ELECTRONIC ARTS UK | EA Store™ | POGO UK | SUPPORT CENTRE
Electronic Arts UK Community
EA Store

Go Back   Electronic Arts UK Community > Popular Games > Battlefield Series > Battlefield 2

Closed Thread
 
LinkBack Thread Tools
Old 21-04-2009, 11:19 PM   #51 (permalink)
Rookie
 
SantaBJ's Avatar
 
Join Date: Apr 2009
Gender: Male
Posts: 312
Default

raisen, it sounds like you're using Windows 7. Apparently we are not supposed to use Windows 7. I dunno if it's about beta tester exclusivity or whatever, but I gotta tell you I find it somewhat ridiculous that *patching* a four year old game actually makes it go from working to not working in a newer operating system...

And GamersCrib, the normal human reaction time is between .27 and .5 seconds. That's the time it takes for us to *react* to something; actually responding to that reaction by say, throwing oneself to the floor, takes longer. A delay of .5 to .7 isn't even remotely unrealistic for most scenarios.
__________________
Don't make me /slap you.
http://bf2s.com/player/63267645/

Last edited by SantaBJ; 21-04-2009 at 11:22 PM..
SantaBJ is offline  
Old 21-04-2009, 11:21 PM   #52 (permalink)
Forum Guru
 
Insanityyyy's Avatar
 
Join Date: Apr 2009
Location: Skellefteĺ, Sweden
Gender: Male
Posts: 1,032
Default

I have some feedback to give t0 you guys, here it comes:

When I click to join Wake Island the map doens't load. The server browser just reloads.

When I click to join Strike at Karkand the map doens't load. The server browser just reloads.

I've got a BSOD while playing OBP:
I've got a Blue Screen of Death while playing Operation Blue Pearl, unknown reson.

I've got shot by enemies I didn't see, the UAV said they was in the water, but I didn't see them.

Unable to save settings:
I haven't had this issue myself, but I've heard that others can't change their control settings.

Laggy animations in-game:
All animations lags for like a split second, very annoying.

Take measures to prevent "nadespam":
Having four nades is to much, two nades would prevent the nadespam.

Take measures to prevent "clayspam":
Decrease the blast raiduis of claymores to make them less effective.

Make it easier for USMC to capture a flag on OBP:
Add one more APC to the USMC team to make it easier to capture a flag.

BFHQ bug:
A bug in BFQH that causes the picture of the soldier to not show up.

Here it is:




Graphical bug:

Here it is:



That's all I have for now!
Insanityyyy is offline  
Old 21-04-2009, 11:21 PM   #53 (permalink)
Rookie
 
Join Date: Dec 2008
Posts: 80
Default

see this vista 32bit and new patch = ctd thread for more info on the CTD and Vista 32bit Premium
USAxGMF is offline  
Old 21-04-2009, 11:24 PM   #54 (permalink)
Battlefield Moderator
 
VectorRoll's Avatar
 
Join Date: Aug 2007
Location: US
Gender: Male
Posts: 5,902
Default

Well the game works for me.

But I did have some issues with something dealing with windows that kept kicking my screen back to the desktop. I kept getting this message saying this.
"Microsoft Windows Search Protocol Host stopped working and was closed"
then ask me to send some more info. It happened three times. But the whole time the game kept running. I am not sure what that is all about. I need to do a bit more research into it.
I am on Vista by the way.

As for the game play itself. It still has that imbalance of weapons with it. It does not seem as bad though as their were not any cheats going on that I could see. But their is still some that are just ridiculous. Although I can live with them even though some of them just seem useless.

It is that Diving Roll lalalala that gets me. It is still their and a bit of a pain. After seeing Everyone doing them I decided to just quit playing. I unloaded a few clips at point blank range dead on and did not even hit them. Then only a few flashes from their guns and I was dead. I would be really happy if they removed that rolling animation from the game. But I know it is not going to happen.

The game itself still does not feel right anymore. Even with these improvements that this patch offers. After playing BF2142 it just seems to be lacking. Make me wish that they did both patches at the same time. But I will have to wait.

