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#252 (permalink) |
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Rookie
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Without any AA sites on the map and the BH's newly beefed up gatling guns?
That would be a massacre against the PLA side. No, leave it as it is: A city map with close quarter fighting in some parts and armor fighting in others. Also, airborne transportation would disrupt the whole beach landing scenario. |
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#254 (permalink) | |
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Rookie
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Quote:
No surprise they'll get stabbed in the back with their own tank. People should try and protect it, as it's a quite important spawnpoint with a tank and APC and also the commander assets. And cutting the two bridges is not enough defence.
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#256 (permalink) | |
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Forum Guru
Join Date: Sep 2008
Location: Cowra NSW
Gender: Male
Posts: 1,008
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Quote:
In BF2 where there are not in other games e.g. COD |
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#257 (permalink) |
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Forum Guru
Join Date: Apr 2009
Location: Skellefteå, Sweden
Gender: Male
Posts: 1,032
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I have to say that further improvements should be done, nothing big but atleast make it possible to go around the defense close to Market (Going left instead of in the middle).
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#259 (permalink) | |
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Rookie
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Quote:
The US base doesn't seem to have any mounted defences at all, yet the PLA could attack it with boats and even APCs. Some machine gun nests would really help. One of them should be in the hangar where the APCs are parked. Some should be outside covering the ramps to the water. TOW missiles could be a problem though, as they could be fired across the water towards the temple flag. |
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#261 (permalink) |
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Rookie
Join Date: May 2009
Posts: 127
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I must say i like defending the PLA main base. Some mines under the bridge has given me lots of kills!
![]() Same thing with USMC main base, some mines on the ramps and any landing RIB/APC gets blown to bits. Ow yeah, its possible to use a RIB to go under the second bridge, don't know if that should be in the map design? Last edited by Tiuri20000; 25-05-2009 at 06:09 PM.. |
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#262 (permalink) |
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Rookie
Join Date: Jul 2007
Posts: 157
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Just replace the LMG on RIB's with .50 Cal's. It is far from uncommon in reallife, and would improve gameplay. Boats will be less vulnerable to individual AT soldiers and will get raped less by air assets on wake island. In general they make beach assaults more viable and there is no need to worry about them being overpowered weapon platforms since they cannot be taken inland and on practically all maps geography and-or structures prevent deep inland covering.
Edit: in fact this might be thé solution to the wake air dilemma as nothing gets boosted or nerfed, but the USMC, when they work together, will be better able to prevent baserape (patrol in a 3 RIB group in front of the carrier). Last edited by NLaiDao; 25-05-2009 at 07:32 PM.. |
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#263 (permalink) |
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Rookie
Join Date: Sep 2005
Posts: 82
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I did already suggested this Baza at dice stated the reason they can't i don't remember which thread its on.
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#264 (permalink) | ||
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Rookie
Join Date: Apr 2009
Posts: 43
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Quote:
Quote:
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#265 (permalink) | |
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Rookie
Join Date: Apr 2009
Posts: 80
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Quote:
On a different note: I don't know if anyone has mentioned this yet (I'm not going to read this whole thread, sorry), but if a player drives a boat or APC under the low bridge on OBP he can shoot through the bridge and kill players. It works from all the positions on a boat so players could even shoot rockets and throw grenades through it. The advantage isn't huge, but it should probably be fixed. |
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#266 (permalink) |
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Rookie
Join Date: May 2009
Posts: 4
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Hi guys, I have a question about battlefield Special Forces, I don't know if it is a game bug.
When inside a vehicle, (helicopter, tank...) is it possible to enable and disable night vision?. Because outside them I can enable and disable it but inside a vehicle, It does not work. I can switch between them. Is it a bug that can easily be repaired?. Has anyone had the same problem? Thanks guys. |
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#267 (permalink) | |
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Rookie
Join Date: May 2009
Posts: 7
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Quote:
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#269 (permalink) | |
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Rookie
Join Date: May 2009
Posts: 127
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Quote:
In all, it works, so i do not really see the problem defending the base, of course the keyword for successful defense is: Teamwork
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#270 (permalink) | |
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Rookie
Join Date: Apr 2009
Posts: 43
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Quote:
![]() another thing that bugs me is that the chinese team would have to leave a tank behind to defend their main 24/7 incase the USMC have the brilliant idea to move all their apcs back there
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#271 (permalink) |
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Rookie
Join Date: May 2009
Posts: 135
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The PLA tanks actually prevent that most of the time by standing on the ramp at Old Square. It's the only place for them to do anything if the market and temple are defended well by ATs. Not to mention the PLA apc is in the water there, too.
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#272 (permalink) | |
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Rookie
Join Date: May 2009
Posts: 127
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Quote:
However having boats and APC's storming the PLA from multiple sides defeats the beach landing idea. Which does not seem to work out to well, most of the time. Maybe combining it with the PLA main base being an uncap? |
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#274 (permalink) |
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Rookie
Join Date: Apr 2009
Posts: 80
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That South canal is a little bit glitchy; The bridge is too low. I'd love to have it open, but the bridge would have to be moved/swaped/modified.
I removed the combat area to check out the whole map and it's pretty neat. Some places are really bland but it sure is interesting. |
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#275 (permalink) |
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Rookie
Join Date: Sep 2005
Posts: 82
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The Temple flag i believe was already stated by Baza that it will be changed no need to go over this again.
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