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Old 26-03-2009, 05:48 PM   #53 (permalink)
EA_AndrewMarks
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Join Date: Mar 2009
Location: Vancouver, Canada
Gender: Male
Posts: 20
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ILCaesar, I have sent you a private message.


Quote:
Originally Posted by masterbrew View Post
I've never seen a big developer be so communicative and helpful before, thanks for that!

Can you enlighten on something the manual doesn't cover. What determines if a firsttime header or volley on a lobbed cross or corner goes up or down - is it a matter of when you click finish while the cross is in the air?
Without going into too much detail as it is a very complex system, there isn't really a clear cut way to tell if the ball will go up or down. It is based on a combination of the ball trajectory, positioning of the player, shot power, and when the shot button is pressed. I suggest to practice either on Amateur difficulty or with a friend to try what works best for you


Quote:
Originally Posted by Ekru View Post
Same goes when i get a corner , never seen my CB in the box .. always 2 strikers and a midfielder .. more funny is that if u put your tactics as defensive or ultra defensive , my CB shows up near the corner flag for short corners !!
Quote:
Originally Posted by gclarke07 View Post
- Advantage Rule Bug -

Description:

Whenever there is a foul during an attacking sequence, the referee will pull back play 9 times out of 10, even though the attacking side is still in possession of the ball in an ADVANTAGEOUS position!
Quote:
Originally Posted by chig View Post
OK well some of these there is no definite way to reproduce them but I'll point them out.

  • Player Switching - Its way too random and imprecise. Its not like in the old FIFA's where it would switch to the player you are pointing your analog stick in. And the right stick isn't the solution because it 'cycles' through the field.
  • Ball watching - this mixed with the awful player switching makes defending very annoying. Defenders will watch a ball, especially lobbed balls, until it passes them and then they react to it after the forward is gone with it.
Thanks for the feedback on these gameplay issues. All I can say is that we are aware of these things and Production is always looking at how we can improve upon gameplay.
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