I still need a lot more time to play the game. I have to figure out what that issue is with Windows that I am having. Hopefully by the time that I decide to play a few more rounds. People will stop using that Diving Roll lalalala in the game.
VectorRoll is offline  
Old 21-04-2009, 11:24 PM   #55 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 176
Default

Quote:
Originally Posted by SantaBJ View Post

And GamersCrib, the normal human reaction time is between .27 and .5 seconds. That's the time it takes for us to *react* to something; actually responding to that reaction by say, throwing oneself to the floor, takes longer. A delay of .5 to .7 isn't even remotely unrealistic for most scenarios.
the reaction on the .7 change makes the game play seem slow and laggy now... the game doesn't have that fast action feel that so many of us love.

Change is good but in this case its only going to hurt the fast action pace you grow to love with Bf2.
__________________
GamersCrib is offline  
Old 21-04-2009, 11:27 PM   #56 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 176
Default

Quote:
Originally Posted by VectorRoll View Post


It is that Diving Roll lalalala that gets me. It is still their and a bit of a pain. After seeing Everyone doing them I decided to just quit playing. I unloaded a few clips at point blank range dead on and did not even hit them. Then only a few flashes from their guns and I was dead. I would be really happy if they removed that rolling animation from the game. But I know it is not going to happen.

.
You've not learned how to use the guns yet to defend yourself..the roll animation really doesn't do anything but make someone else in your screen look "cool" otherwise the hit boxes don't change during the animation at all. I've seen people try to kill me while unloading a clip like you say and its often in a rush to kill me that causes them to not even connect with a single bullet. Its the patient player that gets the kill..the player that has learned each weapon..learned his/her opponent.

The game play prior to this patch was fine..nothing wrong with it.
__________________
GamersCrib is offline  
Old 21-04-2009, 11:28 PM   #57 (permalink)
Rookie
 
Join Date: Jul 2006
Posts: 54
Default

Quote:
Originally Posted by GamersCrib View Post
You do know that with this higher change you limit the ability to quickly hide behind a wall or an object like you would in real combat?? .3 was fine..it should be reverted.
Mate i dont get you, its not that much of an issue, took me all of 0.5 nano sec to adapt to the change, dolphin diving all over the shop was never intented by the makers, get over it.
pants marshall is offline  
Old 21-04-2009, 11:30 PM   #58 (permalink)
Rookie
 
Join Date: Jul 2006
Posts: 14
Default

Quote:
Originally Posted by GamersCrib View Post
the reaction on the .7 change makes the game play seem slow and laggy now... the game doesn't have that fast action feel that so many of us love.

Change is good but in this case its only going to hurt the fast action pace you grow to love with Bf2.
YES, keep fighting GamersCrib!! Us hardcore gamers must stand and fight
__________________
Blckbld8530 is offline  
Old 21-04-2009, 11:31 PM   #59 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 176
Default

Quote:
Originally Posted by pants marshall View Post
Mate i dont get you, its not that much of an issue, took me all of 0.5 nano sec to adapt to the change, dolphin diving all over the shop was never intented by the makers, get over it.

You mean Jumping?? So I'm assuming you want to limit the Run ability too? See what you don't get isnt' me..its the issue with changing game play. Running,jumping, walking, swimming all of that is game play. Its currently good enough to leave it alone or else you risk causing problems and those of us that enjoy the fast paced action we have now to leave the game. Its those that complain about it are also often the ones that can't adapt to it and get..whats that FPS word?? 0WneD?
__________________
GamersCrib is offline  
Old 21-04-2009, 11:32 PM   #60 (permalink)
Rookie
 
SantaBJ's Avatar
 
Join Date: Apr 2009
Gender: Male
Posts: 312
Default

Quote:
Originally Posted by Blckbld8530 View Post
YES, keep fighting GamersCrib!! Us hardcore gamers must stand and fight
Interesting choice of words... "stand and fight"...
__________________
Don't make me /slap you.
http://bf2s.com/player/63267645/
SantaBJ is offline  
Old 21-04-2009, 11:33 PM   #61 (permalink)
Forum Regular
 
Join Date: Jul 2006
Posts: 926
Default

Quote:
Originally Posted by GamersCrib View Post
You do know that with this higher change you limit the ability to quickly hide behind a wall or an object like you would in real combat?? .3 was fine..it should be reverted.
No, it doesn't. You can still go to prone instantly when walking/sprinting/standing still. And when reviving and such - you can still jump and go to CROUCH instantly. So when you jump you shouldn't be able to go to prone so fast as it was before. Remember the soldier has a big weapon in his hands, grenades and other stuff. Its heavy. And maybe the most important thing is; it was never meant that BF2 should have had this dolphin diving and jumping->proning like crazy. Now the game feels more like it should. This change is perfect.

