What I dislike the most.. Well, I feel the game has alot of untapped potential.
Besides phase 1+2, your designs have no real impact on gameplay. So you got alot of editors thats only for show. Would it not have been much much better, if the weapons you outfitted your airplanes with, actually meant something? If extra engines on your spacecraft made it more maneuverable? If you could add more cargo-space and abilities per design instead of simply buying stuff in a trade window? As it is now, enen though you add more speed, etc, the effect is minimal. And in the space stage, it has no effect what so ever. It's a damn shame, if you ask me.
But as so many have said before (and this seems to be Typical of a Will Wright game) - for some reason, the designers are of the belief, that we like being swamped with constant alarms and emergencies.
My usual game in the space phase is: Pick up spice - Sell spice - Get warning (pirates, eco disaster, etc) - scramble to solve this disaster - Pick up mission (usually its timed) - Get 3 warnings about attacks (disasters) - scramble to fend off attackers - Possibly lose mission because lack of time - desperately trying to get allies to help me (which is pretty expensive at the stage in the game - over 400k was the asking price last time i asked) - start over. And this is on Easy mode - since I figured I'd try that, as I had the same problems on Hard.
This is not fun for very long. And it certainly is not fun for 5 hours now.
This is basicly a very simple and easy game made hard by throwing tons of stuff at the player. Constantly. With no breaks what so ever. This is not well designed at all, gameplay wise.
As I said. This game has so much potential. But a few too many corners have been cut here. It's sad. I'm left with a game I've bought, that I'm already regretting ever buying. And I had so big hopes for it ever since it was announced 3'ish years ago.
Last edited by LeCramp; 09-09-2008 at 11:54 AM..
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