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#76 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 4
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Quote:
Why? INFANTRY ONLY MODE WAS NEVER EVER REQUESTED BY THE COMMUNITY!!! Why do we even play Battlefield? Its because of the VEHICLES and COMBINED WARFARE unlike *any* other game. I'm sure you've noticed this too! As I said IO mode was a poor band-aid solution to please everyone moaning about the jets, when in fact it is the jets that should have been fixed. Or rather, the incredibly weak AA across the board (how many mobile AA units are there on maps with half a dozen jets? One if you're lucky... Someone at DICE apparently hates the mobile AA). Yeah, some effort was put into this: better guidance (a little) and such, but it wasnt even a tiny portion of what was required. Fixing what was there isnt enough when there's not enough there. Maps with more or less vehicle oriented angles is a whole different thing. I appreciate infantry maps as good as anyone: the ones in BF2142 are great, with minimal vehicles involved yet massive vehicle battles on other maps. But I guess I rant. I will not be pleased with 1.5 regardless: I'm fairly certain of it. DICE have surprised me in the past though. Last edited by Dawdler; 24-09-2008 at 05:46 PM.. |
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#77 (permalink) |
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Forum Regular
Join Date: Jul 2006
Posts: 923
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HeWhoBleedsALot @ IF-only mode:
I agree. Your ideas about "Infantry only" are what IF-only should have been. We need some ground and air transport vehicles, which would probably make us to play IF-only on more and bigger maps. But dont get me wrong, I love IF-only mode as it currently is too ![]() kosh0r @ Medic/Ammo-bags I agree. Your ideas about medic/ammo-bags are good, but what about making it like it is in BF2142? BF2142 - Only one bag at a time, but it doesnt disappear that fast so it can resupply/heal more than one soldier.. But heh, all of those things works good enough as it is. As Bazajaytee has said, 1.50 is in final development, so I just say keep up the good work with it. But please, fix some bugs too along with new content for 1.50 ![]() And sorry for nagging and saying things too much, I just want some bugs fixed fixed. In the last two weeks for example, we have had a problem with servers not showing up in the server browser you know (though you may have them in favourites).. If a clan-mate wants to play on the same server as me in such situations, I would like to look on the server info tab on the scoreboard and give him the IP-address. But because of the server info bug I cant.. :/ Last edited by JGrasli; 24-09-2008 at 09:56 PM.. |
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#78 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 31
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Bazajaytee: Everybody who plays any Battlefield game (for longer time) knows, that Battlefield netcode and hence hit registration aren't perfect. But BF2 server runs only at 36FPS (which is probably similar to Counter-Strike:Source 33 tickrate server, which is not really good to play at). If it's possible, wouldn't increasing of this to for example 100FPS make hit registration better and because of this more fair and enjoyable? If it would be too hardware demanding, it would be nice if you could change the FPS value by some rcon command like 'sv_fps 100' and if it was set to 36 by default, so only people who want it would change it. Just a suggestion that you should consider because it would probably revive competitive part of this game.
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#80 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 2
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Bazajaytee,
I have to disagree with your post that heals and revives are limited. They are not. A medic can lay down an unlimited number of heal packs, though the accounting lingo of First In - First Out applies. I believe a medic can have no more than ?four? heal packs at a time, but that doesn't prevent more to be put down. When I put the fifth down, for example, the first heal pack, if not 'used' by a player, vanishes. So it is not limited to prevent additional packs from being dropped. This is the same way mines and claymores work. With these two weapons I can continue to lay more down if I am resupplied, but the oldest ones still on the battlefield vanishes. I don't expect my next comment to be considered seriously by many, but my preference to balance this would be: + A medic can only heal 'actively' and not with a dropped pack. The medic should have to earn the point by taking risk (being shot at) to heal a player, just like a revive requires. I know this is possible now when the medic 'holds' the pack rather than putting it down, but dont let the pack be put on the ground + Resupply packs should only be able to resupply bullets (all calibers), but not mines, claymores, and C4. Again, no dropping packs. + Bring back the supply cabinets for self healing and resupply of all munitions for players (not for armor) + Bring back repair pads/ports for vehicle repairs and resupply. + Supply crates should not repair or resupply vehicles; crates should be for people only; of course still let engineers perform repairs 'in the field' repairing actively with the wrench; just like a crate should not because it sits next to a vehicle driven by an engineeer; use the wrench Anyway...my thoughts. Does this warrant a patch? No. But since I can dream, what the heck. Flame away everyone. Last edited by HeWhoBleedsALot; 26-09-2008 at 12:35 PM.. |
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#81 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 167
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The Infantry Only Mode is really good and it should be implemented from the beginning.
The bad thing about it is the grenadespamming+Claymorespamming, this must be fixed.Go play on a 64 man karkand server and see yourself what i mean .