Let this change be at 0.7 DICE. I love this change, and I know that a lot of other guys do as well. Let it stay as this now.


Now, here's some suggestions again:
- On the new OBP map.. its a bit hard for the USMC isn't it? The first flag should be neutral when the game starts (ie. no one has the flag).

- Balance the claymores. Reduce the trigger radius and the explosion radius (at least the trigger radius). And/or make it so we can crouch/prone past them (which can be done by altering the speed needed to set them off). Here are the settings for the clays in BF2142: trigger radius 3, explosion radius 8, triggerVictimMinSpeed 3.6. Please look at it.

- Hand Grenades; reduce their throwing range - velocity 25 -> 20.

- Fix more bugs..

Last edited by JGrasli; 21-04-2009 at 11:37 PM..
JGrasli is offline  
Old 21-04-2009, 11:35 PM   #62 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 176
Default

Quote:
Originally Posted by JGrasli View Post
No, it doesn't. You can still go to prone instantly when walking/sprinting/standing still. And when reviving and such - you can still jump and go to CROUCH instantly. So when you jump you shouldn't be able to go to prone so fast as it was before. Remember the soldier has a big weapon in his hands, grenades and other stuff. Its heavy. And maybe the most important thing is; it was never meant that BF2 should have had this dolphin diving and jumping->proning like crazy. Now the game feels more like it should. This change is perfect.

Let this change be at 0.7 DICE. I love this change, and I know that a lot of other guys do as well. Let it stay as this now.


Now, here's some suggestions again:
- Balance the claymores. Reduce the trigger radius and the explosion radius (at least the trigger radius). And/or make it so we can crouch/prone past them (which can be done by altering the speed needed to set them off). Here are the settings for the clays in BF2142: trigger radius 3, explosion radius 8, triggerVictimMinSpeed 3.6. Please look at it.

- Hand Grenades; reduce their throwing range - velocity 25 -> 20.

- Fix more bugs..

Disagree.. and the change will likely get reverted back cause its obvious that the majority don't like this change..but even a majority that asks for another change should be reviewed to see if it will hurt the game vs help it or allow it to last longer.

I do agree something has to be done about the claymores.... simple solution -> allow us to shot them to blow them up.
__________________
GamersCrib is offline  
Old 21-04-2009, 11:37 PM   #63 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 2
Default

Another europian mirror:

TOTALBF | Battlefield Community > Letöltések > Battlefield 2 1.50 béta

The new map is better than i thought.
lamasgergo is offline  
Old 21-04-2009, 11:38 PM   #64 (permalink)
Hi, I'm New!
 
Join Date: Apr 2009
Posts: 1
Default

keep getting disconnected without a message
stefan_600 is offline  
Old 21-04-2009, 11:40 PM   #65 (permalink)
Rookie
 
Join Date: Sep 2007
Posts: 402
Default

Quote:
Originally Posted by GamersCrib View Post
Disagree.. and the change will likely get reverted back cause its obvious that the majority don't like this change..
I love the change. Since my vote cancels your vote out, you can quit crying about it now.
Ustanotbesoham is offline  
Old 21-04-2009, 11:40 PM   #66 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 167
Default

First Jumping and shooting was removed=Iam fine with that
Then Bunnyhopping was nerfed=Iam also fine with that
Then Dolphin Diving was nerfed to 0,3 sec=Iam also fine with that
And now dolphing diving is again nerfed and increased the value to 0,7=Iam not fine with this change because it slows down the gameplay.
PlayazOnly is offline  
Old 21-04-2009, 11:41 PM   #67 (permalink)
Rookie
 
SantaBJ's Avatar
 
Join Date: Apr 2009
Gender: Male
Posts: 312
Default

Seems to be a common problem, the whole no-message disconnect thing.
__________________
Don't make me /slap you.
http://bf2s.com/player/63267645/
SantaBJ is offline  
Old 21-04-2009, 11:41 PM   #68 (permalink)
Forum Regular
 
Join Date: Jul 2006
Posts: 926
Default

The dolphin diving change should stay.

DICE - listen to us who have played the game since its release - not the ones who joined the forum in April 2009.. You have listened to the "wrong" people before, dont do it this time.

Anyway, now I suggest that we play the beta for a few more days before saying how this change is. Ok? But overall I like the change. Now the game finally feels like it was meant to be, ie. not dolphin-divy anymore.

