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#26 (permalink) | |
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Rookie
Join Date: Jul 2006
Posts: 318
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#27 (permalink) | |
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Forum Guru
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I doubt all they have to do is change one value in notepad. It'll require a lot of re-coding. |
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#28 (permalink) |
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Forum Guru
Join Date: Jul 2006
Location: uk
Posts: 1,835
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thats the issue spidery is it simple change or major. fats its shame you clearly have only just got bf2 and played so little or you would know who ever hosts the server decideds on how many players are on it so a change to allow a mod to handle what would suit the mod would not effect a normal server.
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Vet 6 ![]() Last edited by SpaceballsPlayer; 01-10-2008 at 11:20 AM.. |
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#30 (permalink) | |
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Forum Regular
Join Date: Sep 2005
Location: Erfurt, Germany
Age: 24
Posts: 579
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1,5k ppl are nothing, compared to the millions of players. why should ea spend money on this issue, when only 0.1% of the customers want it? and they will not make any money with it. if you are a "developer" you may have expirience with programming and then you should know that double the number of clients will not be done in changing an int. btw: 114 is a stupid number... 128-16 would be more realistic...
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![]() Last edited by VectorRoll; 02-10-2008 at 04:16 PM.. |
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#33 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 13
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If you bothered reading the petition you are were so quick to call "stupid", you'd notice that we asked for the squad size to increase to 8. Leaving 114 being 7 full squads 1 CO You also ask about why EA would do this due to the minimum profit gain? How about 1. Improving their dire company image within the gaming industry 2. Paying homage to the modding community which, in turn, is what led to BF2 itself 3. Keeping to their word about there actually being "mod support" of any kind. |
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#34 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,089
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Nice idea in theory but it won't be happening.
Yes its possible to have player numbers over 64 but the limit is there for a reason. Going above the limit would have all the Ranked Server owners crying into their keyboards and forums filling with angry gamers as to why the servers keep going down (more than they already do). |
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#35 (permalink) |
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Battlefield Moderator
Join Date: Aug 2007
Location: US
Gender: Male
Posts: 4,461
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Maybe it would work if we had the GRID. I would like to see the GRID replace the Internet soon; but it is not going to. Yet when it does; gaming will be off the hook. I could see massive wars in FPS games. Can you imagine having over 100 people in one FPS game. That would be so cool. They could make it so that it was like a real battlefield; where their are a lot more people involved.
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#38 (permalink) |
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Rookie
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For Lan parties, not online or ranked servers - In the bf2 demo you could hexedit Bf2_w32ded.exe at offset 0001CECC, changing it from hex value 40 (64 players) to something like hex value 80 (128 players (!)) - with a few other tweaks required on the launcher etc.,
Obviously you could try something similar if you have full access to the a fast LAN server - there's plenty still on google about this. Although back in the days of the demo, EA had a little hissy fit about people doing it. :P The largest I've been on was 88 players
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#39 (permalink) | |
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Forum Regular
Join Date: Sep 2005
Location: Erfurt, Germany
Age: 24
Posts: 579
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Quote:
2. erm...they also do not care about the (modding-) community because its != $ 3. "mod support" is done trougth making it possible to create mods ![]() 4. remeber: if tehy cant make enougth money out of an action, they will not perform it. thats the way it goes. there will never ever be more than 64 players.
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#41 (permalink) |
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Rookie
Join Date: Feb 2006
Posts: 336
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You all need to take in the fact that that limit is there due to either hardware or software limits.
Hardware: -Can the CPU handle this many connected users at one time. How much speed does it require under full load. -Can the memory/RAM handle all the actions going on inside the game. 512mb won't do any good for a 64 player at full load. Software: - Will it bottleneck? - Is there a mem. leak with more then 64 players - Is their buffer over/underrun's. If anything, 64 is just fine as it is. I can't begin to imagine to see 100 players on a karkand or wake server. That'd just be total hell.
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