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Old 11-09-2009, 06:57 PM   #51 (permalink)
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They can help make some maps and vehicles too.
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Old 13-09-2009, 08:32 AM   #52 (permalink)
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I would like to know if this mic problems EA games have, have something to do with the way they were developed or their programming tools. It looks like a lot of EA games have problems with voice chat (Madden, FIFA, BF1943, BF Bad Company, etc...)

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Also, if your in an xbox live party and a squad, can squad members who are not part of you party still hear you?
This thread is about PS3 voice chat problems, maybe you should ask that in another one.
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Old 13-09-2009, 11:17 AM   #53 (permalink)
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i never had a problem in game with my mic, or is that just me?
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Old 13-09-2009, 08:45 PM   #54 (permalink)
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i never had a problem in game with my mic, or is that just me?

huh? lalalala dude..

have you READ all the thread?
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Old 13-09-2009, 10:22 PM   #55 (permalink)
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i never had a problem in game with my mic, or is that just me?

What kind of mic do you have?

wait a minute are you on XB?
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Old 16-09-2009, 02:52 PM   #56 (permalink)
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Since you all have been asking for a sticky on this subject, I decided to go ahead and sticky one of the threads on it for all of you. I chose to use GVD's thread since we was willing to mention about before and in hope that he will give us an update on the subject.
Just please try to stay on topic and your comments appropriate. Hopefully we can get an update on this issue soon.
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Old 16-09-2009, 03:31 PM   #57 (permalink)
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Excellent at last a sticky on the issue. I'll provide what little detail I can, not sure if any of this helps but what the hey let's give it a shot. Chat via the XMB works fine and is largely working when I play BF:BC. Other than the odd random PSN disconnect I have no other issues with the game, just the random squad dissolution and the voip dropping (quits within a round usually but will not last more than two)

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Old 16-09-2009, 10:54 PM   #58 (permalink)
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this had to be sticked in BFBC..
a little late isn't it ?

better dice will work on that features on bfbc2.

1943 is dead.
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Old 17-09-2009, 02:09 AM   #59 (permalink)
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Since you all have been asking for a sticky on this subject, I decided to go ahead and sticky one of the threads on it for all of you. I chose to use GVD's thread since we was willing to mention about before and in hope that he will give us an update on the subject.
Just please try to stay on topic and your comments appropriate. Hopefully we can get an update on this issue soon.
Thank you for making this a sticky. VectorRoll ftw.
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Old 19-09-2009, 08:27 AM   #60 (permalink)
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VectorRoll is God's gift to women......and PS3 BF players.

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Best VOIP for me so far is any Sony first party game.
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Old 20-09-2009, 11:25 AM   #61 (permalink)
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Ehy Dice,are you guys needs some new glasses to look into PS3 VOIP problem?.
It 's like..umh..1,5 year counting the BFBC VOIP problem unsolved.. isn't it?
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Old 28-09-2009, 01:07 AM   #62 (permalink)
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8 days after,no answer. =)
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Old 28-09-2009, 01:12 AM   #63 (permalink)
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8 days after,no answer. =)
R.I.P DICE (nice knowing you, NOT)
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Old 28-09-2009, 05:24 PM   #64 (permalink)
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Well apparently Sony is releasing cross game voice chat next update. Maybe that's why they have ignored the issue... They knew sony would fix their failure
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Old 29-09-2009, 02:03 AM   #65 (permalink)
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Well apparently Sony is releasing cross game voice chat next update. Maybe that's why they have ignored the issue... They knew sony would fix their failure

thx g0d...but i hope it's true and not just a rumor..

so...if it's true we need to wait the next firmware update at the end of october/november..
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Old 29-09-2009, 12:05 PM   #66 (permalink)
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Jeebus that's lame if it's true, 'hey I know we made a bad fist of this just wait an indeterminate period of time and someone else will release a fix'
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Old 30-09-2009, 12:23 AM   #67 (permalink)
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Jeebus that's lame if it's true, 'hey I know we made a bad fist of this just wait an indeterminate period of time and someone else will release a fix'
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Old 30-09-2009, 04:05 PM   #68 (permalink)
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It kinda seems like Dice is being tom sawyer here. "i got this fence that needs painting...

My only hope is while GVD is updating his twitter while snowboarding, he crashes, has a minor injury and has to actually do some work instead of continuing to lalalalaing us over
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Old 30-09-2009, 06:09 PM   #69 (permalink)
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nah, hes hard at work making sure he gets everybody's money for BFBC2 before they figure out its broken.
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Old 30-09-2009, 07:23 PM   #70 (permalink)
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nah, hes hard at work making sure he gets everybody's money for BFBC2 before they figure out its broken.
it's a lalalalaing hard work to do..
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Old 03-10-2009, 10:48 AM   #71 (permalink)
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Like has been mentioned before, the issue with this is more on the PS3 side. In BC the issue was dealt with partly from a patch the Sony had to to do for the consoles. It is the only thing about he PS3 that I do not like. Consoles themselves are not the best platforms for VOIP but they have improved a bit throughout the years.

