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#201 (permalink) |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Check your facts, please. I haven't played vanilla BF2 in over two years.
They helped the game a lot? You obviously weren't there for 1.30 or anything prior to that. Nobody said anything about squad hopping. Where are you getting that argument from? The Squad CREATION bug is an entirely different issue, though it has its roots in them trying to fix something that no body was complaining about. Took away unreal tactics? Good grief, man! You have know idea what you are talking about, do you? Have you even seen some of the things that people were doing as a result their "help"? No? Well, I hope you enjoy your commander hacking, car-drop spamming tactics. Those were a real great benefit to the game. Yes, sir.
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#202 (permalink) | |
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Forum Regular
Join Date: Jul 2006
Posts: 925
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Quote:
Btw - you meant Patch 1.3, not 1.31 right? Well, lets hope for the best with Patch 1.50
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#203 (permalink) |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Hmmm... Like I said, nothing is confirmed.
Until I see a changelog, I'll remain skeptical of anything that is suggested here. And, to be honest, I'm not setting my expectations too high only to have them come crashing down around me again - like not fixing the F35/J10 for the 4th patch in a row... ![]() I'll be most pleased to be proven wrong, however. But until then, the fanboys can jump off a bridge. And I won't "chill out". We've had 2+ years of only the most recent lalalala do endure, more if you start keeping track of things. Seriously, you guys don't have a leg to stand on and optimism is a long dead, skeletal horse whose desiccate remains you might as well stop beating.
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#204 (permalink) |
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Forum Regular
Join Date: Nov 2008
Posts: 637
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I'm not a flyboy, although it seems a lot of the people posting in this thread are; as you are pointing out that the biggest issue in the game is the "f35/j10 hitbox bug". People that are commenting about stuff like that are just missing the bigger picture (plus the DICE guy even said they have basically finished getting ideas for the patch and are in development; so there is no point in constantly bugging him on what to include or not include.) the patch, please god, will be adressing the current issues such as stat spoofing and account hacking (which I would rate as a pretty big bug, none of this f35 bull). And hopefully it will adress the multiple ways in which the game crashes and burns (CTD kits, stat loss, etc). All those people hopeing for some little tweak or fix on some weapon or other will be sorely dissapointed I feel, complain and molalalalalalaou want, this patch will be about the bugs; not about the flyboys, not about the Blackhawk flying fortresses, not about the G36E (which I would point out is a 2rd tier unlock SO IT SHOULD BE MORE POWERFULL THAN THE FIRST GUN YOU CAN GET!!! what the hell is the point of it being unlockable?)
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#205 (permalink) | |
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Rookie
Join Date: Oct 2007
Posts: 424
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#206 (permalink) | |
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Forum Junkie
Join Date: Sep 2007
Location: Sector ZZ9 Plural Z Alpha
Gender: Male
Posts: 3,680
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Quote:
Yes, I agree bugs should be their MAIN issue, but why can't they do both? This should be the patch that ends all patches, there's going to be no more after this. Why fix just the bugs and glitches, when there are some major imbalances in the game? I don't see why it has to be one or the other. I remember a day when patches addressed all issues in the game.. not just bugs
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![]() Last edited by Vykk Draygo; 25-11-2008 at 03:56 PM.. |
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#207 (permalink) | |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Quote:
http://i10.photobucket.com/albums/a123/Braidedheadman/picard-facepalm.jpg Sigh.... The issues regarding airpower go further than just the F35. It also involves the near uselessness of static AA defenses against jets and things of that nature. Issues like these are why Karkand is the most played map by an enormous margin. If you are trying to tell us that these issues are insignificant, then you're probably one of those people who didn't mind statswhorring it up on a single map, at everyone's favorite Hotel CP flag for the past 2+ years straight. As I am not one of those people and appreciate variety in the games I play; flyboy or not, I demand that they fix the things that make the rest of the maps less popular to play in. It doesn't have to be a bug to make it a broken game - and a one-map game is a broken game. That is all. Oh, and we haven't been calling for fixes to these issues through the development cycle of this one patch only. We've been calling for them through the course of four consecutive patches. And to EA/Dice devs: Don't tell us these things can't be fixed. Collin Clarke was lying through his teath. You know it. We know it. The mods proved it. GG.
