What I did for my game (and as with all of these tweaks it may not work for the type of game you like) is that I reduced all of the players with speed and acceleration above 75 back down to 75 and if the rating was above 90 then I made it 77.
Now I realize that this flattened the speed of many players and made them equal (example: a player with a 78 speed and a 88 speed were now both 75) but what I found was that few defenders in the game are above 75 and so in reducing the speed to 75 you were not making many defenders any slower but bringing the faster strikers and midfielders down.
Since the biggest thing that we want to reduce is the easy throughballs and tonnes of one-on-ones I found that this allowed for the defenders to have a better chance of catching some of the speedy forwards but still left realism as regardless of whether players like Theo Walcott are 97 speed or 77 speed they are still faster than a defender with 69 or 72 speed and will outpace them but it won't happen over and over again and now you need to have a good first touch or make a skill move to get away.
It's not the perfect solution but I found that it addressed the issue of just making all players slower which as Manjovovic said still results in a Walcott blasting by most defenders at EVERY opportunity not just when a good run or skill move has been made.
What it also did was result in the type of slower gameplay that bluchampblogger has been talking about which is brilliant for setting up attacks and having more time on the ball.
Anyway, as I said earlier, I found that if I had Obafemi Martins on my Newcastle team as a 94 speed (which is the default rating) or reduced him to a 77 he could still outpace the defenders even if their speed was 75 but it would look more like a human foot race and not a snail V. Superman race as it often does and if I made a bad touch or a bad skill move then I might get caught by the defender as I haven't left him in the dust everytime as you do with default speed ratings.
This is just what I have found works for me but as was mentioned by another poster above EA should have worked this out so that we don't have to wrack our brains in doing it.
Thanks for reading this post and thanks for this forum and all of the great ideas that come out of it.
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Last edited by prisleyj; 07-11-2008 at 11:52 PM..
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