![]() |

|
|||||||
| Go to: | Battlefield | | | C&C | | | Dead Space | | | FIFA Series | | | Mirror's Edge | | | Need for Speed | | | Spore | | | The Sims |
![]() |
|
|
LinkBack | Thread Tools |
|
|
#101 (permalink) |
|
Forum Junkie
Join Date: Oct 2008
Location: London, UK
Age: 39
Posts: 2,512
|
Maybe there is a time limit within which you can still join back into the game if you lost connection like say 5 minutes and if this doesn't happen the game just ends. Or, it could let you play till the end of the round like in BFBC an then give you orange screen.
|
|
|
|
|
|
#102 (permalink) | |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Quote:
If you can get 12 friends to start a server so you and your 3 other friends can have a goof off server, then maybe you can get them to start a game with you, then they leave and 4 people left screw around... good luck finding 12 people to just start a server though and leave
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
|
#104 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Why? I speak the truth.
16 players to reserve a server doesn't mean 16 players to hold a server once taken. 16 player minimum IS confirmed though to start a private server. You need another clan member anyways, to play in private matches against another caln Prolly 12 minimum if you want to register on clan battles
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#105 (permalink) |
|
DICE
Join Date: Mar 2009
Location: Stockholm, Sweden
Age: 38
Posts: 212
|
This is a balance issue. We felt 8 vs 8 was a decent number for clans. Is it a common feeling in the community that this is way too high? Keep in mind its not there to goof around, you have the tutorial for that. It's for clan games. What do you think? How many clans are fewer?
__________________
Sebastian Armonioso Lead Designer, Battlefield 1943 |
|
|
|
|
|
#106 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
No, if a clan can't field 8 players for a clan match... they aren't a full clan (sorry SiC)
IMO, a clan should be able to field 12 players for a scheduled clan match, so IMO having an 8 per team minimum seems just right. bear in mind fellas... I don't plan on playing many private matches unless there is a forum all-star game or something... but I have been in clans, and you need to be able to field a respectable ammount of players to be taken seriously as a clan, otherwise you are a group of friends. (and there is nothing wrong with that)
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#107 (permalink) |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
8v8 for anyone who played in ladders throughout BF2/1942/DC will know that it is standard and required to have at least that to play a clan match. Just make sure the servers are not laggy and its all fun and games.
Not until later in BF2 did infantry-only-5v5s and small 2v2 chopper matches came in existence. BF1943 has no micro small versions of maps, therefore it is a fair limit. Only problem i see is the 2v2 or 3v3 dogfight tournaments that were very common in DC/BF2. |
|
|
|
|
|
#108 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Dog fight tournaments will be done on Coral sea, and will be 8v8 or more... easy cheesy (and more fun)...
Uhm, actually, Sibben, once coral sea is unlocked it WILL be an option for private games right?
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#109 (permalink) |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
Oh... Really? They WILL be, eh?
Actually no, you have no idea. Stop assuming. Anyone with match history knows that 8v8 dogfights would be a joke. 2v2 or 3v3 max. Check through CAL/TWL's old ladders. No legitimate ladder that has 16 (8v8 ) people flying planes. Ron, you gotta stop posting so much, its actually quite sad. |
|
|
|
|
|
#110 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Yah, 8v8 dogmatches would be lame... that's why they have an entire 12 on 12 dogfighting map.
do YOU even think before you post?They will have 8v8 dog fight tournaments or they won't have dogfighting tournaments at all. Pretty damn self explanitory dontcha think? BTW, were 8v8 dogfighting even possible on those other games??
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#111 (permalink) |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
You're confusing pubbing with clan matches. I would think after posting 4938 times (in less than a year i might add), you would actually have intelligent things to say.
BF2 has ENTIRE 32 on 32 player maps, but when do you see competitive events involving 32v32 clan matches. Stop being an idiot Ronin, seriously. Im strictly refering to CLAN MATCHES (get it ronin? or do you need to post again a few times before it gets through your head?). To the last paragraph: Yes they were available... its called custom maps, and there were plenty, some of which were required for league matches. Fool, play BF more. Last edited by Nexar; 16-06-2009 at 09:30 PM.. |
|
|
|
|
|
#112 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
As I said... if they want to have dog fighting competitions in 1943, they will HAVE TO do it as 8v8, that or have 8-12 people sit on the sidelines watching.
Simple fact bro. Stop being a fool and face up to it. I really don't see what is so ridiculous about 8v8 dogfighting anyways
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#113 (permalink) |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
This guy is great. Ronin, do you not see that i responded to Sibben commenting on my opinions towards his question? I know the facts and i was referring to Sibben on what could be improved for more variety in competitive elements.
