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Old 07-09-2009, 03:27 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default BF2 Hit Reg - Q for Bazza

So what i would like to know is what is the cause of good and bad hit reg?

Is it just pure luck that some players have very good reg?

When the patch first came out i was like wow they really have done something now after a couple days im just seeing clouds of dust and no kills. Yesterday it happened quite a few times i would blast someone in the head several times see a ton of dust and then they just shoot me once in the head and im dead.....

How do i get better reg? What causes the such bad reg? Is there anything that can be done by players to improve reg?

I have a constant 100fps all the time, all my drivers are up to date.

I have a ping of 10 on UK servers where i play 90% of the time

I have a constant 10mbit connection and upgrading to 50mbit in a couple weeks

What can help?

Or is it just the fact the game is 4 years old and the code is old and its just pure luck what you reg you get?

We even got bad reg at i37 LAN event although this was on 1.41

Thanks
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Old 07-09-2009, 03:30 PM   #2 (permalink)
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1.50 is the only one that will have changed its hitreg so i37 servers would still have had the old style hitreg in it.

As for what is happening now, the better your ping and the better the quality of the hardware the server is on the better your hit reg will be. Also needs to take into account the connection of the other player as well. As it is, the hit reg is closer to the model now than it was in 1.41.

Battlefield 2 code is a magical thing. You could change something in one area and something totally unrelated could be affected.
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Old 07-09-2009, 03:39 PM   #3 (permalink)
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Ok well seens as its magical then please go and tell the 1943, BFBC2 and the BF3 teams of coders that the hit reg has to be perfect all the time!

I agree its possibly slightly improved but still doesnt compare to other games i know its 4 years old and its a bit much to expect but for future games please make sure its right!

Thanks
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Old 07-09-2009, 03:40 PM   #4 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
1.50 is the only one that will have changed its hitreg so i37 servers would still have had the old style hitreg in it.

As for what is happening now, the better your ping and the better the quality of the hardware the server is on the better your hit reg will be. Also needs to take into account the connection of the other player as well. As it is, the hit reg is closer to the model now than it was in 1.41.

Battlefield 2 code is a magical thing. You could change something in one area and something totally unrelated could be affected.
With this you mean that they randomly added the codes all across each other in the game? lol, just kiddin
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Old 07-09-2009, 03:53 PM   #5 (permalink)
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My ping is also 10 on servers I play and I can assure you hitreg has been improved on average. There are still shots that do not register but less often that before.

I am excited hitting jets with TV now which happens much more often than before Instead of TV going through jet I have a kill
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Old 07-09-2009, 04:25 PM   #6 (permalink)
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I am excited hitting jets with TV now which happens much more often than before Instead of TV going through jet I have a kill
Same here! You still have to aim a bit behind the target, but you can hit now every time! Yesterday I first shot the F-15, then the F-18 and then the AH-1Z within a few seconds
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Old 07-09-2009, 04:37 PM   #7 (permalink)
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I must confess I've done something more outrageous: on Wake, while defending the Chinese base on the ground, I took out the F35 twice with tank shells from a reasonable distance, and then once with an AT rocket, while it was passing over me at relatively high speed (it was regaining altitude after a bombing run). I'm still surprised nobody accused me of cheating. It's not the first time I'm taking out planes with AT rockets, but this is the first time it actually felt 'right', that is, I could see the rocket going in the right direction and actually hitting the target.

Judging by this and some other experience with the sniper rifle, I'd say hit registration has been vastly improved for me.
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Old 07-09-2009, 04:46 PM   #8 (permalink)
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Overall, air assets have lost a big part of the superiority they used to have in 1.41! The improved hit detection makes dogfights more intense so that the jets have less time to attack ground targets, and anti air vehicles are now a serious threat even when out of missiles or far away, since they can use their cannons! I really like it that way.
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Old 07-09-2009, 05:13 PM   #9 (permalink)
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Originally Posted by Bazajaytee View Post
1.50 is the only one that will have changed its hitreg so i37 servers would still have had the old style hitreg in it.

