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#1 (permalink) |
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Rookie
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Hey everyone,
I think it would be good if we all planted our suggestions to make our playing time of AoT more enjoyable (maybe the EA staff could take a look here).
My mind is a bit blank at the minute, but I'm sure you guys can think of things.
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||| PSN ID: bigben619 |||
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#4 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 22
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i would like to have a new vs mode, like four two-men teams getting on a field and the last team standing wins
would be hell of a funbut new cutomisation is needed, so everybody doesn't look the same
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Online ID: AC185 |
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#5 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 92
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Yeah pretty much agree with you.
I do really love this game but its way too short and i am worried that because it lacks any real drive im going to get bored of it within a month. 1. I think that there should be more campaign challenges to encourage you to go back and play through various bits... If you complete these various challenges then it would unlock some more guns... or more armor. It could be simple stuff like... complete a level only using a pistol etc etc.... but just fun little (non-achievement) things that actually give you something in the multiplayer game 2. Online challenges. Reaching certain levels will allow you to upgrade your armor and face mask and so on. The 'mining' for exp thing is proven to work (as in COD4)... its odd but it does make you want to play more and more so you get cooler and cooler things. 3. I wish it would just roll you into the next game when you have finished a match. If people want to stay on then fine... if not then someone else can join. I hate having to wait around for ages for a new game... the best thing about matchmaking in halo and cod and shadowrun is that you just hit a button, sit back and enjoy yourself for the rest of the evening without having to wait for someone to choose a map or start the match. 4. How about a survivalist mode. Ages ago this game from bungie called Marathon had some bonus levels where basically you were plonked in an arena and badies would come at you... easy at first, but then they would increase in difficulty and number till eventualy you got wiped out. I think this would work really well in AO2 especially if there were leaderboards to show who had survived longest, or got most kills. It could put you in the arena with someone random and you have to work together to survive for as long as you can. Eventually so many waves of hardcore bosses would be out there that you would get taken down, but the challenge is to see just how long you can survive. You could even have a special moves meter, that would fill up depending on how many headshots you had or whatever.... and then once it was full you could do a back to back move. Little arcade type things like this can really add replay value to games. |
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#6 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 19
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Here are my suggestions:
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#9 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 40
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I've created an account especially for this thread
![]() I have no problem with the suggestions put forward so far but I see those as DLC of the future rather than current improvements. I see that EA are already aware of the online issue and working to rectify it. My suggestions for improvements are based around online play 1) A Lobby System - Currently to join a public coop you need to select your map/ difficulty. nice and straight forward... however say I select miami on professional... I have to wait for someone to select the same also. Now I can wait until my face turns blue. But if there was a lobby in place I could see the public co-op games still awaiting players and what map/difficulty. I'd be more than happy to join another map on professional or the same map on a difficult difficulty. Having a list of games with game type/map/difficulty/ping is plenty. You would only need a filter to swap between co-op/versus on the game type. This would speed up online tremendously and will hardly take up much server power to host the lobby system then when a game starts it can jump back into peer to peer. Now online play leads me to my next point. 2) I got this game to play online co op with my friend who also had it (will go into explain "had it" now). He bought his copy of the game off Amazon Market place (bit like ebay without the bidding) He was sent a region 3 copy of the game. Now he didnt know that was coming (expecting PAL) so he gave it a try... this required a seperate profile (fair enough different game rules i.e cant shoot bodies on the ground - thats what he said anyhow) But then the point comes to online... You cant play cross region... this may be because of the change for region 3 (cant shoot bodies). Now with the lobby system in place opening it up to the regions without the alterations (if they exist) would allow lag free gaming with the addition of a ping column (red bad, orange meh/not so great, green good, blue fantastic if you felt like including red/***blue*** agressive/passive) 3) This one has been mentioned by someone above... Persisting maps/gameplay. Removing the need to quit the game you have joined to play the next map/levels. This will also help relieve additional stress on my proposed lobby system (I'll take full credit for the lobby system :P) The rest of the stuff (maps, campaigns, armour, customisable armour (like facemasks), more facemask, guns (appearance modifications i.e. spec ops (black/camo skin) which reduces agro) I would class as DLC which would be great for the future but the 3 suggestions above I'd class as improvements to the game right now rather than in the future. **Edit** 4) My friend has an SD tv which we have been doing split screen co-op on until he gets his copy. The text is practically unreadable for checkpoint kill/money counters and also text for missions and so on. The online menu's/selections are also practically unreadable... So that is something for improvement which I'm sure the SD users will appreciate (p.s. looks fab on my HD Telly) **End Edit** Thanks for listening and I hope you take my suggestions and build and improve upon them if needed. I'll see you on the Battlefield! TheRook21 PSN Name feel free to add me for army of two goodness... (with the capitals on T and R) - This offer is also extended to EA Employees if you would like a thrashing at you own game )EA please feel free to contact me on my PSN/ via my email for job offers. I'm 24 and a Java Developer very willing to C++ etc and living in Brighton (East Sussex - UK (not the one in Cornwall ))
Last edited by TheRook21; 14-03-2008 at 03:02 PM. |
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#10 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 92
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Good points dude.
