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Old 06-06-2007, 03:59 PM   #26 (permalink)
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I agree the assault rifles are powerful. But at long range, they're no match for a sniper rifle, and the support MGs can match them shot-for-shot.

And at close range, there's always a shotgun. =]
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Old 07-06-2007, 01:18 AM   #27 (permalink)
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That would be true if they didn't have the rockets, the rockets take out most stuff at long range easily. Sure they can't hit a sniper at super long range but nothing except another sniper can really.
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Old 07-06-2007, 09:18 AM   #28 (permalink)
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I think think it would be good to have a locker on your titan with your kit in so you can go back at anytime and swap your kit without dying first lol.

If the bugs do ever get ironed out ill be happy with that, i use all my characters recon,assult,engineer,support and to be honest i kill and get killed with all of it, Its no problem to me

one thing i dont want E.A to do is to start making weps to weak that just cripples a game, well thats me done.

Oh and a 4'' steel plate in my back would be great so i can keep my tags longer lalalala
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Old 10-06-2007, 12:18 AM   #29 (permalink)
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Not sure if this is a balance issue necessarily, but it definately needs addressing. Myself and a couple of others have noticed that the opposing side from us can hide INSIDE the two large cargo crates on the bottom floor at the rear of the titan interior. I've seen grenades and fire coming out of what's supposed to be a solid object. I have no idea how that's done, but it desperately needs fixed as you cannot kill the guys inside the crates, especially if they put sentry guns in there.

Also, I've noticed that the number of points you lose for killing a member of your own team is rather steep, even without a punilalalalahink it should be a one point maximum for this, as you can be blowing up the titan reactor, accidently kill a couple of you team and lose a lot of your points. By all means, keep the steep penalty for punishes, as deliberate or really stupid TK's can lose you a game at a critical moment.

I agree with the general comments about grenade and explosive spamming on titans. I know this is a futuristic setting and all, but you just wouldn't use explosives to defend you own base, as you'd risk blowing it all to hell!
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Old 10-06-2007, 05:40 PM   #30 (permalink)
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I would like to see server-side options for limiting weapons and/or kits selectable by players. I'm already having quite fun on kinife-only servers, but unless an admin is in to do a police job it's always hard because many people come and don't respect the rules, only to make easy points on helpless kinfe-wielders. If they become more than rule-abiding players can kick, voila, the fun is ruined.

I mean, think about a grenades-and-knife only server. Now THAT would be awesome!
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Old 12-06-2007, 04:36 PM   #31 (permalink)
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Quote:
Originally Posted by CaesarsPet
Not sure if this is a balance issue necessarily, but it definitely needs addressing. Myself and a couple of others have noticed that the opposing side from us can hide INSIDE the two large cargo crates on the bottom floor at the rear of the titan interior. I've seen grenades and fire coming out of what's supposed to be a solid object. I have no idea how that's done, but it desperately needs fixed as you cannot kill the guys inside the crates, especially if they put sentry guns in there.
I've seen this too, a couple of clan servers do this unashamedly. I think it's more of a bug than a balance issue though.

In terms of balance, I agree that the Voss and Baur need tweaked. I mean, the Baur is ok, I do use it from time to time, but the Voss has a higher rate of fire and it's way more powerful. So the Baur is kind of useless really. It needs something to make it more relevant.
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Old 13-06-2007, 12:19 PM   #32 (permalink)
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There have been lots of comments here about balance and a fair number have a point.

However, Titan defense issues and disabling explosives etc is a really silly thing to do. Defense IS easier, attackign forces in history have always been much bigger because attacking is always harder than defending fixed positions. Leave it be.

The greatest and stupidest thing in this game is that damn stupid knife. Its got a reach of about 10 feet, kills in one blow and creates whole armies of totally unrealistic "HA HA KNIFED YOU" idiots who should be mown down by bullets long before they get anywhere near you.

I've put whole magazines of Baur ammo into people running right for me at point blank and they still mange to get the knife in first; despite the fact that at point blank range in any simulation means "all bullets will hit". This is tbh, damn ridiculous. You're basically saying the knife has more penetration than a heavy sniper rifle or heavy machine gun, which is ludicrous at best.

Fix the knife please! At least two hits to kill, three if limbs are hit, and do something about the distance it can be used at, like reduce it by 80%?

Thanks!

