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#1 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,509
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Please post all feedback for Operation Blue Pearl in here. Flow, design, bugs.
Take a look at Bjorn Sundell's response to feedback before posting: EA - ::Battlefield Franchise::
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 |
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#2 (permalink) | |
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Rookie
Join Date: Apr 2009
Posts: 176
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I agree with half of this:
Quote:
Wouldn't hurt to add a transport chopper on the US side to get around with but with the fog not sure if that will work or not but something to think about. |
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#3 (permalink) | |
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Rookie
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Quote:
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#6 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 96
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It's a great map.
True, the start can be difficult for the USMC, but they usually get through sooner or later, either through PLA incompetence, luck (one boat manages to slip by against the odds and cap a flag) or strategy. The US commander has to orchestrate the attack so that instead of wandering downstream in ones and twos all the USMC APCs and boatlalalala one spot together, preferable with artillery support to clear the way. The PLA are obliged to defend across the entire front, as they don't know where the US will attack. The US on the other hand can concentrate all their forces in one point. When the US follow this simple plan they can break through, China lose a flag, followed shortly after by losing several flags, by which point the marines have such an armour advantage that victory is usually inevitable.
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#8 (permalink) |
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Rookie
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I Can only say to baza check this Operation Blue P. New Map sizes 16/32/64 out and you see what the Community wants
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#9 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 64
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sorry I posted this in the wrong thread:
Another idea: At the start of the round make Temple grey. However if the Chinese team take the flag at round start make it a non-spawnable flag for them. Makking that team rush from Old Square to refill reinforcements. China team would have to constantly push back up to temple to keep attackers at bay. |
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#11 (permalink) | ||
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,509
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Quote:
Quote:
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 |
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#12 (permalink) | |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,509
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Quote:
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 |
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#13 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 2
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The new map I was really dissapointed with, it has a really amazing environment with mixing the mist and the water, gave it a real marsh land effect. But it seems to be closely matched with the wet lands map, and i really could not stand it. When you get placed on the american side I can just imagine the anti tank kit kicking the lalalala out of everything on infantry only servers. I wished they looked more closely at how karkand, sharqui and mash is arranged. Both open spaces, and close combat areas, and multi routes into flag points, which this map is seriously lacking. It is all close quarters ideal for mainly camping, nade spamming, and all kinds of head aches. Sorry just cant rate this map being popular
Last edited by TanglesUK; 23-04-2009 at 04:09 PM.. |
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#14 (permalink) |
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Rookie
Join Date: Jul 2007
Posts: 157
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Great to finally have a new Chinese map, and a Chinese city map, and a good Chinese city map. I really do appreciate it.
However, why didn't they make it PLA v.s. MEC? I never got why there is not a single level where those two factions clalalalala would make sense to have them fight for oil on an eastren border or island. |
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#15 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 104
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The map is fine, it has enough buildings where you can hide and go through. I like Cqb fights makes the infantry fights interesting and fun. The map also has enough points where you got mid and long range shootouts. The fog is fine no complaints here. The revision with 4 flags is better. If anything with this layout it feels more like jalala
Thanx Bjorn for looking into this, good work u 2! |
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#16 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 6
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Bjorn's proposal I really like this proposal, it reminds me a bit of a PLA-version of Mashtuur. Good job!! Baza, are you going to consider making this a part of the final 1.5 patch?
__________________
EA/DICE: Please consider the competitive part of the BF2 community and make this version of the new map: http://img151.imageshack.us/img151/3...ternative2.jpg |
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#17 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,509
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Lars-JA yeah, Bjorn is looking at how best to implement your feedback for a competitive map.
__________________
Associate Producer Battlefield 1942, Battlefield Vietnam, Battlefield 2, Battlefield 2142, Battlefield 2: Modern Combat Follow Battlefield on Twitter at http://twitter.com/OfficialBF2 and http://twitter.com/OfficialBF2142 |
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#18 (permalink) |
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Rookie
Join Date: Oct 2008
Posts: 208
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Getting out of the USMC start position is....... interesting in a very Chinese way. If enough players on the chinese team are getting good hitreg and can use the AT kit well, USMC isn't likely to get far. Then the teams change ends and repeat. It will take a good commander supporting their team with artillery, special forces doing their job disrupting Chinese commander assets and snipers to successfully get a foothold.
From the point of view of aesthetics, it looks great. As far as removing fog goes, this was discussed elsewhere - it would kill those with older video cards and cause problems with game engine limitations. Last edited by raisen196416; 23-04-2009 at 04:57 PM.. |
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#20 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 15
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There haven't been a lot of servers running the 16 size Operation Blue Pearl but I managed to get on one earlier today and have a look around.
First, I just wanted to say I think the map itself has a lot of potential to be one of the most popular city maps out there - lots of buildings and a number of routes from one flag to the next. Great job on the creation. I personally think Fish Market should have a part to play in the 16 size map. Its location makes it a perfect attack/defense flag and gives people lots to think about and it's unique. I'm not that keen on THIS layout as I think the flags are just a bit too close together, having checked it out on a map earlier. Tactically, I think THIS layout would be more exciting and unique. The other thing to bear in mind about the choke points is that they aren't necessarily choke points - the little paths under the bridges provide some great cover for moving squad leaders. Bearing all that in mind I would still prefer Kitteh's design on the new 16 player map. |
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#21 (permalink) | |
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Forum Guru
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I have something to say regarding the map designers post on the Battlefield website.
Quote:
I say this because the way he refutes the first idea implies that the beach landing IS the map, and yet I can't think of a reason why you'd even want one when we all know what it causes. Nobody likes playing on a team that has a massive disadvantage. |
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#23 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 15
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I agree that the landings should be a highlight of the map with scores of people flocking to the beach to wreak havoc on the defenders.
Unfortunately, it doesn't really pan out like that - people's load times, different routes taken mean you have people invading the beach in dribs which makes it almost impossible for the duration of the map. |
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#25 (permalink) |
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Hi, I'm New!
Join Date: Apr 2009
Posts: 1
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Well I don't know why, but if i play OP Blue Perl all the sandbacks at flags or elsewhere are like goldencrome. I have also seen this bug on the screenshots in the battlefieldwiki is that normal ? o.O
(Ps: It's also happening at OP Harvest) |
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