield resulted in being less aware of what was really going on then if you were on the ground. Enforcing a hierarchy was yet another mistake. I see the 'team leader' as someone who is joining the fight like the others. He uses a microphone. He doesn't give 'commands', but he tries to make sure key positions are filled (like AA: hey x, would you get in the AA for a while, we really need that right now?), and helps with the overall strategy ('there is someone sneaking to our back-base all the time, heads up'). |
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#821 (permalink) |
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Forum Junkie
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Keep it Rollin'
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#823 (permalink) | |
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Forum Junkie
Join Date: Oct 2009
Location: Princess Luna is best pony! /)^_^(\
Age: 19
Posts: 2,810
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Quote:
That said if Commander spam is cut back and if he is actually made useful then I wouldn't mind seeing it back.
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#824 (permalink) | |
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Forum Junkie
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Quote:
"Success is achieved and maintained by those who try and keep trying." - W. Clement Stone
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![]() Vote - Commander Yes or No: http://forums.electronicarts.co.uk/b...er-yes-no.html |
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#825 (permalink) | |
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Banned
Join Date: Jan 2011
Posts: 5,979
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Quote:
Like ppl keep saying, it's still in pre-alpha stage, right? Plenty of time for professional devs to do whatever needs to be done. |
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