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Old 07-12-2008, 12:54 PM   #26 (permalink)
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Ok been long enough for another update come on how about it?
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Old 07-12-2008, 08:27 PM   #27 (permalink)
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I will be eagerly waiting for the 1.51 patch that fixes the working stuff you are about to break.
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Old 07-12-2008, 11:44 PM   #28 (permalink)
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Why don't they work on Battlefield 3 instead ? I don't play BF2 anymore.
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Old 08-12-2008, 05:08 AM   #29 (permalink)
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Do you actually trust them to make BF3 worthwhile? I mean, they had a great thing with BF2 to start and look at how it ended up: primarily a nade fest at Karkand's Hotel CP.
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Old 08-12-2008, 12:57 PM   #30 (permalink)
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Originally Posted by Braidedheadman View Post
Do you actually trust them to make BF3 worthwhile? I mean, they had a great thing with BF2 to start and look at how it ended up: primarily a nade fest at Karkand's Hotel CP.
I know that Dice can do it, if they learn from all the pluses and negatives from BF2.

They only need to look at COD4 with the "Hardcore" and "Softcore" modes that IW provided.

I think that the way BF2 was developed that they left no room for enhancements and the code was too tightly interwoven to really change anything.

Come on DICE make us proud !
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Old 08-12-2008, 03:37 PM   #31 (permalink)
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I think that looking at any COD game would be a mistake for DICE. It is not the fact that I like the Battlefield series better; either. It is more that they are so different. Yo also do not want to copy the competition. Besides DICE already has an edge with the recent games. They just need to utilize all the best qualities of what they already have and make them work together. I too think that they can achieve this. After all they have done pretty good so far.
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Old 08-12-2008, 03:52 PM   #32 (permalink)
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Originally Posted by Braidedheadman View Post
Do you actually trust them to make BF3 worthwhile? I mean, they had a great thing with BF2 to start and look at how it ended up: primarily a nade fest at Karkand's Hotel CP.
We don't control how people play BF2, if grenade fights at Karkand hotel CP is how people want to play then thats down to them.
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Old 08-12-2008, 04:26 PM   #33 (permalink)
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Looking at your posts about grenade spamming at Hotel CP, I have to post this for you:

Patch 1.2 made the throwing distance for the grenades and med/ammo packs longer. Thats probably because we couldnt throw while jumping anymore.. Anyway, it shouldnt have been increased at all. As you can see today, the grenades can be thrown too far, way too far.
1.2: The distance for throwing hand grenades, ammo packs, and health packs has been increased.
They can simply be thrown too far, and thats one of the reasons why we have the nade spamming. The distance should have been decreased slightly, and on the other hand the GL should be able to shoot at longer distances (currently I can shoot it up to 200m, but it should be 300m as IRL). Heh

Anyway, thats not so important compared to bugs and the F-35b! Keep up the good work with Patch 1.50!

Last edited by JGrasli; 08-12-2008 at 04:35 PM..
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Old 08-12-2008, 05:03 PM   #34 (permalink)
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Originally Posted by gandlers01 View Post
By that I assume you mean the removal of FTP access to game servers (the side effect of which mean admins can no longer effectively use punkbuster screenshots to catch the hackers which punkbuster doesn't catch)
Thats why a lot of RSP's have implemented new methods of distributing the punkbuster screen shots without the use of FTP. If your RSP hasn't done this yet then speak with them about implementing this into their systems.

The decision to stop FTP access was to prevent uploading of files to ranked servers which would affect the leaderboards and have large numbers of innocent players reset.
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Old 08-12-2008, 05:04 PM   #35 (permalink)
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Originally Posted by JGrasli View Post
1.2: The distance for throwing hand grenades, ammo packs, and health packs has been increased.
They can simply be thrown too far, and thats one of the reasons why we have the nade spamming. The distance should have been decreased slightly, and on the other hand the GL should be able to shoot at longer distances (currently I can shoot it up to 200m, but it should be 300m as IRL). Heh
Thanks for brining this up, we'll take a look at throw distances.
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Old 08-12-2008, 05:23 PM   #36 (permalink)
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Huh? You are? I just posted what 1.2 did, and that was that it increased the throwing distance slightly.. Btw, here's the post which says what I posted above: http://www.ea.com/official/battlefie...yupdate_013106

Or was that a little "hint" on something here...? :P

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Old 08-12-2008, 06:09 PM   #37 (permalink)
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I think that looking at any COD game would be a mistake for DICE.