As for what is happening now, the better your ping and the better the quality of the hardware the server is on the better your hit reg will be. Also needs to take into account the connection of the other player as well. As it is, the hit reg is closer to the model now than it was in 1.41.

Battlefield 2 code is a magical thing. You could change something in one area and something totally unrelated could be affected.
I totally understand how a change in one block of code could have unintentional effects elsewhere.

Here is what I've been experiencing: Long distance hit registry is much better (though I wouldnt' say accurate, just easier to kill from distance), close combat hit registry is very very poor. And while my machine isn't the best in the world, I have to believe the specs are pretty darn good. On 1.41, Average rounds for me on the servers I played on were 20 and 10 K/D Almost always a 2:1 K/D ratio on foot (usually more like 3:1 but I'm just speaking about an average round). Now on foot if I break even I'm doing well, and it's not because others are shooting better, it's because my MO (close quarters combat) I can't seem to hit anything.

I respect you Baz... but somethings not right. I dont know if it's lag, widescreen, or hit detection, but something is off.


Oh and on an unrelated note... Does the F35 now turn "better" than the J10?

Last edited by belaUK; 07-09-2009 at 05:53 PM.
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Old 07-09-2009, 05:28 PM   #10 (permalink)
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Seriously the hitreg was awesome on beta3 and know on final1.5 my hitreg is awfull, I've never had this much dust before even on lowping servers.
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Old 07-09-2009, 05:48 PM   #11 (permalink)
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For me it just seems totally random now, not sure if it's hit reg or deviation. But even on single shot at short to mid range on a static target I am missing. This about never happened unless the bullets didn't register in 1.41. There have been times where on single shot I go through 5-10+ bullets and not a single one hits.

Now instead I HAVE to do short bursts at the body and it seems I get random headshots. Or atleast have enough bullets register to kill the person. When I get good hit reg I just fire twards the enemy and they die, don't really need to make sure that I am holding my recoil or that I aim precisely. If I do counter my recoil well or aim where I should it's just random if I hit my target or not. If I did that in 1.41 as long as bullets were registering the person I was firing at would die.

I don't know how many times in 1.5 I fire from behind cover at a static target at close distance and have none of my bullets hit my target.
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Old 07-09-2009, 05:54 PM   #12 (permalink)
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Oh and on the plus side for the Hit Reg... the Jets all seem to be better. The F-18 is actually now hittable (still not easy but missles will hit it), and the J10 ilalalalaable. So from that perspective, it's much better.
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Old 07-09-2009, 06:07 PM   #13 (permalink)
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Quote:
Originally Posted by Rrc- View Post
Seriously the hitreg was awesome on beta3 and know on final1.5 my hitreg is awfull, I've never had this much dust before even on lowping servers.
Nothing changed between Beta 3 and Final that would affect hitreg.
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Old 07-09-2009, 06:12 PM   #14 (permalink)
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Battlefield 2 code is a magical thing. You could change something in one area and something totally unrelated could be affected.
thats funny when developer of the game say that his game is magic
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Old 07-09-2009, 06:16 PM   #15 (permalink)
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Luckily I don't have to deal with the code side of things but I know our programmers have a special kind of mentality to deal with code over 4 years old that someone else wrote
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Old 07-09-2009, 06:57 PM   #16 (permalink)
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btw about ping and reg... i have ping 4ms to our quad core cpu server and some german regger shot me down for one bullet through half of map... so what i need to do? buy some higend GPU? buy better net? tweak usersettings.con? buy better CPU? give bf2.exe higher prioroty? use QoS to give priority for bf2 traffic? higher my ping thourgh linux machine using netem tool? can you give me some contact on netcoder of bf2?
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Old 07-09-2009, 06:59 PM   #17 (permalink)
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Luckily I don't have to deal with the code side of things but I know our programmers have a special kind of mentality to deal with code over 4 years old that someone else wrote

Baza what is you job again?
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Old 07-09-2009, 07:05 PM   #18 (permalink)
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Nothing changed between Beta 3 and Final that would affect hitreg.
But how???
its no placebo-effect that the hitreg got worse.
The dusting is the proof.

