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#1 (permalink) |
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Rookie
Join Date: Nov 2011
Location: UK
Age: 31
Posts: 406
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With ps3 getting voip fix. Not played in ages because of input lag and voip problems, so I'm looking forward to tomorrow, fingers crossed input lag fix is on the way. Anybody else looking forward to tomorrow and being able to to talk to squad mates?
Last edited by davison-burns; 06-02-2012 at 10:39 AM. |
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#3 (permalink) |
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Rookie
Join Date: Nov 2011
Location: UK
Age: 31
Posts: 406
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Last edited by davison-burns; 05-02-2012 at 07:37 PM. |
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#5 (permalink) |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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I would laugh my socks off if after update VOIP will still be broken or they break something else. Impossibru?
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Once Upon a Time... |
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#7 (permalink) | |
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EA Veteran
Join Date: Nov 2009
Location: buried under a pile of WWII history books ... mmm, so good.
Age: 19
Posts: 16,115
Blog Entries: 6
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Quote:
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![]() ~ parting words of Barrie "Bazajaytee" Tingle, formerly of DICE |
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#8 (permalink) |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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You didn't like that random win/lost screen n BC2? I thought it was exciting and made outcome of game unpredictable.
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#9 (permalink) |
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Forum Junkie
Join Date: Dec 2010
Location: New York
Age: 21
Posts: 3,122
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I thought updates came out on Tuesdays...
Nice Mortars are getting fixed so you cant deploy them in your own spawn. +1 for DICE
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![]() Battlelog: Nightsnipez Rush is a plague to BF map design. Last edited by Rocnezzy; 05-02-2012 at 08:24 PM. |
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#11 (permalink) | |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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Quote:
If true it is stupid because of the big arch Mortars create. Unless they make it so you can shoot it right up and kill yourself, limiting the area it can be used is another stupid idea.
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#12 (permalink) |
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Forum Guru
Join Date: Jul 2010
Location: England UK
Age: 39
Posts: 1,170
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I read somewhere they were altering the firing rate of the USAS, a reduction obviously, well, the USAS will become useless because its firing rate is not the problem.
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![]() http://steamcommunity.com/groups/ukmordor http://steamcommunity.com/groups/dayzuk |
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#13 (permalink) |
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EA Veteran
Join Date: Nov 2009
Location: buried under a pile of WWII history books ... mmm, so good.
Age: 19
Posts: 16,115
Blog Entries: 6
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A reduction only when you have frags equipped.
__________________
![]() ~ parting words of Barrie "Bazajaytee" Tingle, formerly of DICE |
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#15 (permalink) | |
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Rookie
Join Date: Nov 2011
Location: UK
Age: 31
Posts: 406
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Quote:
MP1st – Battlefield 3 Patch Details – Mortars “Fixed”, M-COM Ribbons Tweaked and More |
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#16 (permalink) | |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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Quote:
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#17 (permalink) |
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Elite
Join Date: Jun 2010
Location: 'MERICA.
Posts: 5,745
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Good to see. Trust me when I tell you proper VoIP changes the game entirely.
Communicating with some good friends on Xbox can make it very, very fun. Mortars not being usable in home bases anymore? Meh. Nobody is gonna use them in Rush anymore unless they expect to be annihilated. CQ though I like the idea. Maybe now flags will have a tactical purpose: Capping an outpost means setting up a mortar pit.
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![]() Last edited by Orcacam07; 05-02-2012 at 09:35 PM. |
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#18 (permalink) | |
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Rookie
Join Date: Nov 2011
Location: UK
Age: 31
Posts: 406
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Quote:
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#19 (permalink) | |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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Quote:
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#21 (permalink) |
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Forum Guru
Join Date: Jul 2010
Location: England UK
Age: 39
Posts: 1,170
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its not only the amount of splash damage that is the problem, its also the way that frag rounds (when aiming) form a singular projectle which can travel and kill halfway across the map, with far to much ease.
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#25 (permalink) |
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Forum Junkie
Join Date: Jan 2012
Posts: 2,833
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Have you tried it with full squad, all 4 people on mics?
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