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Old 19-11-2008, 07:18 PM   #13 (permalink)
Skywalker101
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Join Date: Jul 2008
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I see what you mean by the Governors can become more of a micromanagement, but the point of some of the ideas ive suggested, is that they are just increased choice and options.

Yes the Governors would have a fairly substantial inital cost, a sizeable running cost and a budget for what they are allowed to do.

The budget could be as simple as Small - Medium - Large. Which would just mean it would take a lot longer for things to get done on a smaller budget is all, which you would just set at the inital installation of a Governor. If you wanted to change it when you want to spend more money on expensive upgrades you would have that option.

To your point about having lots of little things to look after with the Governors, those are niggly things I haven't worked out yet. But after a bit of thought I realised that all the things I mentioned, such as 'Governors taking extra spice', 'Governors not performing properly' and 'Separatist Governors' are things that you can chose to ignore if you so wish. If this sort of thing was relayed to you at a News Screen for example, you dont have to check it, but its there if you want an extra layer of depth. Each system will still function to a reasonable degree if governors arent performing properly and you will still receive spice even if a Governor is taking some extra.

Basically, by the time Governors are available to you, you will be able to chose to ignore things that are happening with them if you want. Governor problems that I've mentioned above would be random occurances that happen at far larger intevals than the current pirate/attack intevals. IE they wouldnt happen very often at all so it is just something extra for you to do if u want, but it wont drastically affect your gameplay if you dont chose to do it.

If that makes sense...
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