Well i guess the FSFA servers on beta3 were magical...
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Old 07-09-2009, 07:43 PM   #19 (permalink)
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I have been getting no so good reg so far. Baza, do you know if the usersetting have to be default?
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Old 07-09-2009, 10:31 PM   #20 (permalink)
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btw about ping and reg... i have ping 4ms to our quad core cpu server and some german regger shot me down for one bullet through half of map... so what i need to do? buy some high end GPU? buy better net? tweak usersettings.con? buy better CPU? give bf2.exe higher priority? use QoS to give priority for bf2 traffic? higher my ping through linux machine using net em tool? can you give me some contact on netcoder of bf2?
Any help baza on what is the biggest downfall of bf2 "Hit registration"
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Old 08-09-2009, 01:32 AM   #21 (permalink)
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Hit reg and hit boxes are totally different.

Hitboxes is the area that registers a hit. In 1.41 it was bad and lagged behind the animated character that you can see.
This has been fixed since 1.50.

Hit registration is still lalalala. This is where your bullets hit the hitbox but do not register. This seems to be mostly server related, and then affected by the ping. German servers tend to be the best in europe to best reg is europe.
Just find 1 that works well and favourite it.

ENGLAND clan server is also extremely good reg.
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Old 08-09-2009, 01:36 AM   #22 (permalink)
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yep, i have noticed alot of the problem is server side, one server whole clips dont do a thing then the next all i have to do is aim roughly at head and spam for a headshot, those ones i like
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Old 08-09-2009, 02:18 AM   #23 (permalink)
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Was anything done to actually make hit reg better or was it just to make the hit boxes match the model? I am not sure what was done but it really hurt the hit reg in this game is totally random now much worse than 1.41. I knew where to aim in 1.41 and could hit a target at basicly any distance didn't matter how they were moving. I have had to change how I aim in 1.5 but thats besides the point. Now it just feel like dumb luck if I hit what I am shooting at. It doesn't matter if they are in close range and I am on single shot putting bullet after bullet into a person it might not kill them.

I just want to know if hit reg was intentionally changed?

It used to be everyonce in a while I would empty a clip into someone and they wouldn't die. Now it's a normal occurrence.
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Old 08-09-2009, 03:43 AM   #24 (permalink)
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i like this ESL: Playervideos - Germany - Electronic Sports League - die eSports Gaming Liga

really funny movie... these guys dont need aim just spray
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Old 08-09-2009, 11:25 AM   #25 (permalink)
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Hit reg and hit boxes are totally different.

Hitboxes is the area that registers a hit. In 1.41 it was bad and lagged behind the animated character that you can see.
This has been fixed since 1.50.

Hit registration is still lalalala. This is where your bullets hit the hitbox but do not register. This seems to be mostly server related, and then affected by the ping. German servers tend to be the best in europe to best reg is europe.
Just find 1 that works well and favourite it.

ENGLAND clan server is also extremely good reg.



100% right
Hitbox is now in correct Position.
Hitreg is still lalalala.

Problem is that Sever provider uses one Server for reams of Games.
This Servers doesnt accept all packets because they are overloaded.

For better Hitreg :

Lower your MTU to 576 or 240
Do not choose "Lan" in Bf2 Settings
Larger your Usersettings : Extra/intrapolation. Both of 5000 or more.
Servers have Settings to protect of Overloading.
Today 99 percent of user has 1492/1500 MTU
Sever accept only a certain sum of data of each player.
Other packets will loose.
With lower Mtu you will be a good client and server will accept 90%
your packets and when it come to packet loss it will be a small packet.

You will not get porno hitreg.
But it will be much better
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