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Old 21-01-2009, 07:13 AM   #8 (permalink)
racerx85x
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Join Date: Jan 2009
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I'll second Knorror's complaint. The game makes you guess what the level designer wants you to do, just like the earliest 3D games. Sometimes there are a few ways to get there but you're not making decisions outside of this. The essence of parkour being freedom in hard urban landscapes should have been the basic principle for the game. Instead it was choreographed repetition.

DICE should make Mirror's Edge 2 a blend of Skate and Prince of Persia. Or just stick to the Battlefield and leave storytelling to the companies that are better at it.
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