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Old 23-04-2009, 02:19 PM   #1 (permalink)
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Default Operation Blue Pearl Feedback

Please post all feedback for Operation Blue Pearl in here. Flow, design, bugs.
Take a look at Bjorn Sundell's response to feedback before posting: EA - ::Battlefield Franchise::
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Old 23-04-2009, 02:26 PM   #2 (permalink)
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I agree with half of this:

Quote:
- Add some ships in the center of the canal close enough to allow for US snipers to take out Chinese soldiers at the temple and to provide cover for the ribs and APC:s moving across. Placement should allow for US but disallow for Chinese sniping. This could be used in combination with the first three ideas.
Good idea for the ship placement but you should be able to snipe in either direction. As for the Fog well there is way to much of it but I understand why its needed to hold down graphic lag but lifting it slightly won't hurt the current level of Video cards being produced.


Wouldn't hurt to add a transport chopper on the US side to get around with but with the fog not sure if that will work or not but something to think about.
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Old 23-04-2009, 02:36 PM   #3 (permalink)
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Quote:
Originally Posted by Lars-JA View Post
After trying the new map, Operation Blue Pearl, I think a lot of people will agree that this map is very difficult to play Inf only on. Since it's almost impossible to get to shore as USMC.

Using this map in inf matches is not possible. The dutch BF2 player, Kitteh, proposed an alternative that looks very good. It has potential of being a popular inf map.

See the map here
This is a consideration you should take into account. Plz to keep the competitive scene alive use this for the 16 map size
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Old 23-04-2009, 02:41 PM   #4 (permalink)
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This 16 player Version is realy nice.
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Old 23-04-2009, 02:46 PM   #5 (permalink)
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There needs to be a spawnpoint at the shore like in 1942 omaha.
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Old 23-04-2009, 02:47 PM   #6 (permalink)
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It's a great map.

True, the start can be difficult for the USMC, but they usually get through sooner or later, either through PLA incompetence, luck (one boat manages to slip by against the odds and cap a flag) or strategy.

The US commander has to orchestrate the attack so that instead of wandering downstream in ones and twos all the USMC APCs and boatlalalala one spot together, preferable with artillery support to clear the way.

The PLA are obliged to defend across the entire front, as they don't know where the US will attack. The US on the other hand can concentrate all their forces in one point.

When the US follow this simple plan they can break through, China lose a flag, followed shortly after by losing several flags, by which point the marines have such an armour advantage that victory is usually inevitable.
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Old 23-04-2009, 02:48 PM   #7 (permalink)
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Change the 16 player version as suggested, and either neutralize Temple or add the suggested ships as sniping locations. The latter would be fun, I think...
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Old 23-04-2009, 03:44 PM   #8 (permalink)
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I Can only say to baza check this Operation Blue P. New Map sizes 16/32/64 out and you see what the Community wants
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Old 23-04-2009, 03:55 PM   #9 (permalink)
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sorry I posted this in the wrong thread:


Another idea: At the start of the round make Temple grey. However if the Chinese team take the flag at round start make it a non-spawnable flag for them. Makking that team rush from Old Square to refill reinforcements. China team would have to constantly push back up to temple to keep attackers at bay.
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Old 23-04-2009, 03:57 PM   #10 (permalink)
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Or you keep this settings and add a Black Hawk. Just one AA in Harbor Office. And of course add to Inf only too.
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Old 23-04-2009, 04:03 PM   #11 (permalink)
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Quote:
Originally Posted by Scribsss View Post
This is a consideration you should take into account. Plz to keep the competitive scene alive use this for the 16 map size
So Bjorn has looked at your feedback and the map and this is the response:

Quote:
I saw Kitteh’s layout earlier and seeing that clans would like the possibility to play the map without vehicles this is something I’m not opposed to. I’ll definitely look into doing a “non-vehicle dependent” layout for 16 players.

Kitteh’s setup might be umbalanced though seeing that while US has a choke point to both flags China doesn’t.

Maybe this layout could work better. This way US has 2 ways out, both across chokes but both chokes are close to their home base so they should be able to control them rather easily.
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File Type: jpg layout_16_no_vehicles.jpg‎ (87.1 KB, 192 views)
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Old 23-04-2009, 04:04 PM   #12 (permalink)
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Quote:
Originally Posted by Akaorcram View Post
I Can only say to baza check this Operation Blue P. New Map sizes 16/32/64 out and you see what the Community wants
You mean Bjorn should look. Its his to run with now he is monitoring this
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Old 23-04-2009, 04:06 PM   #13 (permalink)
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The new map I was really dissapointed with, it has a really amazing environment with mixing the mist and the water, gave it a real marsh land effect. But it seems to be closely matched with the wet lands map, and i really could not stand it. When you get placed on the american side I can just imagine the anti tank kit kicking the lalalala out of everything on infantry only servers. I wished they looked more closely at how karkand, sharqui and mash is arranged. Both open spaces, and close combat areas, and multi routes into flag points, which this map is seriously lacking. It is all close quarters ideal for mainly camping, nade spamming, and all kinds of head aches. Sorry just cant rate this map being popular

Last edited by TanglesUK; 23-04-2009 at 04:09 PM..
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Old 23-04-2009, 04:18 PM   #14 (permalink)
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Great to finally have a new Chinese map, and a Chinese city map, and a good Chinese city map. I really do appreciate it.