Also the heavy machine gun is laughable. Power x 25% would start to get somewhere close to 2054 technology for a heavy gun.
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Old 13-06-2007, 03:39 PM   #33 (permalink)
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Old 19-06-2007, 02:43 AM   #34 (permalink)
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I agree with JericoSix. I have put a mag into people and they still get me with a knife. 1 knife kills? Come on. Voss is too powerful, Baur too weak. I thought the Baur was a heavy gun compared to the Voss. The Ganz is laughable to, even it's lower counterparts. Support MG's are heavy hitters and should be.

What I don't get is the recoil. You're trying to tell me that in the future they wouldn't have found a way to reduce recoil by a huge amount? The support MG in BF2 is more stable.

Sentry gun should not be able to kill you through walls either. It should be a line of sight fire but track spotted enemies.

Remove the Friendly Fire option. I have seen people drop RDX, detonate them and not get damaged. Bring back the Spectate option, this seems to have disappeared. I would like to record some live action.

No vehicles in conquest maps, I agree but only on certain maps. Some are too big to go through on foot.

Fall of Berlin. The PAC really do need another base there. So many people base rape and they cant get out to do anything.

Agree? Disagree? Indifferent?
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Old 19-06-2007, 12:14 PM   #35 (permalink)
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One thing that seems to pop up a lot is the seemingly vast difference between the Krylov and the SCAR. The krylov is definitely more popular, and seems to be more effective. In fact I was a little disappointed at first, back when I unlocked the Baur, because the Krylov was so much better. It doesn't beat the Voss tho.
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Old 19-06-2007, 06:35 PM   #36 (permalink)
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Quote:
Originally Posted by Slowshifter5
1 knife kills? Come on.
You remove the one-shot-kill-knife, you remove the point of including a knife.

Quote:
Originally Posted by Slowshifter5
Voss is too powerful, Baur too weak. I thought the Baur was a heavy gun compared to the Voss.
Then you need more practice, mate. Round for round, the baur wins hands-down.

Quote:
Originally Posted by Slowshifter5
The Ganz is laughable to, even it's lower counterparts. Support MG's are heavy hitters and should be.
Again, a disagreement...The ganz, once you get firing, and get into the rythm of not letting it overheat, tears through *any*thing.

Quote:
Originally Posted by Slowshifter5
What I don't get is the recoil. You're trying to tell me that in the future they wouldn't have found a way to reduce recoil by a huge amount? The support MG in BF2 is more stable.
I wouldn't know about this one. Never noticed the recoil.

Quote:
Originally Posted by Slowshifter5
Sentry gun should not be able to kill you through walls either. It should be a line of sight fire but track spotted enemies.
Agreed. The shooting through walls, even if it can't hurt, is a big giveaway of your position.

Quote:
Originally Posted by Slowshifter5
Remove the Friendly Fire option. I have seen people drop RDX, detonate them and not get damaged. Bring back the Spectate option, this seems to have disappeared. I would like to record some live action.
Indifferent.

Quote:
Originally Posted by Slowshifter5
No vehicles in conquest maps, I agree but only on certain maps. Some are too big to go through on foot.
Maybe as a seperate option, but not as an enforced, mandatory modification to what we have now.

Quote:
Originally Posted by Slowshifter5
Fall of Berlin. The PAC really do need another base there. So many people base rape and they cant get out to do anything.
Another APC might do it.
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Old 23-06-2007, 12:46 PM   #37 (permalink)
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I'd be overjoyed to see a couple of tweaks made to the gameplay.

Reduce the delay in deploying the parachute. Realism is one thing, but it never comes out when it's supposed to, causing a lot of grief when jumping off small buildings, or from the upper Titan deck to the lower one.

Get rid of the delay between going prone and standing up again. Sometimes you need to hit the button three times before you recover from prone, making escaping frag grenades virtually impossible, even though reaction time isn't a factor.

A 'Fire in the hole!' radio message would be really useful, given that so many people are oblivious to recons trying to destroy things in close quarters. I can stand there all day shouting 'GO GO GO' but people just don't get the message, and end up dead! I realise this would be hard to implement now though.