It would be a "BIG" mistake if they didn't.
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Old 08-12-2008, 06:10 PM   #38 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
Thats why a lot of RSP's have implemented new methods of distributing the punkbuster screen shots without the use of FTP. If your RSP hasn't done this yet then speak with them about implementing this into their systems.
You can use this link http:// your ip here /pbsvss.htm it will let you see pbss from your server no matter what company your with. Also if you have an external ftp host they will forward pbss to that in a folder you create.

Last edited by VectorRoll; 08-12-2008 at 06:37 PM..
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Old 08-12-2008, 06:11 PM   #39 (permalink)
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Quote:
Originally Posted by Bazajaytee View Post
Thats why a lot of RSP's have implemented new methods of distributing the punkbuster screen shots without the use of FTP. If your RSP hasn't done this yet then speak with them about implementing this into their systems.
You can use this link http:// your ip here /pbsvss.htm it will let you see pbss from your server no matter what company your with. Also if you have an external ftp host they will forward pbss to that in a folder you create.

Last edited by VectorRoll; 08-12-2008 at 06:39 PM..
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Old 08-12-2008, 06:27 PM   #40 (permalink)
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Hey. DICE (Bazajaytee), here's another question for you:
BF2 Patch 1.50 will be available on the EA Download Manager as well as a normal download, right? Just wondering to be sure..

Last edited by JGrasli; 08-12-2008 at 06:36 PM..
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Old 09-12-2008, 04:05 AM   #41 (permalink)
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We don't control how people play BF2, if grenade fights at Karkand hotel CP is how people want to play then thats down to them.
Actually, you do - albeit indirectly. See, you all but killed the air-to-air balance in the game whereas effective surface-to-air defenses have been curiously absent from the game from the start. In v1.20, you tried to correct this but only managed to accomplish two very undesirable results:

1.) The crazy AA missiles that could be fired at burning oil towers where they would stay until a real aircraft would come within range - in addition to other equally ridiculous tracking behaviors. Concurrently, the J10 received an enormous boost in power over the F35.

YouTube - Insane AA - Battlefield 2

2.) Related to #1, the "improved" AA missiles were toned back down a notch, but not enough to restore air-to-air balance with the result that the J10 still outclasses the F35 in every way possible. In fact, the F35 can't compete with any jet to any degree of success for the average pilot.

The vast majority of players grew frustrated with air maps because they don't like having the **** pounded out of them by jets that they can do nothing about. And USMC pilots grew frustrated with not being able ot support their teams for the fact that the second they see the J10 on their screen, it's game over, back to the pad with you, and good luck fighting off the sniper*****s waiting for your return.

The net result? Those who didn't quit playing the game outright migrated to Karkand. Try and forget/deny it as you might, EA/Dice's inability (and flat refusal) to fix this properly has contributed in large measure to the state of the game as it is played today. It could have been so much more than it is.
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Old 09-12-2008, 11:35 AM   #42 (permalink)
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It would be nice if they allowed normal server admins to have a ranked server. As to most server admins its dead money having to rent a server from a game supplier if you own your own hardware.

Someone mentioned BF on last legs. Has anyone looked at Quake Wars recently. Theres only 377 servers left running this game now and yet they to wont allow normal people with a server to have a ranked server.

Situations like this could kill a game off completely if game suppliers dont allow normal admins to host ranked servers. Just look at COD4 and CODWAW. Normal people with ranked servers and look how successfull its become.

Dont know how easy it would be to change it so normal admins could host a ranked server, but in my eyes its something to look into.
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Old 09-12-2008, 12:30 PM   #43 (permalink)
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It would be nice if they allowed normal server admins to have a ranked server. As to most server admins its dead money having to rent a server from a game supplier if you own your own hardware.

Someone mentioned BF on last legs. Has anyone looked at Quake Wars recently. Theres only 377 servers left running this game now and yet they to wont allow normal people with a server to have a ranked server.

Situations like this could kill a game off completely if game suppliers dont allow normal admins to host ranked servers. Just look at COD4 and CODWAW. Normal people with ranked servers and look how successfull its become.

