ELECTRONIC ARTS UK | EA Store™ | POGO UK | SUPPORT CENTRE
Electronic Arts UK Community
Follow EA on Twitter

Go Back   Electronic Arts UK Community > A-Z EA Games > Battlefield Series > Battlefield 2

Reply
 
LinkBack Thread Tools
Old 30-09-2008, 11:31 PM   #26 (permalink)
Rookie
 
Join Date: Jul 2006
Posts: 318
Default

Quote:
Originally Posted by SpaceballsPlayer View Post
bigger question fatswinub01 is why you think it would be so much of an issue if some servers changed, or are you just arguing because you think its clever.
Quote:
Originally Posted by FatSwinub01 View Post
No. There are a million and one things that need addressed in the patch that don't just benefit a small minority of players who don't even play the game normally any more.
So we've got it's a dumb idea, waste of time and let's add "unfun MMO sized Karkand" just for good measure. Yeah "just because I'm clever", certainly isn't any meat to my argument. What's your reason again? Oh yeah "because we can".
Fat_Swinub is offline   Reply With Quote
Old 01-10-2008, 02:35 AM   #27 (permalink)
Forum Guru
 
Spidery Yoda's Avatar
 
Join Date: Sep 2007
Age: 20
Posts: 1,585
Send a message via MSN to Spidery Yoda
Default

Quote:
Originally Posted by SpaceballsPlayer View Post
bigger question fatswinub01 is why you think it would be so much of an issue if some servers changed, or are you just arguing because you think its clever.
Well I think he's just saying that DICE are going to have to work to implement such a thing, and DICE have no reason to. Much bigger things to worry about.

I doubt all they have to do is change one value in notepad. It'll require a lot of re-coding.
__________________

Spidery Yoda is offline   Reply With Quote
Old 01-10-2008, 10:17 AM   #28 (permalink)
Forum Guru
 
Join Date: Jul 2006
Location: uk
Posts: 1,835
Default

thats the issue spidery is it simple change or major. fats its shame you clearly have only just got bf2 and played so little or you would know who ever hosts the server decideds on how many players are on it so a change to allow a mod to handle what would suit the mod would not effect a normal server.
__________________
Vet 6

Last edited by SpaceballsPlayer; 01-10-2008 at 11:20 AM..
SpaceballsPlayer is offline   Reply With Quote
Old 01-10-2008, 04:00 PM   #29 (permalink)
Rookie
 
Join Date: Jul 2006
Posts: 318
Default

Quote:
Originally Posted by Spidery Yoda View Post
Well I think he's just saying that DICE are going to have to work to implement such a thing, and DICE have no reason to. Much bigger things to worry about.
Exactly what I've been saying this whole time, it's a waste of time.
Fat_Swinub is offline   Reply With Quote
Old 02-10-2008, 08:50 AM   #30 (permalink)
Forum Regular
 
Join Date: Sep 2005
Location: Erfurt, Germany
Age: 24
Posts: 579
Default

Quote:
Originally Posted by rdevjaymz View Post
Ignorance must truly be bliss in your case. Despite the fact our forums have over 20,000 members and our mod is the most played BF2 mod out there. You don't even realise that we're not the only mod that wants this. What's even better is that you fail to realise that we want this specifically as a modding option. Let alone the fact that I haven't bashed stock BF2 in anyway yet you consistently do so with regards to PR.

Word of the day ladies and gentlemen "segregationist".
[REMOVED], my dear...

1,5k ppl are nothing, compared to the millions of players.
why should ea spend money on this issue, when only 0.1% of the customers want it?

and they will not make any money with it.

if you are a "developer" you may have expirience with programming and then you should know that double the number of clients will not be done in changing an int.


btw: 114 is a stupid number...
128-16 would be more realistic...
__________________

Last edited by VectorRoll; 02-10-2008 at 04:16 PM..
kosh0r is offline   Reply With Quote
Old 02-10-2008, 10:39 AM   #31 (permalink)
Forum Guru
 
Join Date: Jul 2006
Location: uk
Posts: 1,835
Default

Quote:
Originally Posted by FatSwinub01 View Post
Exactly what I've been saying this whole time, it's a waste of time.

whats up fats you worried your 24/7 karkand server i will get changed over to PR.
__________________
Vet 6
SpaceballsPlayer is offline   Reply With Quote
Old 02-10-2008, 05:16 PM   #32 (permalink)
Rookie
 
Join Date: Jul 2006
Posts: 318
Default

Anyone who plays Karkand 24/7 wouldn't even know what PR is.
Fat_Swinub is offline   Reply With Quote
Old 03-10-2008, 12:34 PM   #33 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 13
Default

Quote:
Originally Posted by kosh0r View Post
if you are a "developer" you may have expirience with programming and then you should know that double the number of clients will not be done in changing an int.
Incorrect, BF2 already supports 128 players within its engine. Admins can mod their servers to allow up to 128 player slots, but EA/DICE implemented a hardcoded online feature that crashes the server as soon as a 65th player joins. We just want that removed.