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Last edited by Braidedheadman; 26-11-2008 at 03:40 AM.. |
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#208 (permalink) |
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Forum Regular
Join Date: Nov 2008
Posts: 637
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I laughed at the star trek picture btw.
Basically I don't care about airpower (I use choppers, but not jets, so I do have some experience with "airpower"), anyone that is half decent in a jet (or has a joystick) and gets in one, then finds themselves at the top of the leaderboard in about 1 minute. As they are successfully rapeing the groundtroops for like 40 kills. There is like 1 or 2 AA emplacements which are constantly being destroyed by jets as soon as they take off, so don't talk to me about "airpower issues", how about if they do actually fix something related to airpower in this patch; fix the total inability for ground troops to defend themselves (I have seen it firsthand on the ground and in choppers on the other end of it). Give the antitank kit both their standard antitank weapon, and a Surface to Air rocket launcher (like a stinger). At least giving the ground troops not in a AA emplacement or the pitifull few AA vehicles (like one per team) the ability to shoot back at the jets and choppers. Why should the people in the air only have a small fear of ground attack (like really small, minute, miniscule) when the ground troops have their number one fear from planes. I will admit that in recent wars, the airpower has been superior, but that has been against terrorists or small countries. If they actually took on board what you are saying about how it is a game so it should be balanced, then airpower should be balanced with ground power; we are not talking about some terrorists who can't afford anti-aircraft guns, we are talking about USMC, MEC (a group of middle-east nations, so they definately have the cash for stingers for gods sake), and the PLA. Its not USMC v Hezbola (even though I'm sure that they have stingers as well!) On maps such as Wake, as soon as USMC get the airfield and can hold it; they win. They will then have 3 planes (or 4?), 3 choppers, and what will the PLA have? Oh, 2 AA emplacements, joy of joys. Granted, you will say that it is an airpower map, but if its just about airpower, why not make it carrier v carrier warfare; because the maps are designed for both armour, and aircraft. The reason why many people play IO maps is to get away from the jets, not to get away from the armour, and not to stat pad. I would put to you that jets are the stat padders, as they do very little to help the team! Can they take flags? NO Can they spawn a squad? NO Do they constantly Tk ground units? YES Also, I play plenty of maps, so don't assume that one type of player has to have one type of opinion on something, that is very narrow minded. Last edited by Codez23; 26-11-2008 at 06:38 AM.. |
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#209 (permalink) |
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Forum Regular
Join Date: Jul 2005
Posts: 603
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I have actually started to laugh during last few matches when enemy team has had skillful pilots. Didn't take more than few seconds after I occupied one of those ground-AA's and my station was destroyed by bombs or gun fire from the sky. Totally useless, I have started to call them "suicide chairs" - takes one click less to commit suicide than through map-screen (which requires two).
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#210 (permalink) |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Codez23, I wasn't necessarily singling you out per se. But there's incontrovertible evidence (the link used in that post may no longer work as it has been ages since I gathered that data and I can't be arsed doing it again) that an inordinately large portion of time spent playing BF2 belongs to Karkand. It literally dwarfs the other maps in total time played globally by an enormous margin. EA/Dice failure and unwillingness to properly tune such issues as airpower have driven players to either quit playing BF2 or spend the majority of their time in Karkand for the past 2+ years. Karkand's popularity is simultaneously the result of both good and bad design.