Dont know how easy it would be to change it so normal admins could host a ranked server, but in my eyes its something to look into.
I totally agree !!!!!!!!!

We own our own dedi box and have to go through a GSP to play ranked ? pathetic.

We have 2 x CoD4 server and 2 x CoD WaW servers RANKED !!
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Old 09-12-2008, 04:49 PM   #44 (permalink)
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The problem with that is security. Look at it this way. Do you wish hackers clans to have and run ranked servers?

Just because one game company does it does not mean that other game companies should.
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Old 09-12-2008, 05:13 PM   #45 (permalink)
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The problem with that is security. Look at it this way. Do you wish hackers clans to have and run ranked servers?

Just because one game company does it does not mean that other game companies should.
You have to take into fact that many "new" companies are being turned down by EA for BF2 ranked servers. Which i find to be quite sad in reality. Thus, many current game hosts rack up the costs.
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Old 09-12-2008, 06:05 PM   #46 (permalink)
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Quote:
Originally Posted by Braidedheadman View Post
1.) The crazy AA missiles that could be fired at burning oil towers where they would stay until a real aircraft would come within range - in addition to other equally ridiculous tracking behaviors.
Which was sorted, I admit its still not perfect but the weird pinball missiles was resolved.


Quote:
Originally Posted by Braidedheadman View Post
2.) Related to #1, the "improved" AA missiles were toned back down a notch, but not enough to restore air-to-air balance with the result that the J10 still outclasses the F35 in every way possible. In fact, the F35 can't compete with any jet to any degree of success for the average pilot.
The size differences between the J10 and F35 are a big factor in why it seems the F35 is underpowered in comparison. The F35 is VTOL so its never going to be as fast as a J10 either. Also the J10 has canards to aid turning.

Nice bit of flying showing that the F25 isn't always air fodder: YouTube - *666*Sparrow F-35 vs J-10's

Yes the guy does seem to know his stuff when flying I'll give him that. Yes I do notice that some missiles lose lock when the J10's turn

This isn't a post to say its all good, just to point to its possible to fight the J10.
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Old 09-12-2008, 06:39 PM   #47 (permalink)
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I'm sorry but that comparison is weak. That F-35 pilot I would consider to be "expert" and those J10 pilots are noob all the way. Two equally skilled pilots match up and the J10 wins, end of story.

Why not put F18's on the carriers instead.
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Old 09-12-2008, 06:58 PM   #48 (permalink)
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Can you include this in the next patch warthog
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Old 09-12-2008, 07:28 PM   #49 (permalink)
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Originally Posted by bctrainers1 View Post
You have to take into fact that many "new" companies are being turned down by EA for BF2 ranked servers. Which i find to be quite sad in reality. Thus, many current game hosts rack up the costs.
Yeah that would be a sad thing. I have not read much on it. But if that is indeed the fact than it is sad.

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Can you include this in the next patch warthog
Yes an A-10...My favorite. Their is a good mod that has it. Of coarse the Tank fans my not want it. If it is at all designed like it is supposed to be.
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Old 09-12-2008, 07:48 PM   #50 (permalink)
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Bazajaytee: Nice vid, and the guy there is showing some real skills yes, but he wouldnt have had that much skill if he couldnt use the camera switching..

Anyway, its still unbalanced. If you are flying an F-35b and get an J-10 on your back, its a hell of a lot of hard work to get away from him. Usually we here the *beep*beep* before *kaboom*.
We did not have this place imbalance problem in the retail game and the first patches. It got introduced with Patch 1.2 - all planes got an overhaul (good overhaul), but the F-35b remained with too big hitboxes, and maybe the J-10 got a boost in something too.

This is something that you DICE can fix if you want to. I know you can do it.
A lot of people have complained about this plane imbalance, so why not do something about it?
As I have said earlier, I dont think the other plane F-18 has this problem, but yet its still as big as the F-35b. What about making the F-35blalalalaboxes the same as F-18s, or something? I know the problem is with the hitboxes. Every missile from the J-10 and other planes can hit the F-35b, but not the other way. Its simply too easy to hit the F-35b.

And speaking of the stationary AAs - they are a little bit too weak against planes. Maybe thats because of the range on them being too short.. ?

Last edited by JGrasli; 09-12-2008 at 07:54 PM..
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