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Old 07-11-2008, 11:01 AM   #43 (permalink)
mostarac1802
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Join Date: Sep 2008
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However, i have another idea regarding the tweaking of acceleration/sprint. I thought about this a lot. Basicly the concept is that the combination of these too produces the "gamepace". In real life not all players have identical acceleration and sprint speed. I was considering in taking one player, and playing around with the "proportion" or the corelation (or relativness), of his acceleration/sprint speed attributes and see how it affects him...
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