By the way 'Church' it's pretty arrogant to deconstruct peoples posts in that way, giving it 'thumbs down' or 'need more practice mate' after each point. People should be allowed to state their thoughts without being made to feel stupid.
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Old 23-06-2007, 05:07 PM   #38 (permalink)
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Quote:
Originally Posted by Blacksunmorning
By the way 'Church' it's pretty arrogant to deconstruct peoples posts in that way, giving it 'thumbs down' or 'need more practice mate' after each point. People should be allowed to state their thoughts without being made to feel stupid. :?
Quote:
Originally Posted by Slowshifter5
Agree? Disagree? Indifferent?
Quote:
Originally Posted by Church1018
Agreed.
Quote:
Originally Posted by Church1018
Indifferent.
Quote:
Originally Posted by Church1018
a disagreement.
Hey look. I managed to answer using only material already in the thread.

This is a forum. It is for discussion. You are free to counter my points.
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Old 30-06-2007, 11:13 PM   #39 (permalink)
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So Church, you want to keep 'one kill' knifing while you can still put 10+ rounds into someone with 'heavy body armour'? Being knifed in the leg does not count as a kill does it? I know it's a game and I thought they would have worked on the realism a bit more.

As for practise?????
I have emptied a mag into someone from the Baur, and they get me with a few rounds from a smaller weapon. Before you return with one of your comments, most roundlalalala the target as indicated on screen. I am inclined to think that some could be using undetectable influences in the game.

Not noticed the recoil?
How can you not notice the recoil? The Ganz kicks like a mule as does the Baur.
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Old 30-06-2007, 11:57 PM   #40 (permalink)
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Quote:
Originally Posted by Slowshifter5
So Church, you want to keep 'one kill' knifing while you can still put 10+ rounds into someone with 'heavy body armour'? Being knifed in the leg does not count as a kill does it? I know it's a game and I thought they would have worked on the realism a bit more.
Realism? If you want ultra-realistic, one-bullet-and-you-die gameplay, perhaps you should try for a game not set a century and a half in the future. Rainbow Six is realistic, I hear. 2142 isn't meant to be. It's meant to be fun to play.

Quote:
As for practise?????
I have emptied a mag into someone from the Baur, and they get me with a few rounds from a smaller weapon. Before you return with one of your comments, most roundlalalala the target as indicated on screen. I am inclined to think that some could be using undetectable influences in the game.
Cheats? Maybe. Says nothing about the rifle itself, though, now does it? And if they weren't using hacks, It's possible to kill VERY quickly with headshots. Maybe you hit them in the leg or something.

Quote:
Not noticed the recoil?
How can you not notice the recoil? The Ganz kicks like a mule as does the Baur.
Maybe I worded it badly. Considering we were talking about the support weapons, it would possibly be better for me to say I've never actually focused on the recoil. It's not very prominant. Most people seem to automatically adjust their aim without noticing.
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Old 03-07-2007, 12:42 PM   #41 (permalink)
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The sentry gun nerf has now made them useless.

As soon as most people learn about the change then sentry guns wont be getting any kills watsoever and will be pointless becuase players will know how to deal with em.

All you have to do now is shoot a sentry gun while it is paused with the silly delay thats been added.

Why do you always spoil a good game with all the nerfs to suite novice players????
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Old 04-07-2007, 11:47 PM   #42 (permalink)
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i think you need to do something about the krylov and the rockets, the krylov seems to beat every weapon, even the voss, i have seen people who cannot shoot killing someone quikly with the gun. I am a sniper and rockets are stupidly effective reduce the blast radius for them and slow them down, last point the clark rdx shotgun is useless the time it takes to explode, the blast radius and worst of all is the accuracy it doesnt go anywhere near where you aim

also i like the idea of an infantry only option especially for camp gibralter
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Old 05-07-2007, 09:37 AM   #43 (permalink)
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Here's what i think.

Leave the knife. One of the things in the game thats greatest fun is to go charging about with the knife. If you cant kill a target thats running straight towards you from miles away then you deserve to be knifed.

