26-05-2009, 09:04 AM
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#52 (permalink)
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Forum Regular
Join Date: Apr 2009
Location: A place down under
Gender: Private
Posts: 504
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agree/disagree

Quote:
Originally Posted by Obliter8
Just played through it for the second time. (This time on PC instead of console - a far superior experience I might add).
Absolutely inspired design decisions for the look, sound and 'feel' of the city. DICE made it distinctive, original and believable.
The 'flow' is there - the feeling you get when you nail a run across the rooftops, especially when pursued; and you instinctively judge where to go, is breath-taking.
The combat is mostly rubbish, but only because of the pico-second allowed for disarms. Allow the grab to succeed automatically if close enough and get rid of bullet time, and this wouldn't have been nearly so bad. As it is, forcing the gamer to wade through a room full of armed goons is poor.
The wading through rooms with goon IS poor, but bullet time..... i would say keep that. (I've beaten the DEMO version 10 times.)
Make it longer! The story was not half bad, but the game was over too soon!
I totally agree. even though i haven't got the first game, i want to know what the second one will be about.
Please, please make a sequel!
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