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Old 05-10-2009, 05:33 PM   #76 (permalink)
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Have to agree VectorRoll if we can't have mute at least a push to talk would reduce the amount of god-awful tunes I have to listen too. So far the leading use of my mic has been to move the idiots from my surround speakers to the drawer of my coffee table.
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Old 05-10-2009, 08:16 PM   #77 (permalink)
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Originally Posted by VectorRoll View Post
Remember that MAG is a Sony exclusive game. That company more than likely working more directly with Sony in designing it.

I am not saying that DICE can not fix this. There surely can.
But...
DICE just needs to work more closely with Sony to get a handle on the issue. After all they VOIP system for the 360 works a lot better than the PS3's VOIP.
Remember that the main issue with the VOIP for BC was mainly fixed by a Sony update for the PS3. So Sony does need to also help in this regards. If not to make the VOIP system work, then to help get DICE to find a fix for it from there end.
Whoooah i totally disagree about this. Though MAG is an exclusive, it doesn't mean that it should work any better than anything else. Lots of non-sony developers have made perfectly fine VOIP code for the PS3.
If the code didnt work, it is NOT on sony to figure out why before release. The one and only thing that should've happened was DICE going down SONY's throat about that code and why it didn't work.

Is it not true, VR that DICE absolutely without a doubt knew there would be no mics for 1943?
Why were they not on the horn with SONY long before now to fix this?

Im super disappointed in this company for releasing when it didn't work.

Although, I really relished hearing GvD say that it was egg on thier faces. Finally fessing up!
Before it was (in a little kid voice) "we send the code to Xbox and it works, we send it to SONY and it doesn't for some reason" - now what does that sound like? It sounds like a lame excuse for not taking the time to fix a known problem before release.

Ill say it again - If that **** didnt work for Xbox we would not have seen a release till it was fixed. "money money money munnnn ay!"
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Old 05-10-2009, 08:33 PM   #78 (permalink)
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I actually use the Blue-tooth headset from War Hawk and an Official one that Sony sold which was made by Motorola. The issue that we have with this game and its VOIP are still present while using them even if the sound is turned down or off.
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Have to agree VectorRoll if we can't have mute at least a push to talk would reduce the amount of god-awful tunes I have to listen too. So far the leading use of my mic has been to move the idiots from my surround speakers to the drawer of my coffee table.
??? you guys are crazy!
I know what it is!
You guys just never squad up with real people! lol.
honestly, i hardly ever talk to people on my squad that i dont know either, but if they sound reasonably intelligent, i definitely wanna talk to them!
When you are flying in this game, nothing is more useful than talking to your wingman even if its somebody new.
You may get higher kills without one, but you can never pwn as thoroughly.
Now, i know, i know, - you're talking about push-to-talk, whatever with that, i dont want it, but thats because this isnt socom and because its my personal preference, but i definitely think you guys are underestimating the super-usefulness of mics in general. Especially if you're just putting it in a drawer!
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Old 06-10-2009, 06:25 PM   #79 (permalink)
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Hi Ops_Blue I wasn't perhaps clear enough in my comments so allow me to elaborate. Without access to a voice menu that would allow me to mute the offenders I would accept push-to-talk. The current system uses the 'loud noise to transmit' system and because most mics are set way too sensitive any background noise will cause the mic to transmit so we wind up listening to tunes, phone conversations mostly non-game related. If you can't mute people moving to a 'push to talk' system means I wouldn't have to listen to their background noise as most folks don't actually intend to share their kids teething troubles/Shania Twain CDs with the world.

Now in lieu of being able to mute idiots I turn on my mic to route the VOIP to the headset so I can get on with playing the game through my speakers. I love playing with mates on chat and I'm constantly on here complaining about the lack of same in 43 so where you got the idea I don't care I don't know.
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Old 07-10-2009, 04:01 AM   #80 (permalink)
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Quote:
Originally Posted by VectorRoll View Post
Remember that MAG is a Sony exclusive game. That company more than likely working more directly with Sony in designing it.

I am not saying that DICE can not fix this. There surely can.
But...
DICE just needs to work more closely with Sony to get a handle on the issue. After all they VOIP system for the 360 works a lot better than the PS3's VOIP.
Remember that the main issue with the VOIP for BC was mainly fixed by a Sony update for the PS3. So Sony does need to also help in this regards. If not to make the VOIP system work, then to help get DICE to find a fix for it from there end.


