04-05-2009, 07:16 AM
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#46 (permalink)
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Hi, I'm New!
Join Date: May 2009
Posts: 1
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You took the words right out of my mouth. The last 3 levels in this game, blow hard. The fighting is terrible. The flow is interrupted way to much. Some of the jumps are way to hard to pull off. I did beat the game and got the "don't shoot anybody" trophy. It was hell to get. I really loved this game a lot when I first started playing it, but I now have lost a lot of love for it. And I'm really disappointed in the direction it takes after the first 6 levels. I would really find it hard to recommend this to anybody because its so difficult.
Quote:
Originally Posted by kakubei
Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:
1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.
2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.
3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.
4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.
5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?
6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.
As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
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