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#82 (permalink) | |
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Forum Regular
Join Date: Feb 2006
Posts: 513
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Quote:
Although i rarely play IO, jeeps and buggys make sence to me. Like somebody already said it would make more maps playble in IO mode, besids dont have some IO maps boats?? those are verhicles too. mzzls
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veni, vidi, vici.................said the marlboro man |
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#83 (permalink) |
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Rookie
Join Date: Jun 2005
Posts: 272
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the reason myself, & many others, play inf only is because you can't destroy the aircraft. i got sick of planes going so slow thier undercarriage was down when they were bombing but couldn't be shot down. i got fed up of hitting my own teams aircraft with the AA weapons, if you're not going to fix AA then give handheld stingers that fly in a straight line a la desert combat & remove painting the manned AA weapons from the aircraft cockpit so the pilots are in the dark.
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The man who sets out to carry a cat by its tail learns something that will always be useful and which never will grow dim or doubtful. - Mark Twain |
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#84 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 4
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Quote:
One have to keep in mind that IO mode is *not* a "new gameplay mode" as DICE PR department would happily say. Its a quickie hack job. A server switch which turns off vehicles on maps designed to have vehicles (regardless of how well balanced that was). If it actually was a gameplay mode just like Conquest that could run alongside any other map choice (ie even the Conquest maps), I wouldnt even complain. As a bonus, they could easily tune the "required" vehicles in each 16/32/64p IO map (such as jeeps on very large 64p maps or boats). But as I said, I dont put much faith in 1.5. Maybe DICE in the future will offer some flexibility in the vehicles deployed. The amount of vehicles seamlessly scaling to the amount of people on the server, with different sliders for the air/ground/sea power on each map in the rotation. So many dreams for Battlefield 3, sigh... Last edited by Dawdler; 25-09-2008 at 06:04 PM.. |
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#85 (permalink) |
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Forum Regular
Join Date: Jul 2006
Posts: 923
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I've just played more BF2142 again, and I just have to say:
I LOVE the medic/ammo-pack system in BF2142. You can throw only one bag at a time, but that bag gives ammo/heal for more than one player (the bag stays on the ground for a while). Thats good. I love that system. This is what BF2 should have had too. This means that we dont see packs/icons laying all over the map (like in BF2).. Its so good. I love it. This is a suggestion for BF2 (though maybe not the top priority), but its also a suggestion for an eventually BF3: Make the medic/ammo system the same as in BF2142 (one bag at a time, but the bag stays on the ground so it resupplies more than only one player). It works so well. Good job on that! |
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#87 (permalink) |
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Forum Regular
Join Date: Jul 2006
Posts: 923
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The ammo/medic system works fine in BF2142. That system should have been in BF2/should be in an eventually BF3.
But apart from those small things BF2 is best, no doubt about that Modern day is my thing, not the future.Anyway, no more talk about BF2142. Now I look forward to Patch 1.50 for BF2
Last edited by JGrasli; 25-09-2008 at 08:58 PM.. |
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#88 (permalink) | |
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Rookie
Join Date: Sep 2008
Posts: 31
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Quote:
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#89 (permalink) |
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Forum Regular
Join Date: Jul 2006
Posts: 923
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You say "heal more teammates faster".. But dont you see the point? In BF2142 many teammates can get healed by the same box, instead of throwing a lot of bags.. And the healing time is longer, instead of just walking over a bag and get healed instantly.
Anyway, I suppose its up to each other to decide what they like most.. But end of discussion, this thread is about the new patch for BF2. I look forward to it
Last edited by JGrasli; 25-09-2008 at 09:10 PM.. |
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#90 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 30
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@ Bazajaytee
I yet have to come across any game even close to being in the same ball park as BF2, and there for I salute you EA/DICE. This is truly a masterpiece and the people complaining don't sit back, take some time and really look at the game and realize what a tremendous amount of research and years of hard work has gone into this. It is so sad to see most people complain instead of just saying thank you for having something like BF2. I still love BF2 with all its little glitches and bugs, it makes for great laughs and entertainment with added continues challenges and makes you work harder at your skill every single game. (Been playing for 2 years now) I am not one to complain so would just like clear something if it is possible to answer. I only see “ONE REALLY BIG” issues and because its part of the game I am not sure if I should, or even if I want to address it but I thought ill give it a bash and simply ask. The biggest problem I think is the HIT REG between infantry battles in the game (or in general because I play about only IO and this is where is see this every day). Now my question is, is EA aware of this? Is this a problem or not? Or is it simply suppose to be so, so every game stays a challenge? If it is a problem will it be addressed some time? Or is it simply lag or spoofing causing this? Is just I have never really seen an EA/DICE person acknowledge this or explaining the HIT REG issue. PS: Why I ask is, with all the bugs, glitches, some sides being stronger and and... (all complaints here) its just a game where you have to make with what you have and its still the best game to play. But if you aim at someone, shoot and nothing happens, for me the game ends there for a split second. The hole game is to shoot/kill your opponent, and sometimes it does not allow you to shoot/kill your opponent so the game fails in being the game that it is, several times in a single round? ( not complaining cause it works most the time but the other 30% of the time is just a mystery to me and was wondering if you would be so kind and just explain briefly as to why we are experiencing this?