@ the part in RED.
I actually use the Blue-tooth headset from War Hawk and an Official one that Sony sold which was made by Motorola. The issue that we have with this game and its VOIP are still present while using them even if the sound is turned down or off.
But you are right about the mute. It is very needed for those types of people. Which is why I have been preying for a better VOIP design that has a Push-to-Talk system. This way we only need to hear what people want to communicate and not what they are ranting on about in the background.

I really prefer the VOIP system they use for the PC's. It works perfectly. It sucks that they have to go through the VOIP systems that the consoles use.
With BF19432 for the PC we will not have to worry about these VOIP issues. I can not wait until they actually release this game for the PC. If they ever do.

You suggest that they rebuild the whole code for it. It would be a nice thing to see. But I think that is not feasible at this point. The game is already made and released so the original coding is already in place. At this point it is best for them to just fix the coding they are using and leave the redesign for BC2 and future games.
That is what I'm saying, for BC2 and onward, rebuild code. Safe to assume they already did.

Sony's way of doing things is about developer freedom which is a good thing , but when you just try to copy 360s way onto the PS3. Perfect examples of 3rd party games, Red Faction: Guerilla on PS3 has a great multiplayer system and VOIP clarity. Sony wouldn't alienate 3rd party developers, but when you just port something over, it's usually not going to be good. MGO also is a good example.

The best so far I would say is Resistance 2 this generation in terms of multiplayer system. Remember that since you're not forced to do everything 1 way like on a 360, you have more freedom.

On the positive side, devs are doing more on the PS3 and the porting is really becoming less of an issue.
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Old 10-10-2009, 11:37 PM   #81 (permalink)
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Hi Ops_Blue I wasn't perhaps clear enough in my comments so allow me to elaborate. Without access to a voice menu that would allow me to mute the offenders I would accept push-to-talk. The current system uses the 'loud noise to transmit' system and because most mics are set way too sensitive any background noise will cause the mic to transmit so we wind up listening to tunes, phone conversations mostly non-game related. If you can't mute people moving to a 'push to talk' system means I wouldn't have to listen to their background noise as most folks don't actually intend to share their kids teething troubles/Shania Twain CDs with the world.

Now in lieu of being able to mute idiots I turn on my mic to route the VOIP to the headset so I can get on with playing the game through my speakers. I love playing with mates on chat and I'm constantly on here complaining about the lack of same in 43 so where you got the idea I don't care I don't know.
I see. You said something about being in a drawer was your headset's main use. That's why I thought that, nm.
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Old 11-10-2009, 12:07 AM   #82 (permalink)
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Originally Posted by Ops_Blue View Post
Whoooah i totally disagree about this. Though MAG is an exclusive, it doesn't mean that it should work any better than anything else. Lots of non-sony developers have made perfectly fine VOIP code for the PS3.
If the code didnt work, it is NOT on sony to figure out why before release. The one and only thing that should've happened was DICE going down SONY's throat about that code and why it didn't work.

Is it not true, VR that DICE absolutely without a doubt knew there would be no mics for 1943?
Why were they not on the horn with SONY long before now to fix this?

Im super disappointed in this company for releasing when it didn't work.

Although, I really relished hearing GvD say that it was egg on thier faces. Finally fessing up!
Before it was (in a little kid voice) "we send the code to Xbox and it works, we send it to SONY and it doesn't for some reason" - now what does that sound like? It sounds like a lame excuse for not taking the time to fix a known problem before release.

Ill say it again - If that **** didnt work for Xbox we would not have seen a release till it was fixed. "money money money munnnn ay!"
It looks like you seem to think that I am saying that it is only on Sony to figure it out and fix it when I am not. What I am saying is that it helps to be working more closely with Sony which would help in fixing this issue with the Mic's. Nothing more.
And with MAG since they are working more closely with Sony they would or should have a little better result because of this.

Also I would not go as far as to say that DICE knew there would be no Mic's with this game. In fact that statement you made in the quote above is already False. The reason I say it is False is because there are people using the Mic's, be it that many of us are having issues with them.
Also they probably are already and have been in communication with Sony on the issue.

As for the last paragraph about how they send in the code to both Microsoft and Sony for review. That is a common thing and they have to do that.
It happens in many regards with other companies as well. I remember an issue the BF2142 had with the AA on nVidia GPU's where DICE had to send the fix in to both ATi and nVidia, and ATi got back to them right away where nVidia did not. In the end nVidia just changed there drivers instead of using the fix the DICE spent time on to make.
So DICE very well might have sent the code in for a review to both Microsoft and Sony and one of them came back saying that it did not work.

