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#4 (permalink) |
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Forum Regular
Join Date: Aug 2009
Location: Saudi Arabia
Posts: 661
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niiiiiiiiiiiiice
it looks kind of dark like it becuse PAC uniform are balck but is that a problme ??? and where is the hotel that baza talk about Last edited by IBRHEEM_Q4_FTW; 19-06-2010 at 12:28 PM. |
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#9 (permalink) |
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Rookie
Join Date: May 2010
Location: Austria
Age: 32
Posts: 270
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I am really looking forward to this map.
But I am wondering if these images were somehow postprocessed? Even though this map seems to be set in "winter", the (lack of) colors on many statics looks quite strange. Like a black and white image. :S Especially this one.
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BF PC Communities dying BF3: [Concept] Loadout Presets BF3: S@K - CQ_Large - [ADD] Cement Factory and Factory |
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#10 (permalink) | |
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Rookie
Join Date: Nov 2009
Posts: 353
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Quote:
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#17 (permalink) | ||
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Rookie
Join Date: Oct 2009
Posts: 55
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Quote:
I used max to redo most of the UVs. Several building have been completely retextured. Most, just the base texture are remapped to use 2142 color. Quote:
Last edited by jb2112; 19-06-2010 at 02:31 PM. |
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#21 (permalink) | |
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Rookie
Join Date: May 2010
Location: Austria
Age: 32
Posts: 270
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Quote:
There is a difference between "using less color" and "using none". even in a "nearly froozen" enviroment, palm trees would not suddenly turn black and white. same goes for all the walls. less color is okay because of the setting of the map - but only black and white is not right. look at the other BF2142 maps for comparison.
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BF PC Communities dying BF3: [Concept] Loadout Presets BF3: S@K - CQ_Large - [ADD] Cement Factory and Factory |
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#25 (permalink) |
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Rookie
Join Date: Aug 2007
Location: Lincolnshire
Posts: 394
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solidservo - I dont think the ice age featured in thisgame happened literally overnight which would explain the trees!
anyway, i reckon the colours (...) suit it well. Just hope this whole thing is released soon so we can play with these shiny things
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