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#91 (permalink) |
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DICE
Join Date: Sep 2008
Location: Stockholm, Sweden
Age: 30
Gender: Male
Posts: 1,515
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The hit reg is all based on the network code. As you can imagine, with a 64 player game with vehicles to all account for there is a lot of traffic and information changing hands with the server.
The thing to remember is that in games what you see isn't what you are hitting. In this case, the soldier. What you are hitting is a hit box which follows the player model and depending on whats happening and everyones ping will affect this. For example see this Youtube video - YouTube - BF2 Hit Detection Test in the video you will see that the model can be hit but doesn't register where as a bullet that would end up slightly behind the model will. In a related example Counter Strike also does this and has videos of how hit boxes work: YouTube - counter-strike source hitboxes all this is done to compensate for Internet connections, machine settings etc. Any website that you see mentioning that altering your settings files will improve hit detection is only offering a placebo "fix". The server still registers as it always does it just looks different on the client side. The only setting which will improve hit detection is ensuring that your connection type is set to the correct speed. i.e. Don't use LAN/T1 if you have Cable/DSL as its not going to really help you any. Changing sound settings is also rumoured to improve things but all those changes do is free up resources on your machine rather than affecting the game itself. |
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#92 (permalink) |
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Rookie
Join Date: Sep 2008
Posts: 31
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Would you please have a look at my post (Patch news just posted). Isn't this the way to improve it?
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#93 (permalink) |
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Rookie
Join Date: Sep 2007
Posts: 401
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i think it would make it worse. people with higher pings would be more dependant on interpolation, so the number of times the software guesses wrong would go up.
Until the time when everybody playing internet games have consistent single digit pings, this lag and hit registration will be a problem. There is only so much you can do on the client machine and the server to compensate for missing data. |
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#94 (permalink) |
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Forum Guru
Join Date: Apr 2006
Posts: 1,795
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the real problem is how packets are sent.... UDP has this nasty habit:
UDP does not guarantee reliability or ordering in the way that TCP does. Datagrams may arrive out of order, appear duplicated, or go missing without notice. Avoiding the overhead of checking whether every packet actually arrived makes UDP faster and more efficient, for applications that do not need guaranteed delivery. it is not hit boxes.....IMHO
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#95 (permalink) |
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Forum Junkie
Join Date: Sep 2007
Location: Sector ZZ9 Plural Z Alpha
Gender: Male
Posts: 3,674
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Infantry Only is terrible, designed only for those who care about stats.
Personally, I would love to play Infantry Only if they limited grenades, it seems to be the weapon of choice in most maps with it turned on. - Next would be for them to add vehicles.. now hold onto your britches here.. vehicles without mounted guns. Helicopters, cars, boats. It's insane at how far you have to travel in most cases. - Hell, I would even prefer if they made it so you can run farther (I mean what the hell, you're telling me trained soldiers can't run for more than 5 seconds? I know they're weighted down like crazy, but come on..).
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#96 (permalink) | |
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Forum Guru
Join Date: Mar 2006
Location: Ireland
Posts: 2,183
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Quote:
![]() I would guess this patch will put an end to ranking and unlock the weapons for all?
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CPU: Motorolla 68030 with FPU Ram: 10 Meg Harddrive : 160Meg IDE GPU: AGA with Fatter Agnus Soundcard: Paula OS: Workbench 3.1 Best Gamer Ever: Turrican 2 3DMark06 Score: ~25500 |
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#97 (permalink) | |
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Rookie
Join Date: Jul 2006
Posts: 383
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Quote:
Bayjayzee loads of players (including myself) have shot and stabbed players who are stationary and the game doesn't count the hit, the puff of dust comes up but the game refuses to register the hit. This isn't the hitbox trailing off, this is straight up refusal to register. |
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#100 (permalink) | |
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Forum Guru
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Quote:
.And yes. I've had to stab a stationary prone enemy up to 4 times to get the kill. It's also a problem with guns. You can repeatedly shoot a motionless enemy sniper in the head with your sniper rifle and just get puffs of smoke. I can't understand how that can be because of laggy hitboxes. It's as if the hitboxes just don't match up, or go wandering off somewhere. |
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