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#52 (permalink) |
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Rookie
Join Date: Jul 2009
Posts: 20
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I would like to know if this mic problems EA games have, have something to do with the way they were developed or their programming tools. It looks like a lot of EA games have problems with voice chat (Madden, FIFA, BF1943, BF Bad Company, etc...)
This thread is about PS3 voice chat problems, maybe you should ask that in another one. |
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#56 (permalink) |
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Battlefield Moderator
Join Date: Aug 2007
Location: US
Gender: Male
Posts: 5,902
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Since you all have been asking for a sticky on this subject, I decided to go ahead and sticky one of the threads on it for all of you. I chose to use GVD's thread since we was willing to mention about before and in hope that he will give us an update on the subject.
Just please try to stay on topic and your comments appropriate. Hopefully we can get an update on this issue soon.
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#57 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 121
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Excellent at last a sticky on the issue. I'll provide what little detail I can, not sure if any of this helps but what the hey let's give it a shot. Chat via the XMB works fine and is largely working when I play BF:BC. Other than the odd random PSN disconnect I have no other issues with the game, just the random squad dissolution and the voip dropping (quits within a round usually but will not last more than two)
PS3 F/W: 3.01 Headset: PS3 Official ('HQ' mode) Location: Dublin, Ireland Router: WRT54GL running latest Tomato F/W, QoS enabled, UPnP enabled ISP: UPC Ireland PSN ID: Lalaland |
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#59 (permalink) | |
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Rookie
Join Date: Jan 2009
Posts: 367
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Quote:
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#60 (permalink) |
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Forum Regular
Join Date: Jul 2009
Location: Toronto, Ontario, Canada
Age: 20
Gender: Male
Posts: 566
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VectorRoll is God's gift to women......and PS3 BF players.
PS3 F/W: 3.01 Headset: PS3 Official ('HQ' mode) Location: Toronto, Canada Router: DGL-4500, Gamefuel QoS enabled, UPnP enabled ISP: Bell Sympatico PSN ID: bitcloudrzr Best VOIP for me so far is any Sony first party game.
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PSN: bitcloudrzr Last edited by ryokinshin; 19-09-2009 at 08:30 AM.. |
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#65 (permalink) | |
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Rookie
Join Date: Jul 2008
Location: Italy
Age: 26
Gender: Male
Posts: 436
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Quote:
thx g0d...but i hope it's true and not just a rumor.. so...if it's true we need to wait the next firmware update at the end of october/november.. Last edited by netkiLL; 29-09-2009 at 02:05 AM.. |
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#68 (permalink) |
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Rookie
Join Date: Aug 2009
Location: Midwest,US
Age: 32
Gender: Male
Posts: 96
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It kinda seems like Dice is being tom sawyer here. "i got this fence that needs painting...
My only hope is while GVD is updating his twitter while snowboarding, he crashes, has a minor injury and has to actually do some work instead of continuing to lalalalaing us over |
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#71 (permalink) | |
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Rookie
Join Date: Dec 2008
Location: Belgium
Age: 28
Gender: Male
Posts: 56
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Quote:
how come then that for example on the game MAG wich is in the beta test fase has perfect VOIP!!! or modern warfare for example had good mics too... they just created a bad code for battlefield and now wanna blame sony for it. maybe DICE if they could set theyre pride aside and just ask infinity ward or zipper how to make a good VOIP code!!!!!!!!!! |
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#72 (permalink) |
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Rookie
Join Date: Jul 2008
Location: Italy
Age: 26
Gender: Male
Posts: 436
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yeah..the point is...
Making a FIX and solve the problem with a patch for DICE was HARDLY impossible..pretty sure they had to re-write a lot of their network code..they haven't done that for a 60£ Game (BFBC) so..it's hard to think they PLANNED to fix that in 1943...making a Patch = A lot of Hours spent behind a desk but no profit /No moneys at all.. World ...you know..it's all about making moneys.Doing things for free..it's not so good,for none. Better sony will be out with this new firmware ..soon..then we can chat without any problems..(maybe) |
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#73 (permalink) |
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Rookie
Join Date: Jul 2008
Posts: 121
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Tries 6 times to day to get 3 people in a squad into the same game with comms on.
