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#152 (permalink) | |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 31
Posts: 3,198
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Quote:
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Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2 Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2 |
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#153 (permalink) |
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Rookie
Join Date: Nov 2005
Age: 30
Posts: 191
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Will you also release the public 1.5 dedicated server files/installer today?
Windows and Linux version.
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Please add demo-recording/playback to BC2 (PC) - FEAR Productions - Battlefield 2 Machinima - latest BF2-Movie: Merchant of Death |
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#154 (permalink) | |||||
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Forum Junkie
Join Date: Oct 2005
Posts: 4,301
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After these individuals did all this unnecessary arguing the final verdict on this issue is as follows: Quote:
![]() Source Last edited by EastCoastSnipa8U; 01-09-2009 at 06:10 PM. |
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#155 (permalink) |
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Rookie
Join Date: Oct 2006
Posts: 84
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What are the 'Additional support for Windows Vista' fixes?
Since moving to Vista 64 bit I have never been able to get in game VOIP working with my Creative X-Fi card (although it works fine in 2142), can I expect this to work now? |
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#157 (permalink) |
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Rookie
Join Date: Dec 2008
Posts: 231
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Stop trolling dude. A dozen people explained to you that SF is handled like a mod, and servers can't handle more than one mod at once. If you just spent one minute running the dedicated server launcher in your battlefield folder you'd have found out that you can have either vanilla maps or SF maps in the rotation. Instead you write posts and posts and ignore just everything people reply. If you could add SF to the map rotation there would already be servers with both SF and vanilla, but there are none.
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#159 (permalink) | |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 31
Posts: 3,198
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Quote:
Last I heard that was with Creative drivers causing issues for some unknown reason with BF2 and Vista.
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2 Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2 |
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#160 (permalink) | |
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Forum Junkie
Join Date: Oct 2005
Posts: 4,301
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Quote:
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#161 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 31
Posts: 3,198
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Special Forces can't run in rotation with Battlefield 2. They use different renderers.
However Euro Force and Armored Fury can run in rotation with Battlefield 2 maps.
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2 Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2 |
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#162 (permalink) | |
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Rookie
Join Date: Dec 2008
Posts: 231
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Quote:
A dozen people tell you: No you cannot combine SF and vanilla maps. You ignore them and even misinterpret that answer in the sticky notes. |
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#164 (permalink) | ||
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Forum Junkie
Join Date: Oct 2005
Posts: 4,301
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Quote:
![]() ----------------------------------------------------------------------- Quote:
---------------------------------------------------------------------------- Last edited by EastCoastSnipa8U; 01-09-2009 at 07:27 PM. |
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#165 (permalink) | |
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Rookie
Join Date: Sep 2009
Posts: 2
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Quote:
Baza, Thank you for your response, and I apperciate you guys tackling this. Could you verify what the score limit is? And if one person gets higher than the limit is it true that everyone on the server wont get there points or awards in that round? I just dont want to spend a hour in a game and somebody go over the limit and I dont get any points. I rather leave before the limit and not hurt everyone in the server. Its a tough situation for you guys trying to get rid of the problems servers and its tough for us as we hate not to get the points we earn. Thanks again for your help. MW |
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#170 (permalink) | |
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Rookie
Join Date: Aug 2006
Posts: 342
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ALT-TAB bug FIX from community!!! Leave your comment. |
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#171 (permalink) |
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Hi, I'm New!
Join Date: Sep 2009
Posts: 1
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One big missed opportunity is equaling ground to air.
Choppers and planes have way too much power. Really, if a plane or a chopper can destroy tanks and anti air in one go then anti air should also be able to do that. Please change that because the overhand they have now is rediculous. Either anti air can destroy planes and choppers in one go or a plane and chopper can not destroy tanks and anti air in one go. This really is very frustrating because it completely kills the balance in the game up to the point you can only sit and watch while you loose because you can't move an inch in a ground vehicle without get slammed in one go!! Sometimes even without the tell tale beep and if you hear it you can't run away fast enough. What also would be a great solution is too modify the anti tank guy to also be an anti air guy. It would balance the game more. |
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#172 (permalink) | |
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Rookie
Join Date: Aug 2009
Posts: 156
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Quote:
I totally agree |
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#173 (permalink) | |
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Forum Regular
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Agreed.
Maybe it shouldn't kill the ground vehicle, but reduce it to 5% health state, where it's burning, shortly before exploding. Enough time to allow an engineer to get out and repair it. After all, they did the same with the sniper rifles. They should be lethal anywhere on the torso (not only the head), but right now they leave your enemy with 2 strips of health. Quote:
Actually, I think that adding infantry AA capabilities could single-handedly solve this problem. Probably even turn around the favor, with aircraft getting dropped like flies, because infantry isn't visible on the HUD.
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Windows XP SP3 Intel Core 2 Duo 3.00GHz Corsair 4GB DDR2 RAM 1066MHz Nvidia Geforce 9600GT 512MB Forceware 196.75 |
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#174 (permalink) |
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Hi, I'm New!
Join Date: Sep 2009
Posts: 1
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About falcon settings, if i set recoil force on 0 then the weapon will be more accurate??
will it be the same for choppers , planes and other weapons?? and if damage settongs are at 2.0 will it give more dmg?? thank for help! |
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#175 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 27
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hello baza
i like to thank you guys for this patch but still don't you think it's unfair that when i play as a medic and i press Z my aim goes nutts but when a support kit press Z he gets a small aim just like 1.4 ( and with a better hitbox ) and he need like 4 shots ? so can you guys bring the 1.4 Z back ? and in real life if anyone got on the ground like when you press Z he gets better with shots and about the bugs and glitchs there are bugs and glitchs that you don't need a C4 or chopper or any kind of kits just like the rock in road to jalabad and bugs just like the zombies and shooting while reloading why didn't you guys fix it ? atlast i just want to say thank you guys you made a great patch and a greater hitbox but i give someone a good headshot all i see is dust and no kill there not even a damge and the target is NOT moving what's the word on that ? and do you think that you will fix the Z ( get a bigger aim when you press Z with a assualt rifle ) and make it like 1.4 and if you want to fix the bugs and glitchs i'll be happy to give you guys all the glitchs and bugs that i know
Last edited by R4Y4N; 10-09-2009 at 11:01 AM. |
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