Secondly, leave the Krylov. Its the best gun there is and it should stay like that. Also, while i agree that the assault rockets are too powerful, i love them too so i'd rather they weren't nerfed to death.
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Old 05-07-2007, 05:00 PM   #44 (permalink)
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the krylov is the best gun in the game which is annoyin, the voss itself is good, but reasonably good, the krylov is deadly accurate even more so than the baur as it doesnt have any recoil and a larger clip
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Old 05-07-2007, 11:06 PM   #45 (permalink)
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Quote:
Originally Posted by underwoodsniper
the krylov is the best gun in the game which is annoyin, the voss itself is good, but reasonably good, the krylov is deadly accurate even more so than the baur as it doesnt have any recoil and a larger clip
So? The Voss has a much larger clip and the Baur is more powerful.
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Old 06-07-2007, 12:33 AM   #46 (permalink)
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Quote:
Originally Posted by Slowshifter5
I agree with JericoSix. I have put a mag into people and they still get me with a knife. 1 knife kills? Come on.
Doesn't happen all the time, but it is the most annoying thing in the world. We have a guy in our squad who is knife happy and it does drive me nuts when he gets me for the fifth time in one round with a knife. I'd rather be shot in the back than knifed. I think it's more embarassment though, to be brutally honest.

Knife kills have always been a big part of recent FPS, I can still remember attempting to slash people in Black Hawk Down. Never tried it as much in BF2, but you have a raison d'etre in 2142 with the dogtags. I don't have the skill or the determination to attempt knife kills all the time though and still only have my bronze. On the plus side my reflexes are a bit better and I've shot more than a few people in the face before they've attempted to knife me.

It's still a skill to wield the knife well and I'm still struggling to get my aim right and not have to slash more than once...
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Old 06-07-2007, 06:03 PM   #47 (permalink)
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the krylov doesnt need a large clip its so gd also the baur is annoyin at close combat the krylov can be used for both close and long
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Old 07-07-2007, 03:04 PM   #48 (permalink)
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The APM mines - PLEASE make them sensitive to distance vertically as well as horizontally.

I want to be able to climb a tower to snipe and leave the mine one story below to blow the beejezus out of anyone trying to sneak up on me from behind. That's a classic use for APM's and it won't work for me anyway, it seems like the mines activate only when you are a set distance away from them but only in the horizontal plane. In a tower I may be almost on the same spot horizontally, but far far away vertically. They should "sense" I'm much higher than it is and thus be safe to activate.

I'd also appreciate if the floater mines could be made not to deactivate once they start homing on something... they should just go ahead and blow the target, regardless of whether or not the driver bailed. Of course, that might be a lot more controversial a change.
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Old 08-07-2007, 09:19 PM   #49 (permalink)
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This post is so going to get a lot of flak from people who never play Recon properly, or 1337 idiots with aimbots and wallhacks. But hey, that is just them in their blindness and stupidity. Besides, I will not watch the replies to my post.

The Recon class, and the joke it is

Recon, is in short, the most useless class in BF2142. It has no real team support abilities, no good killing capabilities(yes, a sniper rifle sucks, and the Lambert Carbine, is worse than any other rifle on the battlefield).

Aiming

Due to the lame fact that a sniper rifle bullet is WAAAAAAAAYYYY slower than any other gun, aiming can be quite troublesome. Hitting a moving target, unless running towards you at long long range, is almost impossible to hit. The scopes, apart from the EU scope, are too small. A lot of lag from the game's side also messes up this. Also with the scope sway, and the requirement of two shots to kill a target, it becomes too hard.

Score

I love being a top of the score board. Unfortunately, as a Recon that does only happen in a minor amount of games. I can have 50 kills(rarely happens, due to it is almost impossible nowadays) while the guys above me has 15 kills and a huge amount of those silly support points. The only way the Recon class can get these points is to blow up tac aid structures. Although, if the Recon is to waste time doing this, he will never ever get any kills. And to top that off many of the tac aid structures cannot even be reached, nor are they seen on the map.

Killing stuff

This is perhaps the most silly part about the Recon class. As a Recon, you have the worst weapons and unlocks in the entire game. Claymores are the only good, even overpowered, unlock we have. The RDX demopack could have been good, if it weren't for the stupid bug where the explosive is equipped when you rapidly swap from the explosive to the trigger after planting. The stealth would have been better if it wasn't countered by countless other unlocks, and it did make those blasted sounds. The improved scope shouldn't even be a unlock(it should be there by default). The scope stabilizer is also another unlock which should be there by default. But perhaps, the worst unlock, in entire BF2142, is the decoy beacon. I have never, in my entire life, seen such a direct insult and proof of you hating the Recon class with this unlock. THE DECOY BEACON IS USED BY NO ONE, IT HAS NOT A SINGLE USEFUL PURPOSE! Replace the whole thing with something useful, do not bother trying to patch it info something similar with slight upgrades!!!!