Total Fail. Gave up and played like rounds in a row in BFBC with comms so we know DICE has working code in the basement somewhere. For the love of all that is holy can't we get a little <Ctrl+C>, <Ctrl+V> action here? |
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#74 (permalink) | |
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Forum Regular
Join Date: Jul 2009
Location: Toronto, Ontario, Canada
Age: 20
Gender: Male
Posts: 566
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We could only dream that it was that simple. So hoping that they redid the entire code for BC2 to conform to Sony's firmware off the bat.
Quote:
People are not stupid enough(most part) that think just because a certain system is shown somewhere that PS3s are being ignored in some way. Just to say they are purposely putting out 360s everywhere is false and I doubt MS is going around and paying everyone to do so(wouldn't be surprised though). alcatres makes a fine point with those games, RFG, Resistance 2, U2, Warhawk, RFOM, MGO, KZ2 have flawless and good quality VOIP codes on PS3. PC isn't just simply better, unlimited bandwidth of privately paid for VOIP servers is the reason you get better quality. On a PS3 you are getting free server hosted VOIP on the bigger games and player hosted games obviously have to scale down the codec for bandwidth reasons. I don't know how people forget that underneath what you think is free and better, someone has to pay for it all. In our case, Sony, or in BF's terms, EA is paying for our free use. The fix in BC isn't perfect, but like I stated above, they need to redo the whole VOIP code and not try and patch a broken product. The whole building with a bad foundation analogy could probably work it's way into here. @VectorRoll If everyone used the official headset, Warhawk headset, Logitech Vantage, you would probably never be annoyed unless someone was being an idiot. Which is where mute comes in handy. Sony's way of making BT standard was a fine choice and really it just takes someone turning down their input volume or turning it up a notch to fix these problems. @netkill The money issue yea, but unless you want some serious neg PR, you will get something fixed. I wouldn't go as far to say that they don't care, because beyond this issue and the squad messing up issue, the quality of BC and 1943 on PS3 is very good. They could have done a lalalala poor port if they were lazy enough or a sad dev, but didn't.
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PSN: bitcloudrzr Last edited by ryokinshin; 04-10-2009 at 02:06 PM.. |
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#75 (permalink) | ||
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Battlefield Moderator
Join Date: Aug 2007
Location: US
Gender: Male
Posts: 5,902
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Quote:
![]() I am not saying that DICE can not fix this. There surely can. But... DICE just needs to work more closely with Sony to get a handle on the issue. After all they VOIP system for the 360 works a lot better than the PS3's VOIP. Remember that the main issue with the VOIP for BC was mainly fixed by a Sony update for the PS3. So Sony does need to also help in this regards. If not to make the VOIP system work, then to help get DICE to find a fix for it from there end. ![]() Quote:
I actually use the Blue-tooth headset from War Hawk and an Official one that Sony sold which was made by Motorola. The issue that we have with this game and its VOIP are still present while using them even if the sound is turned down or off. But you are right about the mute. It is very needed for those types of people. Which is why I have been preying for a better VOIP design that has a Push-to-Talk system. This way we only need to hear what people want to communicate and not what they are ranting on about in the background.I really prefer the VOIP system they use for the PC's. It works perfectly. It sucks that they have to go through the VOIP systems that the consoles use. With BF19432 for the PC we will not have to worry about these VOIP issues. I can not wait until they actually release this game for the PC. If they ever do. ![]() You suggest that they rebuild the whole code for it. It would be a nice thing to see. But I think that is not feasible at this point. The game is already made and released so the original coding is already in place. At this point it is best for them to just fix the coding they are using and leave the redesign for BC2 and future games.
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