Especially about the co-op game finding. I actally cant find anyone to play with online at the moment which sucks since the entire point of the game is to play with TWO! Grrrrr. Maybe they just need a quickmatch system for co-op too.. (one that works though). Game browser would be nice too. You should also be able to do the missions in any order online to allow more people to be compatible with more players. Also... i like the fact that when the other player drops you can choose for the AI to take over... but why not the other way around also? Gears had this in reverse. You could play solo with the AI and anyone could jump in and take over. How awesome would it be if AO2 had this? So that even if someone quit you would continue playing...and then suddenly someone else would take over.... perhaps it would have to put you into the gun shop so they can get what weapons they want.. but still cool. Burnout revenge has one of the most seamless online experiences available.... its so frustrating that the same compay couldnt have implemented something similar to AO2... I think lots of people are angry with it because there are so many silly things wrong with it that are preventing it from being one of the best titles available on the xbox.... I really love the versus mode too... but its hard work finding a game and learning the quirkiness of the game lobby etc.... EA should have released a few tutorail vids to show people how to play and so on |
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#11 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 40
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I'm gunna give this a bump and give an update about my friend with his wrong region disk...
Well he has sent off his region3 copy to get a refund and rather than wait he went to another .co.uk website and order a copy of Ao2... guess what... he received a Region 1 copy... fabulous... so in two tries he's received region 3 and region 1 when he needs region 2 for UK/europe play ![]() Now I know the PS3 is "region free" in regards to games... the issue with Ao2 is that only in the manual does it state the game is region locked for online play... So the people sending out these other copies of the game (region 3 & 1) I would assume without opening the game and reading the manuals they have no idea about after all they have to send out a sealed unopened copy of the game for it to be classed as new... Perhaps if this system is used in future the game should have on the back where it says network players 2-4 it should also state online play is region locked to avoid issues where people dont know about it until they have bought it... I'm not trying to cause trouble here just helping to clarify stuff for future games etc. it would also be nice if one of hte lovely forum mods (EA chaps) came in and said they would pass on the suggestions for improving the game/online play i'm sure its the same as what other people have said but a bit of acknowledgement will be nice (for at least the online suggestions/improvements I've given as there was one right at the start)TheRook21 p.s. also on the back of the box (region 2) it states TWO-MAN ONLINE* - connect with a partner to progress seamlessly through the action, or engage in a head-to-head deathmatch (the * just mentions having to register with EA and age requirements etc) My issue with this is that the head-to-head deathmatch should be 2v2 deathmatch as the game wont allow you to start with just 2 players in versus mode... maybe just me being picky but its the truth unless it just magically doesnt allow me to play 1v1 on versus... Last edited by TheRook21; 18-03-2008 at 12:55 PM. |
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#12 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 40
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an additional improvement/suggestion would be to allow others to invite into games while in the ready room
for example I invite player a into the game and start the ready room. he has another friend online and during the time I get into the ready room anotehr of mine comes on... so we technically have the 4 players required so if we could invite from the ready room (and all players be able to invite) then it could help fill games quicker... ![]() TheRook21 |
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#13 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 92
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Hey Rook.
You can already do this. I play on the 360, and have been playing nothing but ranked matches. The host can set up the game... and from the setup room invite whoever he chooses. Once in the ready room, although the host can no longer send invites, anyone else in the room can do so... and they can even go through your friends list and invite people from it. I think although its very poorly explained in the four page manual! it actually works pretty well. |
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#14 (permalink) | |
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Rookie
Join Date: Mar 2008
Posts: 40
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Quote:
never noticed it one the few occasions I've gotten into a match in the ready room ![]() will keep an eye out (PS3 version) I think it will still be worth while if the host can still send invites... that way you can get the ready room up for others to join and then invite friends ![]() Cheers TheRook |
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#15 (permalink) |
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Super Moderator
Join Date: Dec 2005
Location: Just to the left of reality
Posts: 1,723
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Simple one here. When you're waiting for your partner to finish up in the store, you get a "B = QUIT" option. B is the back button, so by nature you might press it without thinking!