I'll take this opportunity to point out that the mods managed to do right by ground troops and their AA options. MAA, static AAA batteries, and even Man Portable AA Devices (MANPAAD pickup kits) with proper team work are all positively lethal in PoE2, for instance - only MAA vehicles show up on the HUD, making it very difficult for the pilot to know who's shooting at him and from where - by which time its often too late to figure out anyway if he wasn't flying conservatively. Jets and choppers just aren't able to go on the lolparade that they do in stock BF2. And those are just the ground threats. The jets in most mods are designed to fit specific roles, being either heavy bombers or fast interceptors, and do not perform well outside of those roles, keeping each other in check. Choppers have AA defensive weapons that are effective deterrents against other choppers/jets and keep each other in check as well. Perhaps more importantly, all aircraft require top shelf team work - especially the 2 seat bombers and choppers - in order to be successful. The redlining, lalalalalalabag morons in vanilla that think they are going to solo their chopper and accomplish heroics without a copilot find themselves in very hot water indeed, end up crying about overpowered AA (LOL) before rage-quitting in despair (ROFL). At the end of the day, if it's good, well balanced, highly polished gaming you want, mods like PoE2 are a more sure bet than this patch. If all people care about is their stats, however, I'm betting they won't notice any difference with the next patch. They haven't fixed many of the most important things since 1.20.
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Last edited by Braidedheadman; 27-11-2008 at 02:50 AM.. |
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#211 (permalink) |
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Forum Regular
Join Date: Jun 2006
Posts: 678
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Oke here we go again...?¿
Many people already have posted it even before this thread. But just fix what you have broken. so fix the patches with a fix that means a very big list but what I find the top issue's are: - The crappy hitboxes example even if enemy is in prone and you shoot on his back while he is moving when prone can result in a lot of dust. version 1.00 was much better >.> - Revive Exploit: I love this exploit it's not harmfull but you will get full ammo if you will be revived within 3 seconds this was also introduced with a patch haha. but it just unfair advantages. - Can't shoot bug: While falling from object can result that you can´t shoot when on the ground( you have to wait some deadly seconds) this because you guy introduced the feature no shooting while jumping . And resulted with this bug. - Delay in infantry movement bug When you introduced this feature to stop dolvin divers/prone spammers or something. maby you just could give accuracy penalty while hitting the ground because now it feels sloppy like hell with those delay's I said it many times, just look at bf1942. And can you tell me why the hitboxes are faster then player model. it always have been there but with those delay's it seems worse. Why did you introduce delay's in the first place you know it would more negative impact on the gameplay then without it. Why not like bf1942. Now sometimes the delay's can repeat it self and you get stuck some extra seconds >.> Also why is there delay by crouch to standing position if you want to stop prone spamming that you had to put a delay 0.7/6s in the animation and cronch button ( sig bf1942 anyone or do I have it wrong?) gameplay issue while standing still/walking with the AK-101 but most of the time with with the M16A2, even shooting unscoped from 7/10m you get unbelieve spread. And no there isn't anything wroing with my skills. ( Krysiss 2nd Lieutenant Stats, BF2S.com ) This will result not even one bullet will hit his body or head. That feels damm annoying and weird because it should be possible to hit atleast one bullet while walking from that close distance. I think that why G36E is very popular because it has less spread. but I'm competitive player so I don't walk with unlocks many times. But if you do this: so fix the patches with a fix I also blame the stupid boosterpacks. That should aleast make game the more enjoyable again... Last edited by Krysiss; 27-11-2008 at 01:11 PM.. |
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#212 (permalink) | |
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Rookie
Join Date: Jul 2006
Posts: 383
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#214 (permalink) | |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Quote:
Just a guess, but from the way you talk; you don't happen to redline your copilots and solo choppers much, do you?