I personally decide to not even hook up my Mic for the PS3. It is not that I hate the Bluetooth ear peaces but more that I do not like it being constantly turned on. Consoles are mostly played on the TV's. Unlike a PC where gaming headsets are mostly used, for console the sound is mostly accumulating within the room as background sound. So when the Mics are constantly turned on/keyed up, it becomes annoying. You either can not understand what people are saying or it is all you can hear, because you are hearing the background sound from the game other other things within the persons house.

That is why I wish that there was a "Push to Talk" system for this game. Another feature that would be nice to add is if the games sound would shut off the games sound at the the same time so that it cuts off the background sound, but I doubt that they add that in as well. They could at least try to find a way to add a "Push to Talk system".

The problem with the consoles is that you have to work with the there VOIP system and not really just make one from scratch. The PS3 and the XBox 360 both have a different system which are dealt with differently. The 360 has an alright VOIP system. It is not as good as the ones on a PC but it is better than what we have on the PS3. Sony really needs to find a way to improve there VOIP system so that it is easier for the game companies like DICE to be able to make a decent VOIP experience for there games.

You know I can also see where many people think that DICE does not test issues like this as much. Yet they do in fact test it a lot, but from the way that they promote the games it gives the impression that they do not test it much for the PS3 itself. The reason being that all you see is them using the XBox 360. That is all that they bring to the conventions and all you see in there offices. It gives the impression that they do not hardly test it much on the PS3 when all you see it the 360. I understand the reason behind them using it for such things but it does give the community a false impression about there focus on the game itself. The 360 is cheaper in cost. So for logistical reasons they can buy a lot more which is why they would choose to use it for showing off the the games to the the public.

To elevate this they could just bite the bullet and buy some consoles in order to set up a testing room in their offices like the pictures that we see of the 360. Who knows maybe they already have a similar testing room with the PS3's and do not need to buy any. If so they could at least show us pictures of it along side pictures of the people playing it on the 360. With the convenstions, they should at least bring a few PS3's for people to play the games along side the 360's in order to show off there games on both systems.

When they promote the game on only one system it will adversely effect the views people have on how they prioritize the way in which they deal with issues that the game may have. Which is why we are seeing people saying that DICE does not test things when in fact they do.

how come then that for example on the game MAG wich is in the beta test fase has perfect VOIP!!! or modern warfare for example had good mics too...
they just created a bad code for battlefield and now wanna blame sony for it.
maybe DICE if they could set theyre pride aside and just ask infinity ward or zipper how to make a good VOIP code!!!!!!!!!!
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Old 03-10-2009, 10:59 AM   #72 (permalink)
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yeah..the point is...

Making a FIX and solve the problem with a patch for DICE was HARDLY impossible..pretty sure they had to re-write a lot of their network code..they haven't done that for a 60£ Game (BFBC) so..it's hard to think they PLANNED to fix that in 1943...making a Patch = A lot of Hours spent behind a desk but no profit /No moneys at all..

World ...you know..it's all about making moneys.Doing things for free..it's not so good,for none.


Better sony will be out with this new firmware ..soon..then we can chat without any problems..(maybe)
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Old 03-10-2009, 06:09 PM   #73 (permalink)
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Tries 6 times to day to get 3 people in a squad into the same game with comms on.

Total Fail.

Gave up and played like rounds in a row in BFBC with comms so we know DICE has working code in the basement somewhere. For the love of all that is holy can't we get a little <Ctrl+C>, <Ctrl+V> action here?
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Old 04-10-2009, 01:42 PM   #74 (permalink)
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We could only dream that it was that simple. So hoping that they redid the entire code for BC2 to conform to Sony's firmware off the bat.

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how come then that for example on the game MAG wich is in the beta test fase has perfect VOIP!!! or modern warfare for example had good mics too...
they just created a bad code for battlefield and now wanna blame sony for it.
maybe DICE if they could set theyre pride aside and just ask infinity ward or zipper how to make a good VOIP code!!!!!!!!!!
His examples make no sense as if it's hard to do VOIP coding. There is no way Sony made up some proprietary codec just for PS3 VOIP makes no sense and a waste of money to program on their part. Considering the PS3s population too, it's just bad judgement that "no one cares".

People are not stupid enough(most part) that think just because a certain system is shown somewhere that PS3s are being ignored in some way. Just to say they are purposely putting out 360s everywhere is false and I doubt MS is going around and paying everyone to do so(wouldn't be surprised though).

alcatres makes a fine point with those games, RFG, Resistance 2, U2, Warhawk, RFOM, MGO, KZ2 have flawless and good quality VOIP codes on PS3.