I'm done making you look like a complete monkey. Stop while youre ahead big boy. Continue posting nonsense in every post that is created. (almost to 5000 yay!) |
|
|
|
|
|
#114 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Thanks, I know I'm great... glad you noticed
![]() Did you read the WHY they don't allow smaller private matches? cause it was posted PAGES ago. Maybe you should read the thread before you post so YOU don't look like the fool. They don't want the private servers being used for a small group of soldiers goofing around... how would you plan on alloowing 4 people to set up a private server for a small "tournament" dogfighting match while at the same time not allowing any idiot who just wants to goof off? The servers aren't free ya know, or maybe you'd like to just rent one? $500 a mo sound fair to you? Unless you got a better idea of course, but until you actually post an idea of how to accomplilalalala, your not contributing
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#115 (permalink) | |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
Quote:
Want an idea? How about give locked dedicated servers to Gamebattles (or other reputable leagues) and during a scheduled match time, gamebattles would give the clan leaders the password. The password would then be changed after the match was over. Simple as that, and its been that way for years and years in the BF clan match franchise. Last edited by Nexar; 16-06-2009 at 09:53 PM.. |
|
|
|
|
|
|
#116 (permalink) | |
|
Forum Regular
Join Date: Jan 2009
Location: Maryland.
Gender: Male
Posts: 817
|
Quote:
. And SiC has 8 members. IMO, 2 people can be considered a clan. In BF:MC with clan support 70% of the games were 2v2/3v3.
|
|
|
|
|
|
|
#118 (permalink) | |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Quote:
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
|
#119 (permalink) | |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
Quote:
I was just being funny ![]() You got 8 guys, you're good to go. Though Nexar's post on having a gamebattles password protected server would alleviate the need for 8v8 for gamebattle games at least. Look guys, I'm not trying to be an lalalala here... I was just pointing out facts. for a $15 game with private servers allowed for clan battles, but with a min player count to preven non clans from sucking them up, how can you really complain? If the game ever dies in popularity, maybe they'll drop it, but until that time would you rather have 100 instances of billy bob and his cousin joey buttalalalao takin up all the private servers so you can't have your clan battles?
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() Last edited by Ronin0ni; 16-06-2009 at 10:01 PM.. |
|
|
|
|
|
|
#120 (permalink) |
|
Forum Regular
Join Date: Jun 2009
Posts: 532
|
As long as the servers are lag-free and run smoothly, i am cool with anything. The frequent lag and hit detection problems due to the servers turned me off of bad company. It was actually a great game with those major turn offs.
So as long as they keep the servers clean, let them do what they gotta do to make it a beast FPS. |
|
|
|
|
|
#121 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
I really only noticed a problem in CQ... how long has it been since you played? and PS3 or Xbox? (some crossover players reported it was often worse on PS3 with the lag)
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#122 (permalink) | |
|
Rookie
Join Date: Jan 2009
Posts: 417
|
Quote:
The number seems reasonable to me. |
|
|
|
|
|
|
#123 (permalink) | ||
|
Forum Guru
Join Date: Feb 2009
Location: Sunshine State, US
Age: 15
Gender: Male
Posts: 1,166
|
Quote:
But I didn't really understand what GvD was saying here... would be nice if you could explain it a bit... Quote:
__________________
|
||
|
|
|
|
|
#124 (permalink) |
|
Elite
Join Date: Sep 2008
Location: Cali. In the United States of No More Rights
Posts: 8,844
|
They prolly won't be back till tomorrow, but I think the answer you're looking for is yes.
Anyone in the private game can invite friends to the private game (possibly a "host" option to limit who can invite, but maybe not). You don't need 16 players to start the lobby, as that would obviously be impossible. Once your lobby has 16 players in it, it will allow you to click "start game" when it actually connects you to a private server. That's my understanding
__________________
In refute to almost EVERY complaint (save 2-3 maybe) about BFBC2: Adapt and overcome "The road to peace is paved in blood" ![]() |
|
|
|
|
|
#125 (permalink) |
|
Forum Guru
Join Date: Feb 2009
Location: Sunshine State, US
Age: 15
Gender: Male
Posts: 1,166
|
So is there a way to control who comes into the lobby or not? Like if a friend invites someone you didn't want him to invite, is there a way for the lobby creator to kick them out or something? Not directed towards you Ronin, but it'd be nice to get your opinion.
__________________
|
|
|
|
![]() |
| Bookmarks |
| Thread Tools | |
|
|
© 2008 Electronic Arts Inc. All Rights Reserved | Privacy Policy - UPDATED | Terms of Service | Pegi Info
Electronic Arts Limited, Onslow House, Onslow Street, Guildford, Surrey, GU1 4TN United Kingdom
Registered in England and Wales; Registered Number: 2057591