However, why didn't they make it PLA v.s. MEC? I never got why there is not a single level where those two factions clalalalala would make sense to have them fight for oil on an eastren border or island.
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Old 23-04-2009, 04:22 PM   #15 (permalink)
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The map is fine, it has enough buildings where you can hide and go through. I like Cqb fights makes the infantry fights interesting and fun. The map also has enough points where you got mid and long range shootouts. The fog is fine no complaints here. The revision with 4 flags is better. If anything with this layout it feels more like jalala
Thanx Bjorn for looking into this, good work u 2!
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Old 23-04-2009, 04:36 PM   #16 (permalink)
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Bjorn's proposal I really like this proposal, it reminds me a bit of a PLA-version of Mashtuur. Good job!! Baza, are you going to consider making this a part of the final 1.5 patch?
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EA/DICE: Please consider the competitive part of the BF2 community and make this version of the new map:

http://img151.imageshack.us/img151/3...ternative2.jpg
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Old 23-04-2009, 04:40 PM   #17 (permalink)
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Lars-JA yeah, Bjorn is looking at how best to implement your feedback for a competitive map.
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Old 23-04-2009, 04:53 PM   #18 (permalink)
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Getting out of the USMC start position is....... interesting in a very Chinese way. If enough players on the chinese team are getting good hitreg and can use the AT kit well, USMC isn't likely to get far. Then the teams change ends and repeat. It will take a good commander supporting their team with artillery, special forces doing their job disrupting Chinese commander assets and snipers to successfully get a foothold.

From the point of view of aesthetics, it looks great.

As far as removing fog goes, this was discussed elsewhere - it would kill those with older video cards and cause problems with game engine limitations.

Last edited by raisen196416; 23-04-2009 at 04:57 PM..
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Old 23-04-2009, 04:58 PM   #19 (permalink)
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well i don't mind any thing about it but 2 APC is not cool it's ok but not cool


as attackers you need more than 2 APC to get there

plus it got to much Dust

so it's not really that sniper map
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Old 23-04-2009, 05:12 PM   #20 (permalink)
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There haven't been a lot of servers running the 16 size Operation Blue Pearl but I managed to get on one earlier today and have a look around.

First, I just wanted to say I think the map itself has a lot of potential to be one of the most popular city maps out there - lots of buildings and a number of routes from one flag to the next. Great job on the creation.

I personally think Fish Market should have a part to play in the 16 size map. Its location makes it a perfect attack/defense flag and gives people lots to think about and it's unique.

I'm not that keen on THIS layout as I think the flags are just a bit too close together, having checked it out on a map earlier.

Tactically, I think THIS layout would be more exciting and unique.

The other thing to bear in mind about the choke points is that they aren't necessarily choke points - the little paths under the bridges provide some great cover for moving squad leaders.

Bearing all that in mind I would still prefer Kitteh's design on the new 16 player map.
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Old 23-04-2009, 05:37 PM   #21 (permalink)
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I have something to say regarding the map designers post on the Battlefield website.

Quote:
- The temple flag belongs to US at beginning (We miss out on the beach landing part of the flag)
Does anyone even enjoy these landings? They just make 99% of games hell for one team.

I say this because the way he refutes the first idea implies that the beach landing IS the map, and yet I can't think of a reason why you'd even want one when we all know what it causes. Nobody likes playing on a team that has a massive disadvantage.
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Old 23-04-2009, 05:38 PM   #22 (permalink)
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I think the reason Omaha Beach worked in 1942 was the ability to lay heavy cover fire onto the beach from the coast...
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Old 23-04-2009, 05:40 PM   #23 (permalink)
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I agree that the landings should be a highlight of the map with scores of people flocking to the beach to wreak havoc on the defenders.

Unfortunately, it doesn't really pan out like that - people's load times, different routes taken mean you have people invading the beach in dribs which makes it almost impossible for the duration of the map.
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Old 23-04-2009, 05:49 PM   #24 (permalink)
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Quote:
Originally Posted by R4Y4N View Post
well i don't mind any thing about it but 2 APC is not cool it's ok but not cool


as attackers you need more than 2 APC to get there

plus it got to much Dust

so it's not really that sniper map
Isn't it? I got 102 points using M24 when it was 32 players on the map. It is highly possible to use the sniper on OBP!
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Old 23-04-2009, 06:32 PM   #25 (permalink)
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Well I don't know why, but if i play OP Blue Perl all the sandbacks at flags or elsewhere are like goldencrome. I have also seen this bug on the screenshots in the battlefieldwiki is that normal ? o.O

(Ps: It's also happening at OP Harvest)
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