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Old 31-03-2009, 08:11 AM   #43 (permalink)
juciemeister
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Join Date: Mar 2009
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Quote:
Originally Posted by kakubei View Post
Ok, this game is extremely frustrating. It is too unforgiving to be fun all the time. All the same I love the concept and finished it too quickly, so yes, it's too short as well. The good news is Dice is working on a sequel so here is my wish list:

1. get rid of the combat. It is very cumbersome, too hard and throws the whole game out of whack.

2. Don't, I can't stress this enough, don't stop the flow of the game by throwing a damn wall shimmy in the middle of a run. In fact, either get rid of the wall shimmy or make it much faster.

3. Same as above with sidestepping ledges. What the hell, she runs like mad then crawls like a turtle on a ledge. Please, you're killing the whole game.

4. One of the most important things: Mark the correct way better. Hitting the B button all the time is stupid and disastrous when you are in the middle of a run. Come on, you have this beautiful aesthetics with colours, use it properly! Half the time I don't know where I need to go. It ruins the whole experience.

5. What's up with the cut scenes? Did some CEO's 13 year old nephew do them or what? They're terrible. The animation is horrendous and the models are lalalala. Why not use the 3D assets from the game which are so well done? Why mar the whole experience with some Flash-looking 2D lalalala that seems to be slapped on at the 11th hour and is at odds with the rest of the look?

6. Lastly, the game is too unforgiving. You miss a ledge by one millimeter, and it's all over. Have a difficulty setting that affects not only the combat, but also the jumping and running. Some of us can't spend hours just trying to get each level perfect.

As I said, I love the premise. If you can fix these things, then keep making them and we'll keep buying them.
No, keep the combat. Increase it, make it more fluid and lethal. Did any one get annoyed by the fact that the loading animations were not possible to do. WHAT THE lalalala!!! As for unforgiving come on, you miss a ledge by a millimeter in real life and it hurts also.
I would also like to see levels like the prolouge intro. Running on sides of glass covered buildings would be literally on the edge. Open the world up too. You gave us multi paths to take in the first but they were confined to a roof or two. I want to be able to choose between going through the building, taking the alley, climbing the fire escape or, simply just going through the nearby park instead.
On top of that give us more of everything you did in the first. Cut the cutscenes also.
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