Quote:
Originally Posted by SantaBJ View Post
Seems to be a common problem, the whole no-message disconnect thing.
Yeah, I have seen this problem..
JGrasli is offline  
Old 21-04-2009, 11:42 PM   #69 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 15
Default

First off, just wanted to say thanks for all the effort put into this new patch over the last couple of months. I think we were all surprised when a few days ago Baz said today was the day

New map

My only complaint so far is that this map surely is a no-contender for I/O matches or even I/O public. The landing is incredibly difficult and it takes 3/4 of the map to get a flag (if you're lucky). Reminds me of 32/64 Jalalabad with the sniper fest.

As others have expressed elsewhere if the USMC uncap stays, we need to make Temple and Old Square neutral and have Chinese start at Construction if we want any chance of I/O succeeding on the map.
22SAS_AndrewHK2 is offline  
Old 21-04-2009, 11:44 PM   #70 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 176
Default

Quote:
Originally Posted by JGrasli View Post
The dolphin diving change should stay.

DICE - listen to us who have played the game since its release - not the ones who joined the forum in April 2009.. You have listened to the "wrong" people before, dont do it this time.

Anyway, now I suggest that we play the beta for a few more days before saying how good this change is. But overall I like the change. Now the game finally feels like it was meant to be, ie. not dolphin-divy anymore.


Yeah, I have seen this problem..
aww so since I just joined the forums here DICE shouldn't listen to me or anyone else? I've played this game since June2005... day one of the Demo... if anything its those that can't learn the game to kill the other player that has mastered the weapons,game play and such that they shouldn't listen to.

DICE- revert this change..its not needed - hardcore players want to keep it the way it was which was fine.

Quote:
Originally Posted by Ustanotbesoham View Post
I love the change. Since my vote cancels your vote out, you can quit crying about it now.
Remember those that were doing the "crying" to begin with likely caused this change.. your vote will likely get cancel itself out..you can quit following now.
__________________
GamersCrib is offline  
Old 21-04-2009, 11:45 PM   #71 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 167
Default

Quote:
Originally Posted by JGrasli View Post
DICE - listen to us who have played the game since its release - not the ones who joined the forum in April 2009.. You have listened to the "wrong" people before, dont do it this time.
Iam playing this game since beginning!The forum date doesnt mean anything dude.
PlayazOnly is offline  
Old 21-04-2009, 11:47 PM   #72 (permalink)
Rookie
 
SantaBJ's Avatar
 
Join Date: Apr 2009
Gender: Male
Posts: 312
Default

Indeed it means nothing. Check stats instead :P

I only joined recently because up until I had been deluded enough to think that the supposedly official forums would be where official matters were discussed officially by official DICE/EA staff, but on that point I guess I can officially state that I was wrong.
__________________
Don't make me /slap you.
http://bf2s.com/player/63267645/
SantaBJ is offline  
Old 21-04-2009, 11:49 PM   #73 (permalink)
Rookie
 
Join Date: Apr 2009
Posts: 57
Default

Take the dolphin diving topic to the other thread. Let's concentrate on real beta issues here.
zhpkiller is offline  
Old 21-04-2009, 11:49 PM   #74 (permalink)
Forum Regular
 
Join Date: Jul 2006
Posts: 926
Default

Well well...

Anyway, play the beta for a few more days and see how it goes with this change. BF2 was never intended to have dolphin diving, therefore this change is good.

If you cant return fire without jumping and proning, you need to practice a bit more.. You can still jump and go to crouch, THEN go to prone if needed. And if you're not jumping at all, you can still go to prone instantly.
JGrasli is offline  
Old 21-04-2009, 11:49 PM   #75 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 167
Default

Hello Baza i could only test the game on singleplayer!I cant join any server because it throws me back to the serverbrowser see here:
Ohne_Titel.avi
PlayazOnly is offline  
Closed Thread

Bookmarks

Tags
bf2 beta, patch 1.5, serverbrowser

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Hosted by Multiplay

© 2008 Electronic Arts Inc. All Rights Reserved | Privacy Policy - UPDATED | Terms of Service | Pegi Info

Electronic Arts Limited, Onslow House, Onslow Street, Guildford, Surrey, GU1 4TN United Kingdom
Registered in England and Wales; Registered Number: 2057591


EA - Top