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Old 24-04-2007, 05:11 PM   #1 (permalink)
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Default Battlefield 2142 1.25 Patch

Click here to download the Battlefield 2142 1.25 patch.

The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25:

- Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.
- Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.
- Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.
- APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.
- Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.
- Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.
- Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.
- Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.
- Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.
- Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged
- Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.
- Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.
- Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.
- Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.
- Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased
- Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change
- Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.
- LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.
- Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.
- Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.
- Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed

As we begin to enjoy the warmer days here in Stockholm we set our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to 'Challenge DICE'. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself!

Also keep your knife sharp as another DICE Dog Tag event is on the horizon.

-The DICE Live Team

(Server Binaries - Windows | Linux)
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Old 24-04-2007, 09:15 PM   #2 (permalink)
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And where can this nice update be found, because i can't find it on your website an i can not connect to EA Link.
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Old 24-04-2007, 10:15 PM   #3 (permalink)
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Default Re: Battlefield 2142 1.25 Patch

Quote:
Originally Posted by EAUK_Sentience
Click here to download the Battlefield 2142 1.25 patch.
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Old 24-04-2007, 10:42 PM   #4 (permalink)
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1.25 Won't work for me:
When I used EA link to update my game it all seemed fine. So I start my game and it crashed on screen spash. Please dont try and tell me it's about specs; the game's worked for 200 hours and only stopped working the moment I installed 1.25. My specs are viewable at the bottom of this page http://www.xfire.com/profile/link0001/ for proof. I do have NS and have tried almost every method of fixing this; except for reinstalling which i would prefer not to do
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Old 24-04-2007, 11:03 PM   #5 (permalink)
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have the same problem, when it trys to connect to master server justs locks and needs a hard reboot...
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Old 25-04-2007, 12:10 AM   #6 (permalink)
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To be honest, a reinstall of first the patch, then if that doesn't work the entire game, might be in order...or you could spend time looking for alternate solutions. But most will likely tell you to try this first.
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Old 25-04-2007, 03:27 AM   #7 (permalink)
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Me too - connecting to master server but never does ....... no way out but a hard reboot
So maybe they should have added

-Fixed Connecting to master server exploit Stopped players from assuming that a patch would improve things. Added support for refusal to connect to our own servers.



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Old 25-04-2007, 11:21 AM   #8 (permalink)
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We're currently investigating the issue with the Master Server you guys have reported, we've not been able to reproduce it here but we'll continue looking into it and let you know our findings in the Feedback thread below.

Do also report back if you find the issue is resolved, it's possible this was to do with the rescheduled server maintenance which was moved from the usual Tuesday morning, however it definitely shouldn't be freezing your machines regardless.
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