Hi Wilson
Thanks for coming on to the forum and trying answer our queries if you can.
With regard to player control/passing/shooting let me elaborate it in a more technical vain.
Right, when playing with fully assisted passing you aim in a direction and press pass, you can hold pass to indicate that you are passing to a player further away. What happens is I will press and hold pass and a fairly accurate direction (i play friends on manual so am used to being accurate as I can be) but the pass will fall way short. Where as 9 times out of 10 that pass would consistantly cover the required distance.
The same with clearences from the box. It comes down to controller inputs not registering. Things like turning and sprinting seem to register later than the commanded action.
Another thing that I get from the game is due to this input/lag my AI doesnt react as normal, its slower to close down or when called to press etc will take longer than normal. This varies match to match however.
A bigger issue though is that you can use a game control to cause stutter in the game. I can see when my opponent is switching team mentality by the stutter in frame rate. This can be used adversely as you can imagine.
I want to elaborate a little further but am pressed for time at the moment but will add more later on.
Thanks
Glen
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