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Old 13-09-2007, 01:31 PM   #76 (permalink)
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Quote:
Originally Posted by Church1018
How about explosives damage the titan's hull ever so slightly?
Well that kind of scenario would turn out something like this:

Titan shields go down. Immediately the entire opposing team turns to recon soldiers with RDX. All of them land on the titan. CARPET the titan with explosives! Jump off and while parachuting down count down like its new year and BOOM!!. Champagne for everyone!
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Old 15-09-2007, 02:31 PM   #77 (permalink)
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I partially disagree with the comments on the Voss LA-R... the reason it is the most effective, is the accuracy, not the power!

If you think a better balance needs to be made, then slightly improve the accuracy and amount of recoil on the Baur HA-R.

But the damage values are spot on!
It's all to do with those who can aim, and those who can't. And those that are amazing shots, always use the Baur HA-R. Especially as it has more rounds overall!

Personally... Voss LA-R on semi auto is my bag though. But that's purely because i like to have the range.

As for nade spammers.... This really should be stopped!

The only way to even have a chance to bypass it, is to smoke and EMP nade at exactly the same time, to cover your squads entrance, and temporarily disable the several awaiting sentry guns. And even then you usually all get wasted from RDX.
It's mad, and i really don't know what the best course of action is. But something NEEDS to be done!

The Clark 12-RDX attachment is very lame. Make it so that it sticks to players, boost the damage slightly, and a timer setting would be a very nice addition. It would also make sense, seeing as the PK-74 AR-Rocket has the adjustable range setting on it!

The Pilum HAV-R doesn't do what it says it does in the kit load out screen. A lot of the time it doesn't actually fire where you are aiming (and from a prone position that is).

The SAAW AA weapon is useless, as it doesn't seem to properly lock on to its target.

The DysTek Hi-Scope x4 really could do with a colour change. That 'red' has no way near the clarity of the standard scopes! And as it's an upgrade, you would imagine it would be better!

As for the comments made on the Air Transports - have you not noticed that there is splash damage on the one Walker and not the other. But the other Walker has a much greater ROF.
The same is true with the Air Transports and the Gunners' position in the Gunships. But noone complains about this with the walkers, because they have all that armour to protect them... hmmm
Let's face it... it's very balanced!

And finally the Gunships.... yeh; i thought that the Eu Gunship is way more agile, but i therefore assumed it would be like BF2, and the PAC Gunship would have a fair bit more armour. But that is clearly not the case!
All it needs is a minor tweak to compensate for its lack of mobility.

And that's my rant over. Sorry it's so long!
I quite like the balance of everything else
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Old 15-09-2007, 02:55 PM   #78 (permalink)
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Quote:
Originally Posted by Scopeslave
K I got one, not so much a balance issue as a feature for air transport. How about an autopilot hover mode, so if your on your own you can hover above a target and switch to a gunner seat then back into flying again. This would also stop all those annoying n00bs who banzai themselves into enemy target without giving a bail out warning killing all those on board. Think of it as a high tech safety feaure for a high tech world.

good idea?
Hmm... it is a transport, and therefore should not be used for lone wolfing.

But maybe an emergency overide, so that if the pilot does bail out, all passengers are bailed out aswell!!!
Would also be a hell of a lot more realistic also!
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