The crappy weapons the Recon class has is also a HUGE problem. The standard snipers, are the best weapons currently. Although they still suck. They have poor accuracy(they actually do not hit anywhere near I aim), low damage(a LMG, or assault rifle can kill with an equal amount of hits...lalala?!?!), medium view field, very very low rate of fire, and poor ammo capacity. But it gets better. The Zeller Advanced Sniper Rifle has even lower ammo capacity and smaller view field. Atleast it has a little more accuracy and damage. But it is still not enough. In my opinion the Zeller should be completely revamped to a like of the Chinese sniper in BF2(Semi-Automatic, 3-shot kill on body, 1 shot 1 kill on head, large clip). The Lambert carbine is also really bad, but it can be fixed by simply giving it's accuracy a massive, and I mean MASSIVE boost.

The problems described in the aiming part also contributes a lot to making killing harder.

Another problem with our unlocks is that all of them have very many different countering unlocks and tricks.

A last note is that maps are generally designed poorly for snipers. Fog, idiotically placed objects, either too open or too crowded areas all make everything really hard being a sniper.
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Old 08-07-2007, 09:20 PM   #50 (permalink)
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This post is so going to get a lot of flak from people who never play Recon properly, or 1337 idiots with aimbots and wallhacks. But hey, that is just them in their blindness and stupidity. Besides, I will not watch the replies to my post.

The Recon class, and the joke it is

Recon, is in short, the most useless class in BF2142. It has no real team support abilities, no good killing capabilities(yes, a sniper rifle sucks, and the Lambert Carbine, is worse than any other rifle on the battlefield).

Aiming

Due to the lame fact that a sniper rifle bullet is WAAAAAAAAYYYY slower than any other gun, aiming can be quite troublesome. Hitting a moving target, unless running towards you at long long range, is almost impossible to hit. The scopes, apart from the EU scope, are too small. A lot of lag from the game's side also messes up this. Also with the scope sway, and the requirement of two shots to kill a target, it becomes too hard.

Score

I love being a top of the score board. Unfortunately, as a Recon that does only happen in a minor amount of games. I can have 50 kills(rarely happens, due to it is almost impossible nowadays) while the guys above me has 15 kills and a huge amount of those silly support points. The only way the Recon class can get these points is to blow up tac aid structures. Although, if the Recon is to waste time doing this, he will never ever get any kills. And to top that off many of the tac aid structures cannot even be reached, nor are they seen on the map.

Killing stuff

This is perhaps the most silly part about the Recon class. As a Recon, you have the worst weapons and unlocks in the entire game. Claymores are the only good, even overpowered, unlock we have. The RDX demopack could have been good, if it weren't for the stupid bug where the explosive is equipped when you rapidly swap from the explosive to the trigger after planting. The stealth would have been better if it wasn't countered by countless other unlocks, and it did make those blasted sounds. The improved scope shouldn't even be a unlock(it should be there by default). The scope stabilizer is also another unlock which should be there by default. But perhaps, the worst unlock, in entire BF2142, is the decoy beacon. I have never, in my entire life, seen such a direct insult and proof of you hating the Recon class with this unlock. THE DECOY BEACON IS USED BY NO ONE, IT HAS NOT A SINGLE USEFUL PURPOSE! Replace the whole thing with something useful, do not bother trying to patch it info something similar with slight upgrades!!!!

The crappy weapons the Recon class has is also a HUGE problem. The standard snipers, are the best weapons currently. Although they still suck. They have poor accuracy(they actually do not hit anywhere near I aim), low damage(a LMG, or assault rifle can kill with an equal amount of hits...lalala?!?!), medium view field, very very low rate of fire, and poor ammo capacity. But it gets better. The Zeller Advanced Sniper Rifle has even lower ammo capacity and smaller view field. Atleast it has a little more accuracy and damage. But it is still not enough. In my opinion the Zeller should be completely revamped to a like of the Chinese sniper in BF2(Semi-Automatic, 3-shot kill on body, 1 shot 1 kill on head, large clip). The Lambert carbine is also really bad, but it can be fixed by simply giving it's accuracy a massive, and I mean MASSIVE boost.

The problems described in the aiming part also contributes a lot to making killing harder.

Another problem with our unlocks is that all of them have very many different countering unlocks and tricks.

A last note is that maps are generally designed poorly for snipers. Fog, idiotically placed objects, either too open or too crowded areas all make everything really hard being a sniper.
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