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Originally Posted by Ops_Blue View Post
??? you guys are crazy!
I know what it is!
You guys just never squad up with real people! lol.
honestly, i hardly ever talk to people on my squad that i dont know either, but if they sound reasonably intelligent, i definitely wanna talk to them!
When you are flying in this game, nothing is more useful than talking to your wingman even if its somebody new.
You may get higher kills without one, but you can never pwn as thoroughly.
Now, i know, i know, - you're talking about push-to-talk, whatever with that, i dont want it, but thats because this isnt socom and because its my personal preference, but i definitely think you guys are underestimating the super-usefulness of mics in general. Especially if you're just putting it in a drawer!
My thing with the Push-to-Talk method stems from the PC versions of Battlefield where the system works perfectly. It is a lot better than having an open Mic where you can here every little background sound the entire time you are playing the game.
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Old 11-10-2009, 01:15 AM   #83 (permalink)
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Also I would not go as far as to say that DICE knew there would be no Mic's with this game. In fact that statement you made in the quote above is already False. The reason I say it is False is because there are people using the Mic's, be it that many of us are having issues with them.
I see what you mean about MAG and push-to-talk I don't personally want it because I'm generally not lone wolfing it, and my squad knows the right mic levels so that we hear each other clearly. To me, BF is too fast paced for push-to-talk. Sometimes I can barely get what I need to say out in time for dude on my team to hear it before he dies and I crash or whatever's going on. that situation comes up too often for me to wanna add push-to-talk for clarity reasons. Its just how I prefer it.
I also like to joke and stuff and dont wanna press it everytime for that either - just preference i think.

Now, as for them not knowing about the mics, I don't believe you.
Prove it to me and I still won't believe you. Lol.
Do you play on PSN?
If you did you would know that though the mics do *rarely* work, they don't work the vast majority of the time, and if they do its for 2 rounds absolute tops. (its really more like 30 seconds usually)
And the thing is, the problems are identical in their nuances to BC.
You can feel in its process that its the exact same issue from BC.
Like certain members you can hear for a minute, but others not, and sometimes you can hear them, but they can't hear you.
Suffice it to say, no one can argue that the mics on PS3 work.
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Old 23-10-2009, 11:30 PM   #84 (permalink)
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Push to talk just means you don't get all background noise, they said BC2 will have it so fantastic unless it's on a stupid button like dpad up. Honestly with input volume control on the PS3 headset settings, background noise is never really a problem. If someone is being loud I usually just tell them to turn it down, they ask how, I tell, the day goes on.

Zipper which made all the good Socom games always have had great VOIP in their games.

Mics do work, but it's buggy and random. Still not good.

Lots of third party games have perfectly fine VOIP code so, no Sony isn't to blame for any of this. COD4, MGO, Red Faction Guerilla have perfectly fine VOIP. Hey even, Bad Company was fine.

@Vectroll, old console online games had push to talk as well. Being able to hear online 4 people at a time, I find it bad at all and when I tried MAG with 8, it was still fine.

I really want to stress that first party or not, something as small as VOIP should have nothing to do with Sony as a publisher. In fact, anything related to PS3 deving should have nothing to do with first party or not. Sony having preference is just stupid.
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Old 26-10-2009, 04:10 PM   #85 (permalink)
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Originally Posted by Ops_Blue View Post
I see what you mean about MAG and push-to-talk I don't personally want it because I'm generally not lone wolfing it, and my squad knows the right mic levels so that we hear each other clearly. To me, BF is too fast paced for push-to-talk. Sometimes I can barely get what I need to say out in time for dude on my team to hear it before he dies and I crash or whatever's going on. that situation comes up too often for me to wanna add push-to-talk for clarity reasons. Its just how I prefer it.
.
sounds like you need to get battlefield control bud..

but Push to talk is real good, just hit L/R 2 with ut middle finger u got ur thubls to look & move, and ur index fingers to aim & shoot.

how ever CoD has good open mic WITH mute DICE why cant you guys?
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Old 12-11-2009, 07:33 PM   #86 (permalink)
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We are looking into these, but it isn't a simple fix minor code mistake here and ship. We regret the mic issue being present in BF1943 and are doing what we can to fix it, same with the squad splitting. This hasn't gone unnoticed, nor have other issues.
no chance you could have 'noticed' this BEFORE you released it? if I buy a car I don't expect the vendor to say 'sorry theres no wheels, but I will send 1 out in a few months and the other 3 will follow', so why should we pay you for a game, and then wait for the rest of the software to make it work properly?! you enjoy the spoils of battlefield 1943, because you won't be getting anymore of my money!
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