Something I think would be extremely cool for a sequal, would be the possibility to earn and bring extra gear for each "mission". Nothing big ofc, it would be stuff that could fit in sidepockets on the pants, or be worn directly on the body (ofcourse affecting movement if chosen). I'm thinking of stuff like knuckles, small blinding devices, maybe a small pepperspray with 2-5 charges that would put 1 enemy out of action for a few seconds (unles they have a helmet with visir), light kevlar to take less damage from gunfire in exchange of slightly reduced movement speed. (People who played the old ninja game Tenchu, will have a good idea of whta I mean)
This stuff could be earned through optional side missions, like in Mass Effect where you can visit places that you don't absolutely have to, you could maybe visit common places for criminals to do runner deals. Like underground clubs, casino's, some mobsters hideout. Stuff like that. The optional quests could then be stuff that would really put some challenge at the player, like having to run over a certain distance, and reach an exchange point before a deadline, either be the one to deliver a package, or pick it up and then drop it off at yet another location at a certain time.
Minor changes I would like, would be more possible moves when fighting. Give us more than 3 different punches, 1 jump kick, 1 slide kick, and 1 disarm for every enemy. I think it would be awesome if you were able to choose between punching and kicking in all situations. How sweet wouldn't it be to do a 2 punch to roundhouse kick combo, and see Faith turning 360 degrees during the kick?
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