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#26 (permalink) | |
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Forum Regular
Join Date: Apr 2009
Location: Caribbean,Trinidad
Posts: 930
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Quote:
I agree with you. + The patch will come when they think it should come so everyone just lalalala and wait.Going to bunny hop till it comes. |
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#27 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 178
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Perhaps the longer we wait the better chance they will sit and really think about a few changes such as this crazy idea to implement a bf2142 prone deviation to the game when its not needed and will only hurt the game.
Bug fixes and a new map/new content is all we really need..no enhancements to what already the majority of players are used to. In the meantime I'll enjoy the current version since its pretty good as is. |
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#28 (permalink) |
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Rookie
Join Date: May 2009
Posts: 13
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I don't think there are enough devs working on this patch. IIRC I think in one of Bazza's posts, he said only 1 dev was coding and the other doing something else... which is probably why it's taking so long as there are so few devs working on this patch.
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#29 (permalink) |
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Forum Regular
Join Date: Nov 2008
Posts: 637
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Yeah there is only three people working on the patch, and Baza can't code, so resources are extremely limited. I know baza is working on other projects at the same time, not sure about the other two guys, but I imagine they are similarly stretched. We will be in for a long wait; as was implied by the year it took to build an "installer".
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#30 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 31
Posts: 3,198
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We have been doing some closed Beta tests with the connection issues we had in Beta 1 and 2. We think we have it and we will be doing a Beta 3. Fingers crossed we'll have it to you soon and it'll work as we want it to.
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat, Battlefield Bad Company, Battlefield 1943, Battlefield Bad Company 2 Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 and http://twitter.com/OfficialBFBC2 |
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#32 (permalink) | |
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Forum Guru
Join Date: Apr 2009
Location: Skellefteċ, Sweden
Posts: 1,038
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Quote:
I can't wait to see the prone deviation and if the hitbox finally works like it should!
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I'm back...
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#38 (permalink) | |
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Forum Regular
Join Date: Nov 2008
Posts: 637
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Quote:
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#40 (permalink) |
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Rookie
Join Date: Aug 2006
Age: 21
Posts: 128
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I think the fog wasn't made to help reduce lag for the large map size, although that is a factor for lower end systems I suppose.
Instead, I believe it's more of a "fog of war" meaning, this allows all computers high or low specs to be able to have a balanced gameplay when it comes to how far one can see. A low end machine wouldn't be able to see very far due to a smaller view distance, but higher ends would therefore be able to see EVERYTHING if there was no fog. The fog of war allows combat to stay within a normal radius of you, so you can't shoot across the map and hit someone who can't see you at all. Although MAYBE it'd be nice if the fog was reduced slightly, at least on larger maps - since everyones systems have generally been upgrading but its probably too much work for something not that important. |
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#41 (permalink) | |
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Rookie
Join Date: Nov 2005
Age: 30
Posts: 191
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Quote:
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Please add demo-recording/playback to BC2 (PC) - FEAR Productions - Battlefield 2 Machinima - latest BF2-Movie: Merchant of Death |
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#47 (permalink) | |
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Rookie
Join Date: Nov 2005
Age: 30
Posts: 191
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Quote:
![]() would explain why baza is so silent about current patch status and the "new fixes/changelog" since beta 2 release.
__________________
Please add demo-recording/playback to BC2 (PC) - FEAR Productions - Battlefield 2 Machinima - latest BF2-Movie: Merchant of Death |
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