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#215 (permalink) |
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Forum Regular
Join Date: Nov 2008
Posts: 637
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I guess all we can do is wait and hope that the patch won't be a bomb
. I think that changes on anything other than bugs would alienate people on one side of the issue (like airpower, or whatever else), although if they get it right I might just buy a new joystick
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#216 (permalink) | |
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Rookie
Join Date: Jul 2006
Posts: 383
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And I don't fly choppers much but when I do I don't mind soloing or picking up a gunner who can hit something. What that has to do with anything I don't know. Maybe you want to discredit my argument with my playing style or you like to have a superiority complex with whoever you argue with on the internet. |
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#217 (permalink) | |
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Forum Guru
Join Date: Feb 2006
Posts: 2,112
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Quote:
And, yes, PRM has a larger player base and always has. Minus the stats, badges, and other "rewards", it is basically the IO crowd's wet dream, which happens to fit well with the Karkand addict's preferred style of play. So it's not surprising that PRM is more popular. And with vehicles on 10-15 minute respawn intervals, PRM has manipulated and even forced teamwork paradigms in ways that are far more restrictive of personal skill than PoE2 ever did. Beyond having said that, however, I'll not be drawn into a ****ing contest with you about which mod is better than the other. Finally, if we set aside everything else for a moment, the real issue is that once again you've missed the point entirely. When you've figured out what that was, we can talk about it. But until then, I have nothing further to say to you.
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#218 (permalink) |
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Rookie
Join Date: Jul 2006
Posts: 383
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It's that we shouldn't take examples of dead mods and instead we should have a little faith in what will be the last patch. I don't know why you seem to want to defend PoE2 in it's afterlife but I guess it's the last little form of pathetic quasi-elitism you have. So tell me, why should we incorporate features from a mod which has obviously failed to attract even a minute player base when we could not alienate the massive fanbase BF2 has and tweak what we have?
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#220 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 30
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I can buy BF2 with SF (Same box) for R89 (roughly 9$ USA) here in South Africa. Why are the boosters Euro Force and Armored Fury sold on EAstore.com R150 each? That is R300 for both?? (roughly 30$ USA!) There must be some mistake? PS: Even BF2142: Northern Strike, an expansion +1 years later than AF/EF and it sells at R99 (roughly 10$ USA) Last edited by sh4nked; 04-12-2008 at 01:31 PM.. |
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#221 (permalink) | |
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Forum Regular
Join Date: Feb 2006
Posts: 513
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If im correct(correct me if im wrong) ea cant sell cheaper then retailers, most online stores from the original gamecompanies are more expensive simply because the dont want to compete with the retailers. And seeing ef and af are almost impossible to get on disk(i got em), they can charge what they want for the downloads. COME ON GIVE EM FOR FREE WITH THE NEXT PATCH AS CUSTOMER LOYALTY, or something like that...................some easy free content for us diehard bf2 players. So we can run em on every server in the normal rotation.............. mzzls
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veni, vidi, vici.................said the marlboro man |
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#222 (permalink) |
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Rookie
Join Date: Aug 2006
Posts: 4
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Our clan would simply like some new RANKED maps to bring the game back to life with something fresh. Releasing one new map each year or two is not going to cut it. There are some steller custom maps out there that Dice can turn into ranked maps for us so we can have a fresh experience with BF2 all over again.
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#223 (permalink) | |
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Forum Guru
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Quote:
Go play Wake Island and tells us just how pleased you are with your Frankenstein oops I mean patchkestein. Sorry to be negative, but give me a break, you can't please everyone is right, but you can listen which would be a first for DICE as well. If the players that QUOTE "don't like changes" they can post on the forums is that not what they are there for. I've been on both forums for a long time and I rarely see players not begging for change in the jets, helos and guns. Few times have I ever seen players join the forums and say the game is perfect, yet you have till xmas to implement some of the changes that players ask for. Take this opportunity to do the right thing and give the community what it has asked for instead some cliché. I’m sure the fact of the matter is that it comes down to money. Well incase you didn’t notice bf2142 didn’t really do as well you thought it would. So unless you guys make some real changes don’t think that 1943 will fly either. Then again if you would take the time to listen to community you would know that most players will make that decision based on this patch and if there’s a beta or not. BTW EA posted some info not much but just a teaser. That's all you guys can tell us? Its been 2 plus years and you can't give out any more info than that? Last edited by WDAOPTIMUS; 16-02-2009 at 08:26 PM.. |
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#225 (permalink) |
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Forum Guru
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05.30.2008
Is this date right? It's on the site http://www.battlefield.ea.com/battle...&storyid=25909 so how is this news?
Last edited by WDAOPTIMUS; 17-02-2009 at 03:20 AM.. |
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