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View Poll Results: Witch one of the Maps you would like to see in the next Beta
NR.1 64 Version with two Harbors 20 25.64%
NR.2 64 Version with white Flags and one Harbor 40 51.28%
NR.1 32 Version with two white Flags 23 29.49%
NR.2 32 Version with one white Flag 15 19.23%
NR.1 16 Version with 2 white Flags and no Harbor 42 53.85%
Multiple Choice Poll. Voters: 78. You may not vote on this poll

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Old 22-04-2009, 11:59 AM   #1 (permalink)
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Default Operation Blue P. New Map sizes 16/32/64

Hey guys after serveral rounds playing this map i thought about some ideas how to improve this map

Check out screens:

NR.1 64 Version with two Harbors








NR.2 64 Version with white Flags and one Harbor








NR.1 32 Version with two white Flags








NR.2 32 Version with one white Flag









NR.1 16 Version with 2 white Flags and no Harbor

http://img151.imageshack.us/img151/3...ternative2.jpg

I know my skills in paint are bad :P

Greetings Akaorcram
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Old 22-04-2009, 07:22 PM   #2 (permalink)
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First thing I said when I saw the preview before the patch was released, was that this would be a complete AT overhaul for the PLA army...and I was right.

The front 3 flags need to be neutral (ref: 64size map), so that both armies are surging forward and meet head-on at Temple/Old Square. Blocking the US from any neutral territory is just asking for a Devils-Perch situation where the US are blocked onto their submarine only. It is utterly unfair, and they have no chance of landing.

In 1 round I played yesterday, we had all 3 US APC's and 4 boats, all with at least 1 engineer in it heading around the northern side of the map.
None of us made it to land.


Therefore...Nr2 - 64version is exactly what it should be.
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Old 22-04-2009, 07:25 PM   #3 (permalink)
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I say two white flags, just to get the action flowing, and I think this should done for the next update, we don't want another wake scenario where the USMC sit at the ship all day.
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Old 22-04-2009, 09:39 PM   #4 (permalink)
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When I saw the screenshots of the map I thought it looked extremely imbalanced. And somethimes it does play out that way. Yet in most rounds I have played the USMC have managed to break out sooner or later...

Maybe it's down to incompetent PLA teams, or maybe the map somehow isn't quite as unfair as it looks, but either way, it usually turns into a very entertaining battle. I've even seen the PLA get completely capped out on more than one occasion.
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Old 22-04-2009, 11:56 PM   #5 (permalink)
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or




Those revised maps are just a first. More can be made.
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Old 22-04-2009, 11:57 PM   #6 (permalink)
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Change the boundaries like this:

Kinda similar to Leviathan.
Also: 2 cars for USMC in uncap and maybe a car or two @ harbor/construction for PLA
Allow commanders to drop vehicles.
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Old 23-04-2009, 12:39 AM   #7 (permalink)
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Quote:
Originally Posted by joshp123 View Post
Change the boundaries like this:



Kinda similar to Leviathan.
Also: 2 cars for USMC in uncap and maybe a car or two @ harbor/construction for PLA
Allow commanders to drop vehicles.
That one is the best one so far in my likings! i Like bridges!
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Old 23-04-2009, 06:44 AM   #8 (permalink)
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Having another route besides crossing the water for the USMC will make attacking more interesting, and defense being more important.

One thing that I dislike for maps where USMC are in carrier and attack is when USMC gets stucked in the carrier, there isn't another carrier or another way. All enemy firepower is focused at one target: one single carrier. It's hard to get out of the carrier on situations like this.
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Old 23-04-2009, 10:48 AM   #9 (permalink)
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Deffinately the 16 size map needs to be changed to infantry matches can be played on it otherwise the US have to get in a boat and thats not infantry so PLEASE CHANGE!!!
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Old 23-04-2009, 01:53 PM   #10 (permalink)
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I say go with Kitteh's idea for the 16 player version, that's the map sizes made for competitive play and i has a good balance. i say vote for Kitteh's version !!!

See it here http://img151.imageshack.us/img151/3...ternative2.jpg
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Old 23-04-2009, 03:54 PM   #11 (permalink)
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Another idea: At the start of the round make Temple grey. However if the Chinese team take the flag at round start make it a non-spawnable flag for them. Makking that team rush from Old Square to refill reinforcements. China team would have to constantly push back up to temple to keep attackers at bay.
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