Quote:
Originally Posted by Parker
Yeah but CoD:WaW only has 18 players on the console version (compared to over 40 on PC). Just talked to our QA person about this, and she said we tested with more players but it didn't work out. Not familiar with Frontlines: Fuel of War, but I would expect we have other limitations they don't have. Just speculating now
(ok you got me curious, and all-knowing wiki says this: "The game features dedicated servers similar to Battlefield 2: Modern Combat as well as client-side hosting found in the majority of Live-enabled Xbox 360 games. This is done in order to support the 50 player limit, which is unprecedented on the console. Client-side hosting will still be available, but will only support a 16 player maximum)"
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CoD: WAW is supported by client side hosting though, isn't it? While I'm no programmer, I'm sure that number could be raised with dedicated boxs doing the hosting - Activision choose not to do so, though.
I'm suprised you haven't heard of Frontlines. While the single player is a bit bland, the multiplayer is exceptional - 25 per team on some of the games bigger maps made the game epic at times. You'd find yourself cowering in a burnt out building while choppers and jets roared overhead dropping bombs on anything that moves.
While the battlefield wasn't as destructable as BFBC's, getting into a lag free, 50-player game was more than a match for Bad Companys action. It's a crying shame that it didn't sell better.