There is also no confirmation, so if that B button is even pressed by accident, the session is ended and you're both back at the main menu.
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[EAUK Forum Moderator] [Forum Rules - Break these and you risk being Banned] [EA Games] - [Specialising in Xbox 360 Titles] ![]() |
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#16 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 40
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Heres something else...
On a custom versus match... you can select any map any game type to help broaden the search if you want to play anything... how about allowing for the time to be any otherwise your still having to wait for someone to create a game with your selected time... When I want to get online with it I dont care what I play and for how long I just need my Ao2 versus fix
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#18 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 92
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Yep! Agreed with that... let us set the time to any.
Also... PLEASE fix the weapon pack 5 in versus. The sniper is obsurd. Its so accurate and an instant kill. Pluss... its MORE accurate without the sites... so you can hipfire it like a rifle / shotgun and as soon as one bullet connects they are down. I have seen more and more people using it and its ruining the versus games. If it MUST remain that powerful (i.e. anywhere on the body downs them) then at least give it less ammo and also remove ALL accuracy from hip firing.... just nurf it to death. I really dont want things like this to ruin the game as im loving it so much right now. |
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#19 (permalink) |
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Rookie
Join Date: Nov 2006
Posts: 21
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Suggestions? Release a beta and get feedback before you release a faulty game with a half done multiplayer mode.
Seriously, you must realise how important multiplayer is in this generation so if you're going to do a game with stunning graphics but a 6 hour campaign, you better put some effort into the online experience or else it will get old fast and no one will buy the DLC. Weapons and character customisation should be in versus, as well as all the obvious suggestions people have made above. STOP DESING GAMES FOR THE CASUAL GAMER! |
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#20 (permalink) |
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Rookie
Join Date: Mar 2008
Posts: 92
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Nope.
Dissagree. Custom weapons should NOT be in the versus. They have gone for the counterstrike model which is tried and tested and works. This is an issue of balance and making the playing field fair for all players new or experienced. Custom characters though is a must. Even the character customisation in the single player is a bit weak.... but at its heart AO2 is an oldschool arcade game. They even said that they looked to contra and double dragon for their inspiration. If you really want character customisation then go play Vegas2.... or oblivion. Both of those offer huge amounts of customisation and as a result both of those are very different games. |
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#22 (permalink) |
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Rookie
Join Date: Nov 2006
Posts: 21
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All of the people on my friends list would have preferred customisation online but maybe we just like a challenging game.
You're just not thinking outside the box, a ranking system could easily prevent noobs and casual gamers from getting owned online. customisation would have added replay value and a sense of purpose to the game but unfortunately i think people will get board very quick and the only people that will still be playing the game will be the casual gamers, who don't buy DLC. |
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#24 (permalink) |
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Hi, I'm New!
Join Date: Apr 2008
Posts: 1
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First off, please make another one. My mate and I had a blast playing splinter cell co-op and I was specifically looking forward to this for some storyline based co-op fun. After playing it I'd say Ao2 was a good game and half way to being a great game. Agro adds a great flow to the game as you attack and hold repeatedly to make your way forward.
But... More co-op tasks, maybe mini games for picking locks/bypassing circuits, switch puzzles or even just one person holding a door mechanism while the other goes through the door. Moor co-op moves, the step jump is nice but a bit of varity would be better. Rappeling, throwing each other across gaps - that sort of stuff. "Back to back" on command, although gauge limited. Time or kills to refresh the meter. Switching shoulders for your weapons sight/camera alignment. Leave the auto switch when in cover mode, but give me the option of doing it myself aswell. Pulling yourself along the ground slowly when on your *** and close to death. You can shoot and be aggressive so a defensive option would be nice. The ability to split your ammo down the middle with your partner as opposed to just swapping weapons. More use of vehicals in levels, possibly for getting to the mission. An infiltration start to most/all maps would add to the "I'm a merc going on a mission" feel. Levels should offer a more climactic ending. The missions are all seperate episodes so as well as tying together they all need a good start, middle and end. Give us abit more at the end for getting through each one. The air craft carrier mission was really well done. |
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