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Old 27-08-2009, 04:52 PM   #1 (permalink)
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Default Battlefield 2 v1.50 and Modding

Since Battlefield 2 v1.50 will come with the booster packs we have also updated our rules on mods.
I have taken our existing rules from the old Battlefield.com page and updated to reflect the Euro Force and Armored Fury inclusion in the Update.

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There's been some confusion in the Battlefield modding community about what DICE allows when it comes to modifying our games. You'll all be glad to hear that the answer is fairly straight forward:

- You can only use use Battlefield 2142 content in Battlefield 2142 and the same applies for Battlefield 2. This includes maps, sounds, models and so on. So for example putting the Battlefield 2 map Zatar Wetlands into Battlefield 2142 would run counter to this rule. Recreating a map "inspired" by Zatar Wetlands in Battlefield 2142 would be fine as long as all the models, textures and terrain are new or use Battlefield 2142 assets.

- Northern Stike and Special Forces content should stay within those confines. You cannot use content from these booster or expansion packs in mods or custom maps. This includes game modes, models, maps. So for example you would not be allowed to create a standard Battlefield 2142 map with the Assault Lines game mode and the Hachimoto or a Battlefield 2 map with the Su-25.

- Euro Force and Armored Fury assets may be used in mods for Battlefield 2 ONLY. This means you may put the J10 up against the Eurofighter in a map made for BF2.

Part of the reason for this is that the vehicles and game modes have only been tested in the game or booster they were designed for. We hope that clears things up and look forward to seeing more excellent maps and mods from the Battlefield modding community.
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Old 27-08-2009, 05:02 PM   #2 (permalink)
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You're the best!
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Old 27-08-2009, 07:17 PM   #3 (permalink)
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thanks for clearing that up for us Bazajaytee. is there any chance us modders might be able to get our hands on the lightmap samples for the booster statics now that we're officially allowed to make maps using them?
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Old 27-08-2009, 10:31 PM   #4 (permalink)
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Awww playing with the BFHeroes planes in 2142's Wake Island is fun...

I also agree with clivewil.
Some nice update for the modding community should be nice ... like lightmap samples... uh new update for editor... you know, the usual stuff ^__^
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Old 28-08-2009, 01:19 AM   #5 (permalink)
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what about removing prone deviation?
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Old 28-08-2009, 02:08 AM   #6 (permalink)
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Baza,
With all the expansion maps etc. will the same unlocks ranks etc be the same as in BF2?
I assume they wont be but would like to clarify this
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Old 28-08-2009, 08:18 AM   #7 (permalink)
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No one cares or listens to those rules regardless. I haven't seen you guys make even a passing remark towards teams that have practically ported BF2 to BF2142.
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Old 28-08-2009, 10:54 AM   #8 (permalink)
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Originally Posted by Soduka View Post
No one cares or listens to those rules regardless. I haven't seen you guys make even a passing remark towards teams that have practically ported BF2 to BF2142.
You can PM me a link to that one!
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Old 28-08-2009, 01:58 PM   #9 (permalink)
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BF2 in the BF2142 engine?
Niiice! I want that!

Speaking of that, hasn't Dice/EA made an official mod which ported BF1942 to the BF Vietnam engine? (At least several maps with all the vehicles and weapons.)
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Old 28-08-2009, 02:05 PM   #10 (permalink)
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Quote:
Originally Posted by spiritusagens View Post
what about removing prone deviation?
Its hard coded so you won't be able to remove it.

Quote:
Originally Posted by pahkiller View Post
Baza,
With all the expansion maps etc. will the same unlocks ranks etc be the same as in BF2?
I assume they wont be but would like to clarify this
The booster packs use the same stats as BF2 so your rank/scores etc will be the same regardless of if you are in a Booster Pack map or Strike at Karkand for example.

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Originally Posted by clivewil View Post
thanks for clearing that up for us Bazajaytee. is there any chance us modders might be able to get our hands on the lightmap samples for the booster statics now that we're officially allowed to make maps using them?
I'll ask around, see what we have
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Old 28-08-2009, 02:12 PM   #11 (permalink)
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Thanks Baza
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Old 28-08-2009, 03:02 PM   #12 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
Its hard coded so you won't be able to remove it.
were you too lazy add new num to
ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
?
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Old 28-08-2009, 03:06 PM   #13 (permalink)
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Quote:
Originally Posted by spiritusagens View Post
were you too lazy add new num to
ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
?
Its a lot more than a tweak.
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Old 28-08-2009, 03:49 PM   #14 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
Its a lot more than a tweak.
tell me I am listening...
btw prone deviation is made some different way than jump deviation?
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Old 28-08-2009, 04:39 PM   #15 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
Its a lot more than a tweak.
Awesome, thank you for updating us on this!
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Old 01-09-2009, 12:23 AM   #16 (permalink)
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Sounds good but how about a right to keep the content of your mod safe from other users containing it in there mod without permission?
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Old 01-09-2009, 02:59 AM   #17 (permalink)
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@Baza

Lightmapsamples - any decision made yet?!? :-)

@|JuniorV8|

the only way seems to be to have a ReadMe file where you state that your content isn't allowed to be used without your permission and a contact adress to ask for it. That's the way most BF mods handle it and you can bet the community tells them when there's mods out containing stuff without permission...some russian,french and spanish modders already encountered that and most community sites agree on not advertise "stolen" stuff...i hope that someday the chinese community is acting that way too ;-)

You can't expect that EA or DICE are going to protect your IP - that's your job...
hth :-)
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Old 01-09-2009, 07:07 AM   #18 (permalink)
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I expect 80% of the modders to respect the readme, the rest, they don't care really.

Also a very helpfull feature for animators like me, provide the rigged 1p and 3p players will be VERY helpfull (I spent 3 days straight trying to get the 1p right thumb straight).
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Old 01-09-2009, 09:40 PM   #19 (permalink)
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@Baza
Any chance of getting the AV-8/GR9 Harrier that should of come with AF but was dropped due to balancing issues. Would be great. I would love to use it in a map I planning to build

BF2S Wiki vehicles:aviator:harrier, BF2S.com
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Old 03-09-2009, 03:15 PM   #20 (permalink)
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Quote:
Originally Posted by Frankinsten View Post
@Baza
Any chance of getting the AV-8/GR9 Harrier that should of come with AF but was dropped due to balancing issues. Would be great. I would love to use it in a map I planning to build

BF2S Wiki vehicles:aviator:harrier, BF2S.com
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Old 08-09-2009, 05:00 AM   #21 (permalink)
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Example of Dice not in forcing there rules: Conflict 2142 mod for Battlefield 2142 - Mod DB

Example of Dice only spending 2 or 3 days trying to stop hacks: YouTube - KillaHacks BF2 v1.50 Update

Seriously why do you say "after 1 year of development" i mean i know patching stuff like crashing and all probably took a couple days but the patch looks like a month of work to me.
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Old 08-09-2009, 05:24 AM   #22 (permalink)
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It would of been sweet if they would of added the little bird to some of the older ranked maps in the patch.
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Old 08-09-2009, 08:30 AM   #23 (permalink)
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Quote:
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@Baza

Lightmapsamples - any decision made yet?!? :-)

*still waiting*
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Old 09-09-2009, 10:24 AM   #24 (permalink)
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Quote:
Lightmapsamples - any decision made yet?
yes please let us know, we're very anxious to see whether we'll be able to use those new statics or not
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Old 09-09-2009, 10:50 AM   #25 (permalink)
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yes - Lightmapsamples please :-) the sooner the better And what about an updated editor ;-) (sorry i couldn't resist to ask)
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