Quote:
Originally Posted by kosh0r View Post
btw: 114 is a stupid number...
128-16 would be more realistic...
If you bothered reading the petition you are were so quick to call "stupid", you'd notice that we asked for the squad size to increase to 8. Leaving 114 being

7 full squads
1 CO


You also ask about why EA would do this due to the minimum profit gain? How about

1. Improving their dire company image within the gaming industry

2. Paying homage to the modding community which, in turn, is what led to BF2 itself

3. Keeping to their word about there actually being "mod support" of any kind.
rdevjaymz is offline   Reply With Quote
Old 08-10-2008, 09:23 AM   #34 (permalink)
DICE
 
Bazajaytee's Avatar
 
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,089
Default

Nice idea in theory but it won't be happening.
Yes its possible to have player numbers over 64 but the limit is there for a reason.
Going above the limit would have all the Ranked Server owners crying into their keyboards and forums filling with angry gamers as to why the servers keep going down (more than they already do).
Bazajaytee is offline   Reply With Quote
Old 08-10-2008, 07:45 PM   #35 (permalink)
Battlefield Moderator
 
VectorRoll's Avatar
 
Join Date: Aug 2007
Location: US
Gender: Male
Posts: 4,461
Default

Maybe it would work if we had the GRID. I would like to see the GRID replace the Internet soon; but it is not going to. Yet when it does; gaming will be off the hook. I could see massive wars in FPS games. Can you imagine having over 100 people in one FPS game. That would be so cool. They could make it so that it was like a real battlefield; where their are a lot more people involved.
VectorRoll is offline   Reply With Quote
Old 09-10-2008, 08:04 AM   #36 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 13
Default

Quote:
Originally Posted by Bazajaytee View Post
Going above the limit would have all the Ranked Server owners crying into their keyboards and forums filling with angry gamers as to why the servers keep going down (more than they already do).
Is there any chance of allowing non-ranked and/or mod servers to bypass the limit?
rdevjaymz is offline   Reply With Quote
Old 09-10-2008, 08:18 AM   #37 (permalink)
DICE
 
Bazajaytee's Avatar
 
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,089
Default

Nope, its not as easy as just allowing it for some situations and not others. The limit is hardcoded with one value (64) to rule them all.
Bazajaytee is offline   Reply With Quote
Old 09-10-2008, 10:45 AM   #38 (permalink)
Rookie
 
Join Date: Apr 2006
Location: Liverpool, UK
Posts: 408
Send a message via ICQ to Monkeyfiend1 Send a message via AIM to Monkeyfiend1 Send a message via MSN to Monkeyfiend1 Send a message via Yahoo to Monkeyfiend1
Default

For Lan parties, not online or ranked servers - In the bf2 demo you could hexedit Bf2_w32ded.exe at offset 0001CECC, changing it from hex value 40 (64 players) to something like hex value 80 (128 players (!)) - with a few other tweaks required on the launcher etc.,

Obviously you could try something similar if you have full access to the a fast LAN server - there's plenty still on google about this.

Although back in the days of the demo, EA had a little hissy fit about people doing it. :P

The largest I've been on was 88 players
__________________
(http://sneakymonkeys.com)


Monkeyfiend1 is offline   Reply With Quote
Old 09-10-2008, 11:30 AM   #39 (permalink)
Forum Regular
 
Join Date: Sep 2005
Location: Erfurt, Germany
Age: 24
Posts: 579
Default

Quote:
Originally Posted by rdevjaymz View Post
(...)

You also ask about why EA would do this due to the minimum profit gain? How about

1. Improving their dire company image within the gaming industry

2. Paying homage to the modding community which, in turn, is what led to BF2 itself

3. Keeping to their word about there actually being "mod support" of any kind.
1. they dont about their image, they care about $

2. erm...they also do not care about the (modding-) community because its != $

3. "mod support" is done trougth making it possible to create mods


4. remeber: if tehy cant make enougth money out of an action, they will not perform it.
thats the way it goes.

there will never ever be more than 64 players.
__________________
kosh0r is offline   Reply With Quote
Old 13-10-2008, 04:23 AM   #40 (permalink)
Rookie
 
Join Date: Sep 2008
Posts: 13
Default

Quote:
Originally Posted by Bazajaytee View Post
Nope, its not as easy as just allowing it for some situations and not others. The limit is hardcoded with one value (64) to rule them all.
Our community has actually bypassed the limit before so it read "0/128" in the server list. But as soon as a 65th player joined, the server crashed.
rdevjaymz is offline   Reply With Quote
Old 29-10-2008, 11:03 AM   #41 (permalink)
Rookie
 
Join Date: Feb 2006
Posts: 336
Default

You all need to take in the fact that that limit is there due to either hardware or software limits.

Hardware:
-Can the CPU handle this many connected users at one time. How much speed does it require under full load.
-Can the memory/RAM handle all the actions going on inside the game. 512mb won't do any good for a 64 player at full load.

Software:
- Will it bottleneck?
- Is there a mem. leak with more then 64 players
- Is their buffer over/underrun's.

If anything, 64 is just fine as it is. I can't begin to imagine to see 100 players on a karkand or wake server. That'd just be total hell.
bctrainers1 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Hosted by Multiplay

© 2008 Electronic Arts Inc. All Rights Reserved | Privacy Policy | Terms of Service | Pegi Info

Electronic Arts Limited, Onslow House, Onslow Street, Guildford, Surrey, GU1 4TN United Kingdom
Registered in England and Wales; Registered Number: 2057591


EA - Top