PC isn't just simply better, unlimited bandwidth of privately paid for VOIP servers is the reason you get better quality. On a PS3 you are getting free server hosted VOIP on the bigger games and player hosted games obviously have to scale down the codec for bandwidth reasons. I don't know how people forget that underneath what you think is free and better, someone has to pay for it all. In our case, Sony, or in BF's terms, EA is paying for our free use.

The fix in BC isn't perfect, but like I stated above, they need to redo the whole VOIP code and not try and patch a broken product. The whole building with a bad foundation analogy could probably work it's way into here.

@VectorRoll If everyone used the official headset, Warhawk headset, Logitech Vantage, you would probably never be annoyed unless someone was being an idiot. Which is where mute comes in handy. Sony's way of making BT standard was a fine choice and really it just takes someone turning down their input volume or turning it up a notch to fix these problems.

@netkill The money issue yea, but unless you want some serious neg PR, you will get something fixed. I wouldn't go as far to say that they don't care, because beyond this issue and the squad messing up issue, the quality of BC and 1943 on PS3 is very good.

They could have done a lalalala poor port if they were lazy enough or a sad dev, but didn't.
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Old 05-10-2009, 04:35 PM   #75 (permalink)
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how come then that for example on the game MAG wich is in the beta test fase has perfect VOIP!!! or modern warfare for example had good mics too...
they just created a bad code for battlefield and now wanna blame sony for it.
maybe DICE if they could set theyre pride aside and just ask infinity ward or zipper how to make a good VOIP code!!!!!!!!!!
Remember that MAG is a Sony exclusive game. That company more than likely working more directly with Sony in designing it.

I am not saying that DICE can not fix this. There surely can.
But...
DICE just needs to work more closely with Sony to get a handle on the issue. After all they VOIP system for the 360 works a lot better than the PS3's VOIP.
Remember that the main issue with the VOIP for BC was mainly fixed by a Sony update for the PS3. So Sony does need to also help in this regards. If not to make the VOIP system work, then to help get DICE to find a fix for it from there end.

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Originally Posted by ryokinshin View Post
We could only dream that it was that simple. So hoping that they redid the entire code for BC2 to conform to Sony's firmware off the bat.



His examples make no sense as if it's hard to do VOIP coding. There is no way Sony made up some proprietary codec just for PS3 VOIP makes no sense and a waste of money to program on their part. Considering the PS3s population too, it's just bad judgement that "no one cares".

People are not stupid enough(most part) that think just because a certain system is shown somewhere that PS3s are being ignored in some way. Just to say they are purposely putting out 360s everywhere is false and I doubt MS is going around and paying everyone to do so(wouldn't be surprised though).

alcatres makes a fine point with those games, RFG, Resistance 2, U2, Warhawk, RFOM, MGO, KZ2 have flawless and good quality VOIP codes on PS3.

PC isn't just simply better, unlimited bandwidth of privately paid for VOIP servers is the reason you get better quality. On a PS3 you are getting free server hosted VOIP on the bigger games and player hosted games obviously have to scale down the codec for bandwidth reasons. I don't know how people forget that underneath what you think is free and better, someone has to pay for it all. In our case, Sony, or in BF's terms, EA is paying for our free use.

The fix in BC isn't perfect, but like I stated above, they need to redo the whole VOIP code and not try and patch a broken product. The whole building with a bad foundation analogy could probably work it's way into here.

@VectorRoll If everyone used the official headset, Warhawk headset, Logitech Vantage, you would probably never be annoyed unless someone was being an idiot. Which is where mute comes in handy. Sony's way of making BT standard was a fine choice and really it just takes someone turning down their input volume or turning it up a notch to fix these problems.

@netkill The money issue yea, but unless you want some serious neg PR, you will get something fixed. I wouldn't go as far to say that they don't care, because beyond this issue and the squad messing up issue, the quality of BC and 1943 on PS3 is very good.

They could have done a lalalala poor port if they were lazy enough or a sad dev, but didn't.
@ the part in RED.
I actually use the Blue-tooth headset from War Hawk and an Official one that Sony sold which was made by Motorola. The issue that we have with this game and its VOIP are still present while using them even if the sound is turned down or off.
But you are right about the mute. It is very needed for those types of people. Which is why I have been preying for a better VOIP design that has a Push-to-Talk system. This way we only need to hear what people want to communicate and not what they are ranting on about in the background.

I really prefer the VOIP system they use for the PC's. It works perfectly. It sucks that they have to go through the VOIP systems that the consoles use.
With BF19432 for the PC we will not have to worry about these VOIP issues. I can not wait until they actually release this game for the PC. If they ever do.

You suggest that they rebuild the whole code for it. It would be a nice thing to see. But I think that is not feasible at this point. The game is already made and released so the original coding is already in place. At this point it is best for them to just fix the coding they are using and leave the redesign for BC2 and future games.
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